orian34 Posted July 29, 2014 Share Posted July 29, 2014 same for the "double timer" divine might's bug? Link to comment Share on other sites More sharing options...
orian34 Posted July 29, 2014 Share Posted July 29, 2014 so, i found the funniest bug ever if you cast gust of wind on a static target(hive, spider nest, tentacle, big tentacle etc), it will propulse it infinitely!!!it's very funny to see, and the big tentacle Link to comment Share on other sites More sharing options...
DeathDisciple Posted July 29, 2014 Share Posted July 29, 2014 so, i found the funniest bug ever if you cast gust of wind on a static target(hive, spider nest, tentacle, big tentacle etc), it will propulse it infinitely!!!it's very funny to see, and the big tentacle Ha. This game's physics doesn't agree with me... I guess I'll have to write that part the old fashioned way. Link to comment Share on other sites More sharing options...
orian34 Posted July 29, 2014 Share Posted July 29, 2014 and another bug(the spells are on the testing phase ):the flamestrike wand have infinite uses Link to comment Share on other sites More sharing options...
DeathDisciple Posted July 29, 2014 Share Posted July 29, 2014 same for the "double timer" divine might's bug? That's just visual bug when you recast a buff before the old one expired, surprised noone caught it yet tbh. and another bug(the spells are on the testing phase ):the flamestrike wand have infinite uses Oops, yep, missed that. Link to comment Share on other sites More sharing options...
orian34 Posted July 29, 2014 Share Posted July 29, 2014 the thing about divine might is that crashes when you activate a second time the spell while it's already running. and i was thinking about the school of the "haltundeadmass" cause it's written evocation in the wizard.lua but it say necromancy in the wands.lua. which one i choose? Link to comment Share on other sites More sharing options...
DeathDisciple Posted July 29, 2014 Share Posted July 29, 2014 hm it wasnt crashing me, it was just spamming extra buttons - but it might be that the issue caused some race condition on your system. Anyway, I have fixed the above things locally. As for halt undead, it should be necro, I guess I failed at copypasta somewhere in wizard files heh. Link to comment Share on other sites More sharing options...
orian34 Posted July 29, 2014 Share Posted July 29, 2014 thanks! You're helping a lot for the wiki(by creating the mod and answering my questions !) Link to comment Share on other sites More sharing options...
orian34 Posted July 31, 2014 Share Posted July 31, 2014 after using enlarge hum and reduce hum on different target(all goblins)http://steamcommunity.com/profiles/76561198065623985/screenshot/570022137234863302 Link to comment Share on other sites More sharing options...
orian34 Posted August 1, 2014 Share Posted August 1, 2014 erhm, dominate person is : Prefab("common/inventory/fa_spell_dominateperson", charmpersonfn, assets, prefabs), have you got lazy? Link to comment Share on other sites More sharing options...
orian34 Posted August 2, 2014 Share Posted August 2, 2014 i have some things to report here: http://cloud-4.steampowered.com/ugc/570022137283375637/62228B3F1503C6ACCD963618BC383D8AF674CA60/after casting halt undead mass :/ so i have question :divine might and blade barrier crashes the game...but they seems full..do i add them to the wiki or should i wait? what are the scools of stoneskin(it says abjuration but there is a comment with conjuration...)and shadow conjuration(meh, it's illusion but ...it looks like really physic...like necromancy) thanks for the answers Link to comment Share on other sites More sharing options...
kraken121 Posted August 2, 2014 Author Share Posted August 2, 2014 i have some things to report here: http://cloud-4.steampowered.com/ugc/570022137283375637/62228B3F1503C6ACCD963618BC383D8AF674CA60/after casting halt undead mass :/ so i have question :divine might and blade barrier crashes the game...but they seems full..do i add them to the wiki or should i wait? what are the scools of stoneskin(it says abjuration but there is a comment with conjuration...)and shadow conjuration(meh, it's illusion but ...it looks like really physic...like necromancy) thanks for the answersshadow conj is not necro because it is just an illusion I should probably altar the stats for the conj, I will think about it. Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 2, 2014 Share Posted August 2, 2014 erhm, dominate person is : Prefab("common/inventory/fa_spell_dominateperson", charmpersonfn, assets, prefabs), have you got lazy? More like forgot about it i have some things to report here: http://cloud-4.steampowered.com/ugc/570022137283375637/62228B3F1503C6ACCD963618BC383D8AF674CA60/after casting halt undead mass :/ Oops, stupid typo Link to comment Share on other sites More sharing options...
julz1981 Posted August 4, 2014 Share Posted August 4, 2014 I downloaded the latest Github and the mod does not work. I then reinstalled the earlier version because i still had the installation and it works.So...i guess there is a typo somewhere or something like that? Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 4, 2014 Share Posted August 4, 2014 Um, log/crash screen? It might be something I did broke the state of old saves in certain cases, it's certainly working for me tho Link to comment Share on other sites More sharing options...
kraken121 Posted August 4, 2014 Author Share Posted August 4, 2014 not crashing on me either, I even tried a very old save and new world. Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 4, 2014 Share Posted August 4, 2014 Well there was one bug with saving certain buffs but that's fixed now Link to comment Share on other sites More sharing options...
julz1981 Posted August 4, 2014 Share Posted August 4, 2014 Um, log/crash screen? It might be something I did broke the state of old saves in certain cases, it's certainly working for me tho Well, in fact, it's not crashing, the game just does not see the mod, like, i see Wilson instead of my old char and if i start a new game i don't have any of the HitD chars in the list!But i double-checked and the mod is enabled. Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 4, 2014 Share Posted August 4, 2014 (edited) I have not changed modinfo or directory names. Is it even on the list when you launch the game, the warning list? Cause in any other case it would've thrown you 'mod x failed to start' or something. Check directory names? And gimme log file anyway. Edited August 4, 2014 by DeathDisciple Link to comment Share on other sites More sharing options...
julz1981 Posted August 4, 2014 Share Posted August 4, 2014 (edited) How do i give a logfile if the game does not crash? And the mod is in the list, there is nothing different at all when i launch the game either. edit: i will try to redownload, maybe the file was not downloaded properly somehow. edit: i downloaded the latest version from 2hrs ago, and it works fine now! (: Edited August 4, 2014 by julz1981 Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 4, 2014 Share Posted August 4, 2014 heh, perhaps some weird ass zip corruption... idk. Reason I was asking for log file is because it has a list of all prefabs/mods and stuff as it goes through it, so I could see if some file or something is missing, tho it should've crashed on that too... Link to comment Share on other sites More sharing options...
kraken121 Posted August 4, 2014 Author Share Posted August 4, 2014 heh, i'm guessing J put it in wrong dir haha Link to comment Share on other sites More sharing options...
julz1981 Posted August 4, 2014 Share Posted August 4, 2014 heh, perhaps some weird ass zip corruption... idk. Reason I was asking for log file is because it has a list of all prefabs/mods and stuff as it goes through it, so I could see if some file or something is missing, tho it should've crashed on that too... All right, but if i want a log file without a crash, where do i get one, for next time? Also, i've been wanting to tell you guys for a long time but it always slip out of my mind, there is a typo with the description when you inspect magic wand. First of all it says the same thing for the scroll and the wand, and it should obviously say something different when inspecting the wand. Here's what it says ''Creates a wand the fires a magical missile at opponents'' Link to comment Share on other sites More sharing options...
DeathDisciple Posted August 4, 2014 Share Posted August 4, 2014 The log file is supposed to be in \Users\yourusername\Documents\Klei\DoNotStarve\log.txt - on windoze anyway Link to comment Share on other sites More sharing options...
julz1981 Posted August 4, 2014 Share Posted August 4, 2014 All right, thanks. Another thing, not sure if i should post it here, but i guess...i have a lv20 wizzard, but spells seems to cost the same, like spells that usually need 4 fuel still need 4 instead of 3 Link to comment Share on other sites More sharing options...
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