Maximum124 Posted May 20, 2014 Share Posted May 20, 2014 Im all for people keeping their sanity separate, I like the idea of crazy players stabbing at nothing in the air for sane players and I like the idea of players freaking out like 'A terrorbeaks attacking me!' and no one but other insane enough players can help them Yeah there are some problems with it since nightmare fuel and fires would disappear out of nowhere, but things can be tweaked. Collective sanity does sound interesting but in practice I don't think it would work out that well, people playing characters with high base sanitys are then left with having to basically babysit everyone. I think keeping separate character sanity would make them flesh out the sanity mechanic more where as the collective sanity thing just seems sort of a way to go "Ok! We've solved multiplayer sanity issues forever! Without having actually doing much, good job everyone we can go home" I've sort of suggested this in a thread somewhere else, but insane players could maybe see sane players as hallucinations, so there's a chance someone might attack another player because they see them as an enemy. It would encourage other players to help insane players out as well as people to communicate if they're going insane or not. Plus the idea of "STOP HITTING ME DUDE ITS ALL IN YOUR HEAD" being yelled at an insane player makes me very happy Link to comment Share on other sites More sharing options...
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