Dudedude Posted April 27, 2014 Share Posted April 27, 2014 Does anyone know how to use the Fmod Designer to make Don't Starve-compatible player sounds? The program seems to not work with .fev and .fsb files. This is driving me insane! I really need some help. Link to comment Share on other sites More sharing options...
DirtyDan Posted April 27, 2014 Share Posted April 27, 2014 Does anyone know how to use the Fmod Designer to make Don't Starve-compatible player sounds? The program seems to not work with .fev and .fsb files. This is driving me insane! I really need some help. You don't import .fev and .fsb files. You import the projects, .fdp files. I heard there is a program somewhere to reverse convert .fev and .fsb, but I'm not sure. And here is the link to create player sounds. http://forums.kleientertainment.com/topic/27803-tutorial-adding-custom-sound-to-your-custom-character/ Link to comment Share on other sites More sharing options...
JackSlender Posted April 28, 2014 Share Posted April 28, 2014 Yeah, I've added sound to my character, Wilford Warfstache. What do you need help with? I know my way around the program (or at least the parts that Don't Starve uses). Link to comment Share on other sites More sharing options...
MidrealmDM Posted April 29, 2014 Share Posted April 29, 2014 Move all the sounds that you want to use into the same folder,this isn't necessary, but does make it easier Open FMOD Designer Click File - New Project Create your <filename>.fdp file in the sound folder of your mod ( ie. "...dont_starve\mods\<modfolder>\sound\" ) There should be an 'untitled' goupclick it and look at the main (central) window of the software and see where it says name?change it to 'sound' in all lower case There should be an existing event under it, called event00 - just delete it Now right click the 'sound' group and add a simple event 'talk_LP'then add two more events 'hurt' and 'death_voice' again in all lower case Under each event is a playlist, you can rightclick the playlist to add your sound fileYou can set the random chance percentage if you want to give certain soundsmore chance of popping up, but otherwise it divides it evenly. After you have added all your sounds you will want to change the playlist behaviorMake sure it is set to 'Random' and 'Allow sounds to be repeated' Repeat this for each event. Under the top menu bar is a second menu bar listing 'Events - Sound Defs - Music - Banks'Choose 'Banks' rename the existing Bank to <filename>Make sure the name change took effect (I had to tab out of the box to achieve this) Press Ctrl-B and build your bank (this creates you fsb file with the name of whatever you named your bank) Save and exit Go into your modmain.lua and addAssets = { Asset("SOUNDPACKAGE", "sound/<filename>.fev"), Asset("SOUND", "sound/<filename>.fsb"),} RemapSoundEvent( "dontstarve/characters/<charactername>/death_voice", "<filename>/sound/death_voice" )RemapSoundEvent( "dontstarve/characters/<charactername>/hurt", "<filename>/sound/hurt" )RemapSoundEvent( "dontstarve/characters/<charactername>/talk_LP", "<filename>/sound/talk_LP" ) Then open your characters lua-file and change the line: inst.soundname = "wilson"to:inst.soundname = "<charactername>" That should do it. Link to comment Share on other sites More sharing options...
Dudedude Posted May 3, 2014 Author Share Posted May 3, 2014 I got my sound to work! Thanks, guys! Link to comment Share on other sites More sharing options...
Dudedude Posted May 3, 2014 Author Share Posted May 3, 2014 I am going to override the game's music files with my own now...I'm changing the working theme!https://wafflewarrorsgaming.bandcamp.com/track/ebsols-working-theme-dont-starve Link to comment Share on other sites More sharing options...
Inward Posted June 19, 2014 Share Posted June 19, 2014 Maybe it's a bit late to post here but I would thank you very much !I'm creating my first character and I wanted to make his own sounds. Your post really really helped me ! Thank you again ! Link to comment Share on other sites More sharing options...
Smushka Posted January 31, 2015 Share Posted January 31, 2015 I add sounds, but... What the problem? I add sounds, but... What the problem? Link to comment Share on other sites More sharing options...
MidrealmDM Posted February 2, 2015 Share Posted February 2, 2015 I add sounds, but... What the problem? FMOD Designer is not able to recognize your sound, is it truly a .wav format sound?Maybe the sound is corrupted, you could try creating the wav file again. Link to comment Share on other sites More sharing options...
JadeKnightblazer Posted February 7, 2015 Share Posted February 7, 2015 So... there is an issue with DST with imported sounds..... All sounds seem to be played World wide for everyone to hear no matter how far away they are. in MainMod.lua example:Asset( "SOUND", "sound/winston.fev" ),Asset( "SOUND", "sound/winston_bank00.fsb" ),RemapSoundEvent( "dontstarve/characters/winston/shovelbladeequipped", "winston/characters/winston/shovelbladeequipped" )RemapSoundEvent( "dontstarve/characters/winston/chargehandlecharged", "winston/characters/winston/chargehandlecharged" )Then to call it to play and any prefab example:attacker.SoundEmitter:PlaySound("winston/characters/winston/chargehandlerelease")attacker in this case was the owner of the item, but can be on character events aswell. So with this setup, all sounds are LOUD, can't be turned down with DST options, and play across the whole world. Anyone have helpful advise to import custom sounds the correct way? Link to comment Share on other sites More sharing options...
MarshallMabee Posted March 17, 2015 Share Posted March 17, 2015 Is there a video tutorial for this? I'm completely new to character modding, so I don't know what FMOD is and all that. Link to comment Share on other sites More sharing options...
Corrosive Posted March 18, 2015 Share Posted March 18, 2015 @JadeKnightblazer, Are you applying the "basic3doneshot" template to your sounds? That template sets the properties(among others) 3D Max Distance -> 303D Position -> World relative which are likely necessary for a localized sound. Link to comment Share on other sites More sharing options...
JadeKnightblazer Posted March 19, 2015 Share Posted March 19, 2015 @CorrosiveHow would I go about changing those options, using FMOD Designer, they are greyed out in the Events tab, and not accessible in the event editor> sounds instance properties.... =/ 3D Max Distance -> 30: Sadly mine is set to 1000, which is a huge difference... yet I can't figure out how to change this value.3D Position -> World relative: Is correct and set this way. Link to comment Share on other sites More sharing options...
Corrosive Posted March 19, 2015 Share Posted March 19, 2015 @JadeKnightblazer, Click the little "lock" icon next to the property you want to change. Link to comment Share on other sites More sharing options...
JadeKnightblazer Posted March 19, 2015 Share Posted March 19, 2015 Thank you very much!!!, I hope this solves that odd global sounds. Link to comment Share on other sites More sharing options...
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