QuickShot010 Posted October 4, 2014 Share Posted October 4, 2014 Okay so how do you make an item buildable (like campfire, science machines etc).With buildable i mean you first get a greenish example of how it will look and when you build it you can't pick it up again, you can only smash it with a hammer.If you use spriter, what do i name the builds etc. It may be a bit of a stupid question but still, i want to know Thanks! Link to comment Share on other sites More sharing options...
Cyde042 Posted October 4, 2014 Share Posted October 4, 2014 If I understood correctly, the part at the end of the prototypers, beemines etc. allows the green thingy to appearMakePlacer("common/beemine_placer", "bee_mine", "bee_mine", "idle") --beemine.luaMakePlacer( "common/researchlab_placer", "researchlab", "researchlab", "idle" ), --scienceprototyper.luaMakePlacer( "common/researchlab2_placer", "researchlab2", "researchlab2", "idle" ) Link to comment Share on other sites More sharing options...
Mobbstar Posted October 4, 2014 Share Posted October 4, 2014 As stated above, you need to make a placer for your thingy, or use an already existing. Remember to mention it in the crafting recipe! I think the game knows that you want a structure then. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 6, 2014 Author Share Posted October 6, 2014 If I understood correctly, the part at the end of the prototypers, beemines etc. allows the green thingy to appearMakePlacer("common/beemine_placer", "bee_mine", "bee_mine", "idle") --beemine.luaMakePlacer( "common/researchlab_placer", "researchlab", "researchlab", "idle" ), --scienceprototyper.luaMakePlacer( "common/researchlab2_placer", "researchlab2", "researchlab2", "idle" ) As stated above, you need to make a placer for your thingy, or use an already existing. Remember to mention it in the crafting recipe! I think the game knows that you want a structure then. Oh wow,I didn't get any notification to your replies. Sorry for that.So, i guess i will have to create an idle animation in spriter and then call it idle.Just link the animation to the code right? But what exactly do i have to mention in the crafting recipe? Link to comment Share on other sites More sharing options...
Mobbstar Posted October 6, 2014 Share Posted October 6, 2014 Oh wow,I didn't get any notification to your replies. Sorry for that.So, i guess i will have to create an idle animation in spriter and then call it idle.Just link the animation to the code right? But what exactly do i have to mention in the crafting recipe? If that thing of yours has a visual appearance, it probably has an idle (or similiar) animation already? Just use that one.Regarding the crafting recipe:local rec = Recipe("MYPREFAP", {Ingredient("MATERIAL", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_ONE, "MYPREAFB_PLACER")rec.atlas = "images/ICON.xml" Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 6, 2014 Author Share Posted October 6, 2014 If that thing of yours has a visual appearance, it probably has an idle (or similiar) animation already? Just use that one.Regarding the crafting recipe:local rec = Recipe("MYPREFAP", {Ingredient("MATERIAL", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_ONE, "MYPREAFB_PLACER")rec.atlas = "images/ICON.xml" Okay. i will try this tomorrow! I will keep you up to date sir!Thanks for your help. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 6, 2014 Author Share Posted October 6, 2014 If that thing of yours has a visual appearance, it probably has an idle (or similiar) animation already? Just use that one.Regarding the crafting recipe:local rec = Recipe("MYPREFAP", {Ingredient("MATERIAL", 4)}, RECIPETABS.TOWN, TECH.SCIENCE_ONE, "MYPREAFB_PLACER")rec.atlas = "images/ICON.xml" Okay so i tried to do it today anyway. I got everything set up, but when i craft the item my character says: I can't do that. Any idea what i am doing wrong?This is the prefab lua:local Assets ={ Asset("ANIM", "anim/paintedrock.zip"), Asset("ATLAS", "images/inventoryimages/paintedrock.xml"),}local function fn(Sim) local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() MakeInventoryPhysics(inst) inst:AddTag("structure") inst.AnimState:SetBank("paintedrock") inst.AnimState:SetBuild("paintedrock") inst.AnimState:PlayAnimation("idle", true) inst:AddComponent("inspectable") return instendSTRINGS.NAMES.PAINTEDROCK = "Rock Paintings"STRINGS.CHARACTERS.GENERIC.DESCRIBE.PAINTEDROCK = "Drok show dominance!"return Prefab( "common/objects/paintedrock", fn, assets) MakePlacer( "common/paintedrock_placer", "paintedrock", "paintedrock", "idle" ) Also this is what i added in the modmain:local paintedrock = GLOBAL.Recipe("paintedrock", {Ingredient("wigstan", 1, "images/inventoryimages/wigstan.xml"), Ingredient("twigs", 8), Ingredient("rope", 3)}, RECIPETABS.REFINE, TECH.SCIENCE_TWO, PAINTEDROCK_PLACER, nil, nil, nil, 1)paintedrock.atlas = "images/inventoryimages/wigstanfull.xml" Thanks for your help Link to comment Share on other sites More sharing options...
przemolsz Posted October 6, 2014 Share Posted October 6, 2014 Shouldn't be"paintedrock_placer"instead ofPAINTEDROCK_PLACERin modmain recipe? Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Shouldn't be"paintedrock_placer"instead ofPAINTEDROCK_PLACERin modmain recipe? I tried to change it but neither one works. Here is my log file for people who might know what went wrong: Starting upDon't Starve: 110570 WIN32_STEAMBuild Date: 2014-09-11_10-12-49THREAD - started 'GAClient' (5268)HttpClient::ClientThread::Main()cGame::InitializeOnMainThreadWindowManager::InitializeWindowManager::SetFullscreen(0, 1920, 1080, 60)GLInfo~~~~~~GL_VENDOR: Google Inc.GL_RENDERER: ANGLE (NVIDIA GeForce GTX 660)GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)OpenGL extensions (19, 19):GL_ANGLE_depth_textureGL_ANGLE_framebuffer_blitGL_ANGLE_framebuffer_multisampleGL_ANGLE_instanced_arraysGL_ANGLE_pack_reverse_row_orderGL_ANGLE_texture_compression_dxt3GL_ANGLE_texture_compression_dxt5GL_ANGLE_texture_usageGL_ANGLE_translated_shader_sourceGL_EXT_read_format_bgraGL_EXT_robustnessGL_EXT_texture_compression_dxt1GL_EXT_texture_format_BGRA8888GL_EXT_texture_storageGL_OES_get_program_binaryGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_npotGL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_IMAGE_UNITS = 16GL_MAX_RENDERBUFFER_SIZE = 16384GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_MAX_VARYING_VECTORS = 10GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_UNIFORM_VECTORS = 254GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221THREAD - started 'WindowsInputManager' (4020)4 compressed texture formatstexture format 0x83f0texture format 0x83f1texture format 0x83f2texture format 0x83f3cDontStarveGame::DoGameSpecificInitialize()cGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_InfiniteClothes scripts/mods.lua(152,1) Loading mod: InfiniteClothes scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_n_tools scripts/mods.lua(152,1) Loading mod: n_tools (N Tools) (Old API! (mod: 4 game: 6) ) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_Where's My Beefalo scripts/mods.lua(152,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-174345915 scripts/mods.lua(152,1) Loading mod: workshop-174345915 (Craftable Gears) scripts/mods.lua(179,1) Mod: InfiniteClothes Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: InfiniteClothes Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: InfiniteClothes Loading modmain.lua scripts/mods.lua(179,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(179,1) Mod: n_tools (N Tools) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: n_tools (N Tools) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: n_tools (N Tools) Loading modmain.lua scripts/mods.lua(179,1) Mod: workshop-174345915 (Craftable Gears) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-174345915 (Craftable Gears) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-174345915 (Craftable Gears) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 446 scripts/playerprofile.lua(477,1) loaded profile scripts/playerprofile.lua(541,1) bloom_enabled true scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1162,1) OnFilesLoaded() scripts/gamelogic.lua(1151,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(118,1) Unload BE Could not unload undefined prefab 0x4374c56c (yellowstaff)Could not unload undefined prefab 0x303bfdce (axe)Could not unload undefined prefab 0x94cf6c04 (goldenpickaxe)Could not unload undefined prefab 0x8cc766ef (pumpkin_lantern)Could not unload undefined prefab 0xfdcabd86 (earmuffshat)Could not unload undefined prefab 0x9a6718eb (resurrectionstatue)Could not unload undefined prefab 0x6b0c64bf (resurrectionstatue_placer)Could not unload undefined prefab 0xdfb37276 (telestaff)Could not unload undefined prefab 0xaf34ecc0 (trunkvest_winter)Could not unload undefined prefab 0x875750ea (turf_road)Could not unload undefined prefab 0xcd7669e5 (nightsword)Could not unload undefined prefab 0x3f6c9ebb (diviningrod)Could not unload undefined prefab 0xefa57cea (bandage)Could not unload undefined prefab 0xde4bc7e7 (wall_hay_item)Could not unload undefined prefab 0xe51acd32 (lightning_rod)Could not unload undefined prefab 0x947bfcb8 (lightning_rod_placer)Could not unload undefined prefab 0xb1fa364d (pickaxe)Could not unload undefined prefab 0x34fb4f82 (pitchfork)Could not unload undefined prefab 0xdf809124 (gears)Could not unload undefined prefab 0x3f5176c5 (firepit)Could not unload undefined prefab 0x8a462465 (firepit_placer)Could not unload undefined prefab 0x62a5e7fe (nightlight)Could not unload undefined prefab 0x185806ec (nightlight_placer)Could not unload undefined prefab 0x3d4d1dc6 (bedroll_straw)Could not unload undefined prefab 0xadfdb7ae (armor_sanity)Could not unload undefined prefab 0xdf13a0c1 (ruins_bat)Could not unload undefined prefab 0x76d26529 (bugnet)Could not unload undefined prefab 0x5ce426c4 (blowdart_fire)Could not unload undefined prefab 0x1541c9cc (armorruins)Could not unload undefined prefab 0xe16c07d0 (ruinshat)Could not unload undefined prefab 0xe5936c6a (firestaff)Could not unload undefined prefab 0x1c48b877 (campfire)Could not unload undefined prefab 0xdfe3a33 (campfire_placer)Could not unload undefined prefab 0x89c20b1b (telebase)Could not unload undefined prefab 0x868a468f (telebase_placer)Could not unload undefined prefab 0x4740cff7 (tent)Could not unload undefined prefab 0xb4d742b3 (tent_placer)Could not unload undefined prefab 0x10473739 (spear)Could not unload undefined prefab 0x36768a92 (orangestaff)Could not unload undefined prefab 0x8d44bbad (cookpot)Could not unload undefined prefab 0x30d2f57d (cookpot_placer)Could not unload undefined prefab 0xa1e54a85 (goldenaxe)Could not unload undefined prefab 0x68ba7100 (researchlab2)Could not unload undefined prefab 0x3386a16a (researchlab2_placer)Could not unload undefined prefab 0xdac7fbf5 (birdcage)Could not unload undefined prefab 0xe1f9b335 (birdcage_placer)Could not unload undefined prefab 0xe6af29d2 (compass)Could not unload undefined prefab 0x2ca456a0 (orangeamulet)Could not unload undefined prefab 0xcf1626 (rabbithouse)Could not unload undefined prefab 0x1aa31ec4 (rabbithouse_placer)Could not unload undefined prefab 0xe474f23c (armormarble)Could not unload undefined prefab 0x3ccdbe75 (icestaff)Could not unload undefined prefab 0x68ba7101 (researchlab3)Could not unload undefined prefab 0xd6985329 (researchlab3_placer)Could not unload undefined prefab 0xe87e06c0 (icebox)Could not unload undefined prefab 0xf2bd1baa (icebox_placer)Could not unload undefined prefab 0x19c004b2 (pighouse)Could not unload undefined prefab 0x469fe538 (pighouse_placer)Could not unload undefined prefab 0xca16846d (boards)Could not unload undefined prefab 0xa8b25abc (wall_ruins_item)Could not unload undefined prefab 0x21bf03b1 (thulecite)Could not unload undefined prefab 0xfa14dec6 (birdtrap)Could not unload undefined prefab 0x68370bd6 (trap_teeth)Could not unload undefined prefab 0x7c11af2 (treasurechest)Could not unload undefined prefab 0xd411bef8 (treasurechest_placer)Could not unload undefined prefab 0xef21c9f2 (rope)Could not unload undefined prefab 0x539e9e8a (trunkvest_summer)Could not unload undefined prefab 0x2e54b535 (cane)Could not unload undefined prefab 0xb981ecda (fast_farmplot)Could not unload undefined prefab 0x2639673 (farmplot_placer)Could not unload undefined prefab 0xf4eb0943 (shovel)Could not unload undefined prefab 0xbcfca634 (strawhat)Could not unload undefined prefab 0xe2bfa46 (tophat)Could not unload undefined prefab 0xcda99af6 (winterhat)Could not unload undefined prefab 0x761a1799 (gunpowder)Could not unload undefined prefab 0x1cd9e60e (razor)Could not unload undefined prefab 0xbea16a01 (hambat)Could not unload undefined prefab 0x2e264dbc (blowdart_pipe)Could not unload undefined prefab 0xec43b9f4 (sewing_kit)Could not unload undefined prefab 0x46094f1b (beefalohat)Could not unload undefined prefab 0x9a99c7b7 (armorgrass)Could not unload undefined prefab 0x4d9a964d (trap)Could not unload undefined prefab 0xd8067599 (beehat)Could not unload undefined prefab 0xda17c8e8 (armorslurper)Could not unload undefined prefab 0x47611d71 (sweatervest)Could not unload undefined prefab 0x85181f7c (minerhat)Could not unload undefined prefab 0x15220700 (backpack)Could not unload undefined prefab 0x8bbc7f55 (beemine)Could not unload undefined prefab 0xe8f381a1 (turf_checkerfloor)Could not unload undefined prefab 0xd5201c09 (beebox)Could not unload undefined prefab 0x753b7621 (beebox_placer)Could not unload undefined prefab 0xb918c5fd (fishingrod)Could not unload undefined prefab 0x86860bc2 (boomerang)Could not unload undefined prefab 0x80cb1e18 (featherhat)Could not unload undefined prefab 0x5a59f5cc (goldenshovel)Could not unload undefined prefab 0xfb180669 (blowdart_sleep)Could not unload undefined prefab 0xc4101586 (hammer)Could not unload undefined prefab 0x4685284 (umbrella)Could not unload undefined prefab 0xda1f7edf (winterometer)Could not unload undefined prefab 0x955229cb (winterometer_placer)Could not unload undefined prefab 0x111db7ae (footballhat)Could not unload undefined prefab 0x9d92cce (purpleamulet)Could not unload undefined prefab 0x3949a42 (meatrack)Could not unload undefined prefab 0x56340ba8 (meatrack_placer)Could not unload undefined prefab 0xbc429ef3 (bushhat)Could not unload undefined prefab 0x22ec3802 (wall_stone_item)Could not unload undefined prefab 0xfbaefa0e (rainometer)Could not unload undefined prefab 0xeea990dc (rainometer_placer)Could not unload undefined prefab 0x41ba89b5 (nightmarefuel)Could not unload undefined prefab 0x3cb06493 (healingsalve)Could not unload undefined prefab 0x75370b6 (papyrus)Could not unload undefined prefab 0x37c31aa6 (lantern)Could not unload undefined prefab 0xcceee6c3 (cutstone)Could not unload undefined prefab 0x7fcb037d (greenstaff)Could not unload undefined prefab 0x3edae42e (multitool_axe_pickaxe)Could not unload undefined prefab 0x7f2d088c (armorwood)Could not unload undefined prefab 0xc3bf310c (blueamulet)Could not unload undefined prefab 0x739fbe3c (homesign)Could not unload undefined prefab 0x33fdbd2e (homesign_placer)Could not unload undefined prefab 0x7f46d7c0 (batbat)Could not unload undefined prefab 0x378bda50 (wall_wood_item)Could not unload undefined prefab 0x3c935451 (eyeturret_item)Could not unload undefined prefab 0xb6201ac9 (onemanband)Could not unload undefined prefab 0xf0330963 (panflute)Could not unload undefined prefab 0x6f21e747 (piggyback)Could not unload undefined prefab 0x1daa5ab7 (turf_carpetfloor)Could not unload undefined prefab 0xcba65752 (amulet)Could not unload undefined prefab 0x38967bb2 (researchlab)Could not unload undefined prefab 0x77e9ae38 (researchlab_placer)Could not unload undefined prefab 0xcad92460 (flowerhat)Could not unload undefined prefab 0xb1591875 (greenamulet)Could not unload undefined prefab 0x1153dbb9 (pottedfern)Could not unload undefined prefab 0xf2102a71 (pottedfern_placer)Could not unload undefined prefab 0x68ba7102 (researchlab4)Could not unload undefined prefab 0x79aa04e8 (researchlab4_placer)Could not unload undefined prefab 0x263bc4d5 (slow_farmplot)Could not unload undefined prefab 0x2639673 (farmplot_placer)Could not unload undefined prefab 0xe5071541 (nightmare_timepiece)Could not unload undefined prefab 0x2c158f7c (torch)Could not unload undefined prefab 0x2ae7e3b3 (purplegem)Could not unload undefined prefab 0x265d1455 (turf_woodfloor)Could not unload undefined prefab 0xf8e41fa9 (bedroll_furry)Could not unload undefined prefab 0xdb20fa95 (heatrock)Could not unload undefined prefab 0x9a0ed246 (yellowamulet)Could not unload undefined prefab 0x33ab6997 (hud)Could not unload undefined prefab 0x3364203d (forest)Could not unload undefined prefab 0x2e5cb72d (cave)Could not unload undefined prefab 0x40b82ff2 (maxwell)Could not unload undefined prefab 0xbddda476 (fire)Could not unload undefined prefab 0x1078732c (character_fire)Could not unload undefined prefab 0x427b5b39 (shatter)scripts/gamelogic.lua(123,1) Unload BE done HttpClientWriteCallback (0x064F5EC7, 1, 16, 0x0671F6B0)HttpClientWriteCallback READ 16 (16 total)scripts/mods.lua(269,1) Mod: InfiniteClothes Registering prefabs scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/hats scripts/mods.lua(279,1) Mod: InfiniteClothes strawhat scripts/mods.lua(279,1) Mod: InfiniteClothes tophat scripts/mods.lua(279,1) Mod: InfiniteClothes beefalohat scripts/mods.lua(279,1) Mod: InfiniteClothes featherhat scripts/mods.lua(279,1) Mod: InfiniteClothes beehat scripts/mods.lua(279,1) Mod: InfiniteClothes minerhat scripts/mods.lua(279,1) Mod: InfiniteClothes spiderhat scripts/mods.lua(279,1) Mod: InfiniteClothes footballhat scripts/mods.lua(279,1) Mod: InfiniteClothes earmuffshat scripts/mods.lua(279,1) Mod: InfiniteClothes winterhat scripts/mods.lua(279,1) Mod: InfiniteClothes bushhat scripts/mods.lua(279,1) Mod: InfiniteClothes flowerhat scripts/mods.lua(279,1) Mod: InfiniteClothes walrushat scripts/mods.lua(279,1) Mod: InfiniteClothes slurtlehat scripts/mods.lua(279,1) Mod: InfiniteClothes ruinshat scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/sweatervest scripts/mods.lua(279,1) Mod: InfiniteClothes sweatervest scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/trunkvest scripts/mods.lua(279,1) Mod: InfiniteClothes trunkvest_summer scripts/mods.lua(279,1) Mod: InfiniteClothes trunkvest_winter scripts/mods.lua(292,1) Mod: InfiniteClothes Registering default mod prefab scripts/mods.lua(269,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(292,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(269,1) Mod: n_tools (N Tools) Registering prefabs scripts/mods.lua(292,1) Mod: n_tools (N Tools) Registering default mod prefab scripts/mods.lua(269,1) Mod: workshop-174345915 (Craftable Gears) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-174345915 (Craftable Gears) Registering default mod prefab scripts/gamelogic.lua(133,1) Load FE scripts/gamelogic.lua(135,1) Load FE: done scripts/screens/mainscreen.lua(575,1) platform_motd table: 0E0D38F0 SimLuaProxy::QueryServer()scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returningQueryServerComplete no callbackHttpClientWriteCallback (0x064F5EC7, 1, 16, 0x0671F6B0)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete no callbackHttpClientWriteCallback (0x064F5E24, 1, 999, 0x0671F6B0)HttpClientWriteCallback READ 999 (999 total)scripts/screens/mainscreen.lua(575,1) platform_motd table: 09D2AD30 QueryStats: { "req":"modrank", "field":"Session.Loads.Mods.list", "fieldop":"unwind", "linkpref":"external", "limit": 20}GetCachedUGCCount 0EnumerateUserSubscribedFiles(0)OnEnumerateUserSubscribedFilesResult EResult 1, results 3/3Enum complete. Found 3 mods.DeleteUnsubscribedFiles [../mods]FindDirectoriesMatching [../mods/workshop-*]GetPublishedFileDetails(0)Getting mod details...HttpClientWriteCallback (0x064F5EC9, 1, 2405, 0x0671F6B0)HttpClientWriteCallback READ 2405 (2405 total)OnPublishedFileDetailsResult EResult 1, 174345915 245850, 219740, [Craftable Gears], [A simple mod that makes a big difference! Craftable Gears will enhance your Don't Starve experience, but is better suited to less experienced players.Non-Steam download (for Standalone users): 778307366501961690, 921272559330450588, 76561198078423852, 1377908704, 1401066279, 0, 0, [utility,tweak], 249, [mod_publish_data_file.zip], 5648, 60496, [], 0GetPublishedFileDetails(1)Getting mod details...OnPublishedFileDetailsResult EResult 1, 248047614 245850, 219740, [Porta-Grill], [Porta-Grill is compatible with RoG-The Porta-Grill is a portable grill.-The Porta-Grill is fueled with wood,charcoal etc.-The Porta-Grill has an on\off switch to help save fuel.-The Porta-Grill has a small amount of light when switched on.-The Porta-Grill must be switched on in order to cook!-The Porta-Grill only shows fuel level when in your inventory.-The Porta-Grill has a small amount of heat when switched on.-Craftable under the FOOD TAB-Recipe = 1 Heatrock,4 Charcoal and 1 Hammer.Have fun, comments and suggestions are welcome.], 486701738724992747, 486696207832842650, 76561197989646930, 1397241945, 1403404990, 0, 0, [item,environment,tweak,Scenario,Other,Reign of Giants Compatible], 249, [mod_publish_data_file.zip], 24394, 24231, [], 0GetPublishedFileDetails(2)Getting mod details...OnPublishedFileDetailsResult EResult 1, 249713554 245850, 219740, [BackPackPlus], [BackPackPlus is remake of BackPack Slot mod. Original mod have some troubles, so i decided to make this.Its adds backpack slot to inventory in bit different way then original mod.in cost of this you will have 1 slot less for other itemsworks in RoG], 3262042471837696793, 3278927438273575900, 76561198005761360, 1397633462, 1400900127, 0, 0, [Interface,tweak], 249, [mod_publish_data_file.zip], 33843, 20553, [], 0Mod listing complete.DownloadPublishedFile(0)Downloading mod file 778307366501961690 [mod_publish_data_file.zip] [Craftable Gears]...OnDownloadPublishedFileResult EResult 1, 778307366501961690 245850, 5648, [mod_publish_data_file.zip], 76561198078423852UnpackMod 778307366501961690 [mod_publish_data_file.zip] [Craftable Gears]RecursivelyDeleteDirectory [../mods/workshop-174345915]DelFile [../mods/workshop-174345915/Craftable Gears.tex] 0: ok.DelFile [../mods/workshop-174345915/Craftable Gears.xml] 0: ok.DelFile [../mods/workshop-174345915/modinfo.lua] 0: ok.DelFile [../mods/workshop-174345915/modmain.lua] 0: ok.DelDirectory [../mods/workshop-174345915] 0: ok.SteamWorkshop::UnzipMod ../mods/workshop-174345915WriteModFile [../mods/workshop-174345915/Craftable Gears.tex] 21960 bytesWriteModFile [../mods/workshop-174345915/Craftable Gears.xml] 154 bytesWriteModFile [../mods/workshop-174345915/modinfo.lua] 530 bytesWriteModFile [../mods/workshop-174345915/modmain.lua] 352 bytesDownloadPublishedFile(1)Downloading mod file 486701738724992747 [mod_publish_data_file.zip] [Porta-Grill]...OnDownloadPublishedFileResult EResult 1, 486701738724992747 245850, 24394, [mod_publish_data_file.zip], 76561197989646930UnpackMod 486701738724992747 [mod_publish_data_file.zip] [Porta-Grill]RecursivelyDeleteDirectory [../mods/workshop-248047614]RecursivelyDeleteDirectory [../mods/workshop-248047614/anim]DelFile [../mods/workshop-248047614/anim/grill.zip] 0: ok.DelDirectory [../mods/workshop-248047614/anim] 0: ok.RecursivelyDeleteDirectory [../mods/workshop-248047614/images]RecursivelyDeleteDirectory [../mods/workshop-248047614/images/inventoryimages]DelFile [../mods/workshop-248047614/images/inventoryimages/grill.tex] 0: ok.DelFile [../mods/workshop-248047614/images/inventoryimages/grill.xml] 0: ok.DelDirectory [../mods/workshop-248047614/images/inventoryimages] 0: ok.DelDirectory [../mods/workshop-248047614/images] 0: ok.RecursivelyDeleteDirectory [../mods/workshop-248047614/minimap]DelFile [../mods/workshop-248047614/minimap/grill.tex] 0: ok.DelFile [../mods/workshop-248047614/minimap/grill.xml] 0: ok.DelDirectory [../mods/workshop-248047614/minimap] 0: ok.RecursivelyDeleteDirectory [../mods/workshop-248047614/scripts]RecursivelyDeleteDirectory [../mods/workshop-248047614/scripts/prefabs]DelFile [../mods/workshop-248047614/scripts/prefabs/grill.lua] 0: ok.DelDirectory [../mods/workshop-248047614/scripts/prefabs] 0: ok.DelDirectory [../mods/workshop-248047614/scripts] 0: ok.DelFile [../mods/workshop-248047614/grill.tex] 0: ok.DelFile [../mods/workshop-248047614/grill.xml] 0: ok.DelFile [../mods/workshop-248047614/modinfo.lua] 0: ok.DelFile [../mods/workshop-248047614/modmain.lua] 0: ok.DelDirectory [../mods/workshop-248047614] 0: ok.SteamWorkshop::UnzipMod ../mods/workshop-248047614WriteModFile [../mods/workshop-248047614/grill.tex] 21960 bytesWriteModFile [../mods/workshop-248047614/grill.xml] 128 bytesWriteModFile [../mods/workshop-248047614/modinfo.lua] 288 bytesWriteModFile [../mods/workshop-248047614/modmain.lua] 768 bytesWriteModFile [../mods/workshop-248047614/anim/grill.zip] 10088 bytesWriteModFile [../mods/workshop-248047614/images/inventoryimages/grill.tex] 5566 bytesWriteModFile [../mods/workshop-248047614/images/inventoryimages/grill.xml] 128 bytesWriteModFile [../mods/workshop-248047614/minimap/grill.tex] 5566 bytesWriteModFile [../mods/workshop-248047614/minimap/grill.xml] 128 bytesWriteModFile [../mods/workshop-248047614/scripts/prefabs/grill.lua] 4052 bytesDownloadPublishedFile(2)Downloading mod file 3262042471837696793 [mod_publish_data_file.zip] [BackPackPlus]...OnDownloadPublishedFileResult EResult 1, 3262042471837696793 245850, 33843, [mod_publish_data_file.zip], 76561198005761360UnpackMod 3262042471837696793 [mod_publish_data_file.zip] [BackPackPlus]RecursivelyDeleteDirectory [../mods/workshop-249713554]RecursivelyDeleteDirectory [../mods/workshop-249713554/images]DelFile [../mods/workshop-249713554/images/backpack.tex] 0: ok.DelFile [../mods/workshop-249713554/images/backpack.xml] 0: ok.DelDirectory [../mods/workshop-249713554/images] 0: ok.RecursivelyDeleteDirectory [../mods/workshop-249713554/scripts]DelFile [../mods/workshop-249713554/scripts/phfix.lua] 0: ok.DelDirectory [../mods/workshop-249713554/scripts] 0: ok.DelFile [../mods/workshop-249713554/modinfo.lua] 0: ok.DelFile [../mods/workshop-249713554/modmain.lua] 0: ok.DelFile [../mods/workshop-249713554/preview.jpg] 0: ok.DelFile [../mods/workshop-249713554/preview.tex] 0: ok.DelFile [../mods/workshop-249713554/preview.xml] 0: ok.DelDirectory [../mods/workshop-249713554] 0: ok.SteamWorkshop::UnzipMod ../mods/workshop-249713554WriteModFile [../mods/workshop-249713554/modinfo.lua] 295 bytesWriteModFile [../mods/workshop-249713554/modmain.lua] 877 bytesWriteModFile [../mods/workshop-249713554/preview.jpg] 20553 bytesWriteModFile [../mods/workshop-249713554/preview.tex] 21960 bytesWriteModFile [../mods/workshop-249713554/preview.xml] 138 bytesWriteModFile [../mods/workshop-249713554/images/backpack.tex] 5566 bytesWriteModFile [../mods/workshop-249713554/images/backpack.xml] 140 bytesWriteModFile [../mods/workshop-249713554/scripts/phfix.lua] 448 bytesMod downloads complete.GetCachedUGCCount 0SteamWorkshop::CompleteCallback (success, Mods were updated.) setSimLuaProxy::OnUpdateWorkshopModsComplete(ok., Mods were updated.)scripts/screens/modsscreen.lua(888,1) Reloading Mod Info Prefabs scripts/screens/modsscreen.lua(868,1) WARNING: icon paths for mod workshop-174345915 (Craftable Gears) are not valid. Got icon_atlas="Craftable Uncraftables Logo.xml" and icon="Craftable Uncraftables Logo.tex".Please ensure that these point to valid files in your mod folder, or else comment out those lines from your modinfo.lua. scripts/screens/modsscreen.lua(875,1) Loading Mod Info Prefabs scripts/screens/modsscreen.lua(880,1) Unloading Mod Info Prefabs scripts/screens/modsscreen.lua(880,1) Unloading Mod Info Prefabs scripts/mods.lua(304,1) unloading prefabs for mod MOD_InfiniteClothes scripts/mods.lua(304,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(304,1) unloading prefabs for mod MOD_n_tools scripts/mods.lua(304,1) unloading prefabs for mod MOD_workshop-174345915 Collecting garbage...lua_gc took 0.01 seconds~SimLuaProxy()lua_close took 0.01 secondsReleaseAllReleaseAll FinishedcGame::StartPlayingLOADING LUADoLuaFile scripts/main.luaDoLuaFile loading buffer scripts/main.luascripts/main.lua(161,1) running main.lua scripts/modindex.lua(311,1) loaded modindex scripts/modindex.lua(75,1) ModIndex: Beginning normal load sequence. scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_Drok scripts/mods.lua(152,1) Loading mod: Drok scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_InfiniteClothes scripts/mods.lua(152,1) Loading mod: InfiniteClothes scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_n_tools scripts/mods.lua(152,1) Loading mod: n_tools (N Tools) (Old API! (mod: 4 game: 6) ) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_Where's My Beefalo scripts/mods.lua(152,1) Loading mod: Where's My Beefalo (Where's My Beefalo?) (Old API! (mod: 5 game: 6) ) scripts/modindex.lua(386,1) Could not load mod_config_data/modconfiguration_workshop-174345915 scripts/mods.lua(152,1) Loading mod: workshop-174345915 (Craftable Gears) scripts/mods.lua(179,1) Mod: Drok Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: Drok Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: Drok Loading modmain.lua scripts/mods.lua(179,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: Where's My Beefalo (Where's My Beefalo?) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: Where's My Beefalo (Where's My Beefalo?) Loading modmain.lua scripts/mods.lua(179,1) Mod: n_tools (N Tools) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: n_tools (N Tools) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: n_tools (N Tools) Loading modmain.lua scripts/mods.lua(179,1) Mod: InfiniteClothes Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: InfiniteClothes Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: InfiniteClothes Loading modmain.lua scripts/mods.lua(179,1) Mod: workshop-174345915 (Craftable Gears) Loading modworldgenmain.lua scripts/mods.lua(187,1) Mod: workshop-174345915 (Craftable Gears) Mod had no modworldgenmain.lua. Skipping. scripts/mods.lua(179,1) Mod: workshop-174345915 (Craftable Gears) Loading modmain.lua LOADING LUA SUCCESSscripts/playerdeaths.lua(79,1) PlayerDeaths loaded morgue 446 scripts/playerprofile.lua(477,1) loaded profile scripts/playerprofile.lua(541,1) bloom_enabled true scripts/saveindex.lua(99,1) loaded saveindex scripts/gamelogic.lua(1162,1) OnFilesLoaded() scripts/gamelogic.lua(1151,1) OnUpdatePurchaseStateComplete scripts/gamelogic.lua(112,1) FE assets already loaded scripts/mods.lua(269,1) Mod: Drok Registering prefabs scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/drok scripts/mods.lua(279,1) Mod: Drok drok scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/wigstan scripts/mods.lua(279,1) Mod: Drok wigstan scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/wigstanfull scripts/mods.lua(279,1) Mod: Drok wigstanfull scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/wigstanstone scripts/mods.lua(279,1) Mod: Drok wigstanstone scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/beefalo_hide scripts/mods.lua(279,1) Mod: Drok beefalo_hide scripts/mods.lua(275,1) Mod: Drok Registering prefab file: prefabs/paintedrock scripts/mods.lua(17,1) error calling LoadPrefabFile in mod Drok: ...ps/common/dont_starve/data/scripts/mainfunctions.lua:70: Error loading file prefabs/paintedrock...pps/common/dont_starve/data/../mods/Drok/scripts/prefabs/paintedrock.lua:33: '<eof>' expected near 'MakePlacer'LUA ERROR stack traceback: =[C] in function 'assert' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(70,1) =(tail call) ? =[C] in function 'xpcall' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(15,1) C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/mods.lua(276,1) in function 'RegisterPrefabs' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(116,1) in function 'LoadAssets' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1143,1) in function 'DoResetAction' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1158,1) in function 'complete_callback' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/upsell.lua(27,1) in function 'UpdateGamePurchasedState' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1163,1) ... =[C] in function 'GetPersistentString' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua(91,1) in function 'Load' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1179,1) in function 'callback' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(571,1) in function 'Set' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(455,1) =[C] in function 'GetPersistentString' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/playerprofile.lua(453,1) in function 'Load' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua(1178,1) in main chunk =[C] in function 'require' C:/Users/Lorenzo/Games/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(651,1) scripts/mods.lua(226,1) Disabling Drok because it had an error. scripts/frontend.lua(723,1) SCRIPT ERROR! Showing error screen scripts/mods.lua(292,1) Mod: Drok Registering default mod prefab scripts/mods.lua(269,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering prefabs scripts/mods.lua(292,1) Mod: Where's My Beefalo (Where's My Beefalo?) Registering default mod prefab scripts/mods.lua(269,1) Mod: n_tools (N Tools) Registering prefabs scripts/mods.lua(292,1) Mod: n_tools (N Tools) Registering default mod prefab scripts/mods.lua(269,1) Mod: InfiniteClothes Registering prefabs scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/hats scripts/mods.lua(279,1) Mod: InfiniteClothes strawhat scripts/mods.lua(279,1) Mod: InfiniteClothes tophat scripts/mods.lua(279,1) Mod: InfiniteClothes beefalohat scripts/mods.lua(279,1) Mod: InfiniteClothes featherhat scripts/mods.lua(279,1) Mod: InfiniteClothes beehat scripts/mods.lua(279,1) Mod: InfiniteClothes minerhat scripts/mods.lua(279,1) Mod: InfiniteClothes spiderhat scripts/mods.lua(279,1) Mod: InfiniteClothes footballhat scripts/mods.lua(279,1) Mod: InfiniteClothes earmuffshat scripts/mods.lua(279,1) Mod: InfiniteClothes winterhat scripts/mods.lua(279,1) Mod: InfiniteClothes bushhat scripts/mods.lua(279,1) Mod: InfiniteClothes flowerhat scripts/mods.lua(279,1) Mod: InfiniteClothes walrushat scripts/mods.lua(279,1) Mod: InfiniteClothes slurtlehat scripts/mods.lua(279,1) Mod: InfiniteClothes ruinshat scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/sweatervest scripts/mods.lua(279,1) Mod: InfiniteClothes sweatervest scripts/mods.lua(275,1) Mod: InfiniteClothes Registering prefab file: prefabs/trunkvest scripts/mods.lua(279,1) Mod: InfiniteClothes trunkvest_summer scripts/mods.lua(279,1) Mod: InfiniteClothes trunkvest_winter scripts/mods.lua(292,1) Mod: InfiniteClothes Registering default mod prefab scripts/mods.lua(269,1) Mod: workshop-174345915 (Craftable Gears) Registering prefabs scripts/mods.lua(292,1) Mod: workshop-174345915 (Craftable Gears) Registering default mod prefab scripts/screens/mainscreen.lua(575,1) platform_motd table: 1404E4A8 SimLuaProxy::QueryServer()scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully. Reset() returning../mods/Drok/images/saveslot_portraits/drok.tex is 120x104 but compressed textures must have power of 2 dimensions.../mods/Drok/images/selectscreen_portraits/drok.tex is 188x284 but compressed textures must have power of 2 dimensions.../mods/Drok/images/selectscreen_portraits/drok_silho.tex is 188x284 but compressed textures must have power of 2 dimensions.HttpClientWriteCallback (0x064F5EC7, 1, 16, 0x0671F6B0)HttpClientWriteCallback READ 16 (16 total)QueryServerComplete no callbackHttpClientWriteCallback (0x064F5E24, 1, 999, 0x0671F6B0)HttpClientWriteCallback READ 999 (999 total)scripts/screens/mainscreen.lua(575,1) platform_motd table: 1404F9E8 Could not unload undefined prefab 0x350a87f2 (note)Could not unload undefined prefab 0x350a87f2 (note)Could not unload undefined prefab 0x350a87f2 (note)scripts/mods.lua(304,1) unloading prefabs for mod MOD_Drok scripts/mods.lua(304,1) unloading prefabs for mod MOD_Where's My Beefalo scripts/mods.lua(304,1) unloading prefabs for mod MOD_n_tools scripts/mods.lua(304,1) unloading prefabs for mod MOD_InfiniteClothes scripts/mods.lua(304,1) unloading prefabs for mod MOD_workshop-174345915 Collecting garbage...lua_gc took 0.03 seconds~SimLuaProxy()lua_close took 0.01 secondsCould not unload undefined prefab 0x350a87f2 (note)Could not unload undefined prefab 0x350a87f2 (note)Could not unload undefined prefab 0x350a87f2 (note)Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager. HttpClient::ClientThread::Main() completeShutting down Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 Should be:return Prefab( "common/objects/paintedrock", fn, assets), MakePlacer( "common/paintedrock_placer", "paintedrock", "paintedrock", "idle" ) Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Should be:return Prefab( "common/objects/paintedrock", fn, assets), MakePlacer( "common/paintedrock_placer", "paintedrock", "paintedrock", "idle" ) Okay so i got the structure working now, ****ing comma haha!The only problem is my art is missing... I did link the anim files correctly Do you have any idea of how to fix that? Hope you can help Thanks! Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 maybe just:inst.AnimState:PlayAnimation("idle") Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 maybe just:inst.AnimState:PlayAnimation("idle") Tried it, no difference.Maybe there is something wrong with the animation but i don't think so. I made this in sprite: I always used the name paintedrock so i have no idea what i did wrong.Any ideas? Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 Can you uload whole mod here then I would be able to check it fast instead of guessing. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Can you uload whole mod here then I would be able to check it fast instead of guessing. Sure thing! Drok 1.6 WIP.zip Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 Sure thing! Drok 1.6 WIP.zip Could not find anim build paintedrockCould not find anim bank [paintedrock] Seems like your anim file is bad after all, or game can't find it. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Could not find anim build paintedrockCould not find anim bank [paintedrock] Seems like your anim file is bad after all, or game can't find it. That's weird, because as you can see it does exist. I tried deleting it and let ModTools create a new one but it is still the same.Any suggestions? Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 That's weird, because as you can see it does exist. I tried deleting it and let ModTools create a new one but it is still the same.Any suggestions?Make new project with file structure like that:PaintedRock->PaintedRock->paintedrock.pngAnd make new anim file with that. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Make new project with file structure like that:PaintedRock->PaintedRock->paintedrock.pngAnd make new anim file with that. Tried it and still no art. This is really strange...Here is my current WIP file Drok 1.6 WIP.zip Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 Tried it and still no art. This is really strange...Here is my current WIP file Drok 1.6 WIP.zip Add this to assets in modmain:Asset("ANIM", "anim/paintedrock.zip"),rock is quite smal btw Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Add this to assets in modmain:Asset("ANIM", "anim/paintedrock.zip"),rock is quite smal btw Ah yes! I forgot that. I will try it right now,About the rock, it is just a placeholder. Thanks alot! I will keep you up to date Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 7, 2014 Author Share Posted October 7, 2014 Add this to assets in modmain:Asset("ANIM", "anim/paintedrock.zip"),rock is quite smal btw Allright, i made some changes to the art and i think it fits in the game nicely. Maybe i need to reduce the resolution of the rock to make it look like all the other items. Maybe i'll tweak the design a bit. What do you think about the art? Also i have some other questions. You can walk straight through the rock. You cant walk through the default boulder. I think the code that causes this is: MakeObstaclePhysics(inst, 1.) I tried adding it but no change. I have one last question. You know the evil flower has multiple art. f1,f2,f3 etc. Is it possible to do the same for the cave paintings? I guess i have to create more builds inside the spriter file called paintedrock1, paintedrock2? Anyways thanks so much for your help! Link to comment Share on other sites More sharing options...
Mobbstar Posted October 7, 2014 Share Posted October 7, 2014 Allright, i made some changes to the art and i think it fits in the game nicely. Maybe i need to reduce the resolution of the rock to make it look like all the other items. Maybe i'll tweak the design a bit.What do you think about the art? Also i have some other questions. You can walk straight through the rock. You cant walk through the default boulder. I think the code that causes this is: MakeObstaclePhysics(inst, 1.) I tried adding it but no change. I have one last question. You know the evil flower has multiple art. f1,f2,f3 etc. Is it possible to do the same for the cave paintings? I guess i have to create more builds inside the spriter file called paintedrock1, paintedrock2? Anyways thanks so much for your help! Hija! My turn! did you try to remove that "." after "1"? Dunno, it just bugs me. regarding the multiple art: yes ofc, by playing different animations it should be easily do-able. That means making more animations (builds should work too, but are probably more complicated)... I would stop right there, I don't like spriter at all.The coding part is very easy:make a table array with all animation names, like so:local names = { "rock1", "rock2",}and pick a random one:--local function fn()inst.animname = names[math.random(#names)]inst.AnimState:PlayAnimation(inst.animname)and if you want to keep them look the same in different sessions:local function onsave(inst, data) data.anim = inst.animnameendlocal function onload(inst, data) if data and data.anim then inst.animname = data.anim inst.AnimState:PlayAnimation(inst.animname) endend--local function fn() --------SaveLoad inst.OnSave = onsave inst.OnLoad = onload Link to comment Share on other sites More sharing options...
_Q_ Posted October 7, 2014 Share Posted October 7, 2014 Just unpack some anims with krane, flowers are one example of that, there are some others to.That line for collisions is good.Art is nice.You can just put everything in one anim file and just change anims later depending on some conditions you want, 1 build but lot of anims in it. Link to comment Share on other sites More sharing options...
QuickShot010 Posted October 8, 2014 Author Share Posted October 8, 2014 Hija! My turn! did you try to remove that "." after "1"? Dunno, it just bugs me. regarding the multiple art: yes ofc, by playing different animations it should be easily do-able. That means making more animations (builds should work too, but are probably more complicated)... I would stop right there, I don't like spriter at all.The coding part is very easy:make a table array with all animation names, like so:local names = { "rock1", "rock2",}and pick a random one:--local function fn()inst.animname = names[math.random(#names)]inst.AnimState:PlayAnimation(inst.animname)and if you want to keep them look the same in different sessions:local function onsave(inst, data) data.anim = inst.animnameendlocal function onload(inst, data) if data and data.anim then inst.animname = data.anim inst.AnimState:PlayAnimation(inst.animname) endend--local function fn() --------SaveLoad inst.OnSave = onsave inst.OnLoad = onload Just unpack some anims with krane, flowers are one example of that, there are some others to.That line for collisions is good.Art is nice.You can just put everything in one anim file and just change anims later depending on some conditions you want, 1 build but lot of anims in it. Thanks! I will try this, but i first want to make sure the physics thing works, i removed the dot but still nothing... any ideas? EDIT: Got it working, i still had "makeinventoryphysics" enabled in the prefab lua, deleted that and now it works! Thanks guys you make my day! Also i will keep you up to date on the mod I will work on the random art on the rock now! THANKS AGAIN! Link to comment Share on other sites More sharing options...
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