F1sh Posted October 26, 2014 Share Posted October 26, 2014 What's with the damage reduction? I'm playing with one other person, and we're both annoyed how it takes 5 or 6 hits with a spear to kill a measly spider, or 2 hits with a boomerang to kill a bird. Anyone know of a way to turn it off? Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/ Share on other sites More sharing options...
Habberdash Posted October 26, 2014 Share Posted October 26, 2014 What's with the damage reduction? I'm playing with one other person, and we're both annoyed how it takes 5 or 6 hits with a spear to kill a measly spider, or 2 hits with a boomerang to kill a bird.Anyone know of a way to turn it off? They said that the damage reduction was because of multiplayer to encourage co-op,also,as far I know there is not a way to turn it off. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-557573 Share on other sites More sharing options...
Khrayfish Posted October 26, 2014 Share Posted October 26, 2014 Good, I'm glad to see that we I wasn't the only one to notice this. The only thing I disagree with here is the killing of birds (And presumably Rabbits). This makes it almost impossible to kill a bird now unless you both throw it at the same time.... Will have to test in-game and see the actual effects of this.Will also have to test to see if it scales with number of players. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-557654 Share on other sites More sharing options...
Toroic Posted November 1, 2014 Share Posted November 1, 2014 It doesn't scale with players. Pretty primitive solution, but that's how betas go.There's a mod that only reduces damage if you're ganging up on something, though. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-560456 Share on other sites More sharing options...
ryvrdrgn14 Posted January 4, 2015 Share Posted January 4, 2015 It will make Wolfgang a bit more useful at least, but it can get very annoying with how long it takes to kill a Beefalo. My issue is simple: 1) It takes more people to kill things at the same rate.2) The number of meat a monster drops isn't increased to compensate. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-596898 Share on other sites More sharing options...
rezecib Posted January 5, 2015 Share Posted January 5, 2015 @ryvrdrgn14, Whoa whoa whoa, slow down. This was from two months ago. The damage nerfs they are talking about are no longer in effect. Beefalo do have more health now, though. But the balance is much better now, I think it's fine. It really doesn't take THAT long to kill a beefalo, and since they have such a huge time between their attacks, it's extremely easy to gang up on them. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-596984 Share on other sites More sharing options...
ryvrdrgn14 Posted January 5, 2015 Share Posted January 5, 2015 @ryvrdrgn14, Whoa whoa whoa, slow down. This was from two months ago. The damage nerfs they are talking about are no longer in effect. Beefalo do have more health now, though. But the balance is much better now, I think it's fine. It really doesn't take THAT long to kill a beefalo, and since they have such a huge time between their attacks, it's extremely easy to gang up on them. I see. I haven't played the single player game at all but I did see monsters dying really fast in videos in Youtube. I was also in a game where it took forever to kill a merman for some reason. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-597274 Share on other sites More sharing options...
DarkXero Posted January 5, 2015 Share Posted January 5, 2015 Well, merms have x2 health compared to single player. So you go from 8 spear hits to 16. Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-597337 Share on other sites More sharing options...
tetrified Posted January 5, 2015 Share Posted January 5, 2015 to prevent a lil misinformation going on in this thread: WEREPIG_HEALTH = 350 * 1.5, -- harder for multiplayer PIG_GUARD_HEALTH = 300 * 2, -- harder for multiplayer MERM_HEALTH = 250 * 2, -- harder for multiplayer WALRUS_HEALTH = 150 * 2, -- harder for multiplayer KNIGHT_HEALTH = 300 * 3, -- harder for multiplayer BISHOP_HEALTH = 300 * 3, -- harder for multiplayer ROOK_HEALTH = 300 * 3, -- harder for multiplayer BEEFALO_HEALTH = 500 * 2, -- harder for multiplayer KOALEFANT_HEALTH = 500 * 2, -- harder for multiplayer SPIDER_WARRIOR_HEALTH = 200 * 2, -- harder for multiplayer LEIF_HEALTH = 2000 * 1.5, -- harder for multiplayer DEERCLOPS_HEALTH = 2000 * 2, -- harder for multiplayer TALLBIRD_HEALTH = 400 * 2, -- harder for multiplayer TEENBIRD_HEALTH = 400*.75 * 2, -- harder for multiplayer KRAMPUS_HEALTH = 200 * 1.5, -- harder for multiplayer SPIDERQUEEN_HEALTH = 1250 * 2, -- harder for multiplayerFrom Tuning.lua Note: I did not find these values by hand, just searched using ^((?!harder).)*$, so it may not be a complete list Link to comment https://forums.kleientertainment.com/forums/topic/42891-damage-reduction/#findComment-597361 Share on other sites More sharing options...
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