MahApplez Posted July 17, 2014 Share Posted July 17, 2014 Okay, I'm all for mods because it allows for new characters items but I'm also against it because there can be just bothersome cheating to make the game easy... My thought was to basically have settings for servers that allows for only mods the owner of the server has approved. Even if the sever owner has that mod installed it can't be used unless it is enabled on the server (similar to the base game). I know that Klei isn't ready to implement this kind of thing in multiplayer but once we have something that you can play with most glitches cleaned up, why not tackle the idea? (sorry If there is already a forum for this... >-<) Link to comment Share on other sites More sharing options...
Maximum124 Posted July 17, 2014 Share Posted July 17, 2014 100% support for mods in DST Link to comment Share on other sites More sharing options...
XxTheGentleManScientistxX Posted July 17, 2014 Share Posted July 17, 2014 I'd like it, if ONLY we could see the mods they use. Like if they have a mod for a overpowered character, I would ask them to take it off. Link to comment Share on other sites More sharing options...
nedpeople Posted July 17, 2014 Share Posted July 17, 2014 In fact, from what I read ,It looks like JoeW said that Don't Starve Together will be Modable Link to comment Share on other sites More sharing options...
the truthseeker Posted July 17, 2014 Share Posted July 17, 2014 What Ned wrote above me. i support Mods as long as one person having the mod doesn't force all of us in that condition. I'd like if we all had the mod (running) we all have the effect. this could work for those who want an easier or harder death revival for example. Link to comment Share on other sites More sharing options...
XirmiX Posted July 17, 2014 Share Posted July 17, 2014 What I would suggest is that if mods are installed, they work for every world individually. And by that I mean you could install mods yourself, and you could add them (activate them) for the multiplayer world. Sinse it's multiplayer, the mods would affect other players as well probably, but everyone would have access to enabling and disabling a mod for the world. Say, Minimap got installed in the world, everyone playing in that world would have minimap. Thought sisne you can hide it which the developer of the mod had installed this feature, you can just do that and ignore it. Link to comment Share on other sites More sharing options...
Pyromailmann Posted July 18, 2014 Share Posted July 18, 2014 If someone noticed; there's a lot of birds flocking to the Klei Forums. Link to comment Share on other sites More sharing options...
MycoLogical Posted July 18, 2014 Share Posted July 18, 2014 Don't really care about mods tbh; I play vanilla. Link to comment Share on other sites More sharing options...
the truthseeker Posted July 19, 2014 Share Posted July 19, 2014 If someone noticed; there's a lot of birds flocking to the Klei Forums.Are they angry and try to kill all the pigs with rocks? Link to comment Share on other sites More sharing options...
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