Ridley Posted April 20, 2014 Share Posted April 20, 2014 That's the balance to them. They are tedious to craft but effective to use If the balance is removing fun to increase effectiveness, then what enjoyment does the player get? Link to comment Share on other sites More sharing options...
emerphish Posted April 21, 2014 Share Posted April 21, 2014 I think that the giants are "easy" because we have too much at our disposal. Last time I fought the guardian, I froze him and put down some bee mines. I won. Last time I fought a spider queen I had some lobsters. I won. Last time I fought the deerclosp, I ran him through a bunch of tooth traps. I won. Most of us, I think I can safely say, feel like limiting ourselves, like @mrtwoface said we can, is not what the game is for. These are very hard bosses, but there are so many ways to kill them. And it isn't like klei can just make them un-kitable with random attack patterns, then they are just forcing us to take every advantage we have. Alternatively, they become too hard and unkillable. They can all be spammed with blowdarts, which are easy to make. They can all be blown up with gunpower, easy to make. Most players that live through one battle live through all the rest. My first deerclosp I remember killing easy, even though I had no idea what to do besides whack it with a spear and kite. The reason I lived is because after getting hit maybe two times, I knew exactly what I had to do. In the end, the bosses can be beatable, or not. They have to be beatable. If they aren't, players complain. If they are, skilled players aren't challenged. Link to comment Share on other sites More sharing options...
mrtwoface Posted April 21, 2014 Share Posted April 21, 2014 I think that the giants are "easy" because we have too much at our disposal. Last time I fought the guardian, I froze him and put down some bee mines. I won. Last time I fought a spider queen I had some lobsters. I won. Last time I fought the deerclosp, I ran him through a bunch of tooth traps. I won. Most of us, I think I can safely say, feel like limiting ourselves, like @mrtwoface said we can, is not what the game is for. These are very hard bosses, but there are so many ways to kill them. And it isn't like klei can just make them un-kitable with random attack patterns, then they are just forcing us to take every advantage we have. Alternatively, they become too hard and unkillable. They can all be spammed with blowdarts, which are easy to make. They can all be blown up with gunpower, easy to make. Most players that live through one battle live through all the rest. My first deerclosp I remember killing easy, even though I had no idea what to do besides whack it with a spear and kite. The reason I lived is because after getting hit maybe two times, I knew exactly what I had to do. In the end, the bosses can be beatable, or not. They have to be beatable. If they aren't, players complain. If they are, skilled players aren't challenged.I guess it just depends on what is fun for you. If setting up a clever trap for the giant or summoning bigfoot to stomp on it is more fun for you then kiting it out with your heart beating all the way through, then that will be the way you do it. There is no right or wrong way, and I personally just don't enjoy the quick and easy ways like gunpowder and the old bell unless it is an annoying Treeguard or something like that. I want to have a fight to remember for a good while. Link to comment Share on other sites More sharing options...
emerphish Posted April 21, 2014 Share Posted April 21, 2014 I guess it just depends on what is fun for you. If setting up a clever trap for the giant or summoning bigfoot to stomp on it is more fun for you then kiting it out with your heart beating all the way through, then that will be the way you do it. There is no right or wrong way, and I personally just don't enjoy the quick and easy ways like gunpowder and the old bell unless it is an annoying Treeguard or something like that. I want to have a fight to remember for a good while. I love to fight things, but tanking is impossoble on a giant, and kiting/trappping/footing is too easy. In the end I usually chop everything into bits with a dark sword. Link to comment Share on other sites More sharing options...
Ridley Posted April 21, 2014 Share Posted April 21, 2014 I thought the dragonfly would of try to spray me with lava, that might help him against rapid blowdart attacks/ panflute / bell. I was surprised that you can freeze him, I thought the ice staff would be too puny for his might. Kind of like how Mr. King of Winter can be frozen too. Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted April 21, 2014 Share Posted April 21, 2014 I thought the dragonfly would of try to spray me with lava, that might help him against rapid blowdart attacks/ panflute / bell. I was surprised that you can freeze him, I thought the ice staff would be too puny for his might. Kind of like how Mr. King of Winter can be frozen too.He can't be frozen while in fiery mode of doom.Well, i guess he can, but he thaws out extremely fast so it's hard to freeze him. Link to comment Share on other sites More sharing options...
RalphKastro Posted April 21, 2014 Share Posted April 21, 2014 shouldn't we stop thinking about making the Giants harder and start thinking about making the player easier?(not even going to begin talking about Wigfrid) Link to comment Share on other sites More sharing options...
Strangerdanger101 Posted April 21, 2014 Share Posted April 21, 2014 shouldn't we stop thinking about making the Giants harder and start thinking about making the player easier?(not even going to begin talking about Wigfrid)You want to nerf the character advantages? Link to comment Share on other sites More sharing options...
RalphKastro Posted April 21, 2014 Share Posted April 21, 2014 yep(not the character's advantages over each other, that just needs some balancing. I mean the character's huge advantages over the mobs) Link to comment Share on other sites More sharing options...
MarcoSchuler Posted April 21, 2014 Share Posted April 21, 2014 They're giants but their melee attack are too short. I think the giants need a special ranged attack or an "undodgeable" attack or even minions. They'll still be "easy", but the fights would be more fun. Link to comment Share on other sites More sharing options...
Joshpro8423 Posted April 21, 2014 Share Posted April 21, 2014 At least they got my suggestion for Deerclop's icicle AOE attack!!! Link to comment Share on other sites More sharing options...
saltychipmunk Posted April 21, 2014 Share Posted April 21, 2014 The real issue I think is how powerful the gear the player can equip is. Ignoring ranged weapons and magic. a football helm and a log suit is two separate 80% damage reduction sources. 96% damage reduction is going to render most things a joke. also about wigfrid .. she is more powerful than prenerf Wolfgang. As long as you have 2 forms of armor on her , she is practically immortal. so much so that i shifted my entire diet to cooked monster meat and monster lasagna. killing just two nightmare beasts will pretty much keep her at full hp and put her back to 50% sanity instantly. I cannot stress enough how stupidly op she is . Link to comment Share on other sites More sharing options...
Doomfan64 Posted April 21, 2014 Share Posted April 21, 2014 Bosses need to have really unpredictable, spazmatic attack patterns. Similar to the Depths Worm or the Tentacle. Maybe give them some kind of ranged attack they can use while moving (Like in a bullet hell game), or minions. I always thought the Bearger had a druid-y look to it, so minions would suit it well as some kind of "giant vine" monster. Link to comment Share on other sites More sharing options...
VelenoRosso Posted April 22, 2014 Share Posted April 22, 2014 toying w/ bosses attack pattern can only make them unbeatable at some point in melee fight.but they still will be easy to kill w/ other tactics (gunpowder, blow darts etc).no, what we really need is different strategy for giants.rather then be a direct threat to player, they should be a threat to our resources.Imagine f.e dragonfly that spawns at day 10 of summer somewhere on the map and starts burning precious trees, berry bushes and other things. This will force players to hunt it , and will cancel "home field advantage" for player. Link to comment Share on other sites More sharing options...
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