ArcticFox789 Posted June 13, 2014 Share Posted June 13, 2014 Just a quick suggestion, but what if when you are insane the other players looked like other things, like monsters? I figure this could have some interesting effects, might add some difficulty, and when insane, which isn't often, you'd always be a little paranoid of doing something by mistake. I know it's a weird one, but with it looking like most of the people on this subforum want a hop in-hop out, optional PvP hand-holding experience, maybe even without permadeath, to retain the idea of uncompromising wilderness survival, and not be outright lying, something has to change. Link to comment Share on other sites More sharing options...
Maximum124 Posted June 13, 2014 Share Posted June 13, 2014 Ive suggested something like this before, not necessarily as a difficulty thing but as an aesthetic one. We really need more insanity features. Link to comment Share on other sites More sharing options...
CaptainClam Posted June 13, 2014 Share Posted June 13, 2014 And you kill an demonic insanity player to unlock Wortox. Link to comment Share on other sites More sharing options...
Snob Posted June 13, 2014 Share Posted June 13, 2014 And you kill an demonic insanity player to unlock Wortox. Link to comment Share on other sites More sharing options...
Maximum124 Posted June 13, 2014 Share Posted June 13, 2014 And you kill an demonic insanity player to unlock Wortox. Neat idea! But Klei doesn't want things to be exclusive to multiplayer that people cant get in single player, and I think that carries over to unlocks. Link to comment Share on other sites More sharing options...
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