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Catcoon behavior.


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I think that Catcoons after the last patch; They have a strange behavior.

 

1. They stop follow you if you go far away.

2. They don't follow you through wormholes.

3. Now they throw up less frequently (like 4 times at day and when you feed them).

 

Now one catcoon, after 3 days, started to fall asleep and wake up to a 10-second interval. Then It you sit down and it is still there with out any animation.

 

I only use mini-map mod. I don't use any other mod and/or console command.

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I've never really tried taming these things. I think I read somewhere that the amount they...Puke out has been lowered now, at least.

Alley killing seems to be a consistent problem with certain creatures, though. I'm sure they will eventually patch this up like they did with Abigail and Chester.

They murder Glommer. Consistently. Death to all catcoons.

 

I mean, seriously. Can your ally NOT attack your other ally? That would be wonderful.

 

Right! I used to think they were cute, I liked them and would leave them be... until one wandered into my base and started attacking my Glommer. Then the little jerk started eating tools/weapons I had left on the ground!

 

DIE A THOUSAND DEATHS CATCOONS.

WHAT? Are you sayin you don't want the best backpack ever?

 

I assume you're talking to me re: killing glommer to get the krampus sack? I do want it, but the chances are so ridiculously low. The second glommer I got I've just been keeping around for sanity. And because I haven't found chester yet and I like to have a friend around for company. :D

 

No, I have never played Terraria, what does that have to do with anything? And yes, I think a 1% chance of anything is ridiculously low. I'm not going to try and get a krampus sack over 100 times.  It's not THAT important to me. It would be something cool to get, and maybe one day I'll get a lucky drop, but I'm not too concerned with it.

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