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change wilson's battle quote for the deerclops


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It's pretty much changing one line of code (I think).

Oh wait, now that I see it, you'd have to create a new line for BATTLECRY={DEERCLOPS}, then implement that into attacking Deerclops, which would also mean you'd have to change BATTLECRY for everyone so people don't get null strings and exe crash.

It's pretty much changing one line of code (I think).

Oh wait, now that I see it, you'd have to create a new line for BATTLECRY={DEERCLOPS}, then implement that into attacking Deerclops, which would also mean you'd have to change BATTLECRY for everyone so people don't get null strings and exe crash.

 

from speech_wilson.lua

	BATTLECRY =	{		GENERIC = "Go for the eyes!",		PIG = "Here piggy piggy!",		PREY = "I will destroy you!",		SPIDER = "I'm going to stomp you dead!",		SPIDER_WARRIOR = "Better you than me!",	},

Seems as if Klei intended various battlecries, but as far as I'm aware, that is not actually happening in-game.

from speech_wilson.lua

	BATTLECRY =	{		GENERIC = "Go for the eyes!",		PIG = "Here piggy piggy!",		PREY = "I will destroy you!",		SPIDER = "I'm going to stomp you dead!",		SPIDER_WARRIOR = "Better you than me!",	},

Seems as if Klei intended various battlecries, but as far as I'm aware, that is not actually happening in-game.

 

    BATTLECRY =

    {

        GENERIC = "Go for the eyes!",

        PIG = "Here piggy piggy!",

        PREY = "I will destroy you!",

        SPIDER = "I'm going to stomp you dead!",

        SPIDER_WARRIOR = "Better you than me!",

        DEERCLOPS = "Go for the eye!",

    },

 

That's all it takes. And yes, I have confirmed.

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