SatireV Posted December 10, 2012 Share Posted December 10, 2012 Just a note: I would like this to be a suggestions thread which will be Dev team friendly in which we can remark on what is good, bad and for what reasons. Let's all keep our suggestions specific so the Dev team has an idea of what to work with.Note: What I've noticed is that when the game first spawns you in a new world you seem times in a spring biome (green grass biome with lots of rabbits, berry bushes and other supplies) My First suggestion is to spawn the player based upon their "XP" (characters unlocked) and partly Research points (how many they've accumulated over time) is what should be spawned in their new worlds and where they should be spawned. I think that spawn location should be based on XP because it is a marker of how well you have survived and putting players in a spring biome all the time feels like it's a little too easy to start off, oftentimes boring and repetitive. It should be reasonable to expect the player to know by then which biome to try to explore and find to settle into.My Second suggestion is that there be an algorithm which renders the maps enemies to be more dense in locations further away from your spawn location. Or better yet, if the Dev team creates new and more difficult enemies they should put them at those further ends of the map.My Third suggestion is that there should be an incentive in exploring for any play style whether they like to make their base or character more asthetically pleasing or have tools that increases what they can do. If there are more difficult enemies in the further reaches of the map but they are protecting something like a cave in which you can go mining for iron to create chain mail or a knight's helm. The incentive should be varying like some material which allows you to build something that better improve your ability to farm so that you can explore more, or something that allows you move faster therefore cover more ground and see more of the map.What do you think could be added in the game that would keep it well under the "Survival" genre and help the scale of difficulty and the learning curve remain fair and enjoyable? 1 Link to comment https://forums.kleientertainment.com/forums/topic/3490-specific-suggestions/ Share on other sites More sharing options...
sirmentlegen Posted December 10, 2012 Share Posted December 10, 2012 1. i don't like that2. that would be fun 3. they are working on nerfing the farmer joe strategy. Link to comment https://forums.kleientertainment.com/forums/topic/3490-specific-suggestions/#findComment-28230 Share on other sites More sharing options...
Excess Posted December 10, 2012 Share Posted December 10, 2012 I like your second suggestion. I think partially they did this with the tallbirds (as the rock biome is always the furthest/lastest one to generate), but they aren't much of a threat really.Also, welcome to the forums.PS: Please refrain from crossposting the same thread on multiple subforums. I've erased the copy you posted on General. Your suggestions are gonna get read an discussed anyway, no need to repeat the same debate everywhere 1 Link to comment https://forums.kleientertainment.com/forums/topic/3490-specific-suggestions/#findComment-28245 Share on other sites More sharing options...
Dom-Sithe Posted December 10, 2012 Share Posted December 10, 2012 1. I actually like. Being forced to start in other biomes would be fun I think, but only if you started with a pick and ax already. Finding flint is fairly rare in most of the biomes, so having those 2 made for you at the start would make the idea plausible.2. Also like. Not much to say other then what I've said in other threads. The current build is likely to be the easiest state the game will ever be in. Each new build is going to be adding new dangers, and fewer things to make life easier. As such, I think this will solve itself.3. See SirMentlegens post. 1 Link to comment https://forums.kleientertainment.com/forums/topic/3490-specific-suggestions/#findComment-28250 Share on other sites More sharing options...
corbin012 Posted December 10, 2012 Share Posted December 10, 2012 1. Yes. I think this should be reserved to a specific character or maybe each character would start in a different biome. I am not very familiar with game developing so I'm not sure what challenges this entails and if that concept is plausible.2. Yes. I could not agree more. In addition they could add a progressive threat element i.e. monsters that breed and expand their territory.3. Yes. I must wait until the naughty and nice update to see what progress they have made in this area before I have any input. 1 Link to comment https://forums.kleientertainment.com/forums/topic/3490-specific-suggestions/#findComment-28711 Share on other sites More sharing options...
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