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Dwellers of the Garbagepile - Hob(o)goblins


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Concept:

New neutral mob type spawned at the Garbagepile building. Skinny, green creatures wearing Worn-out Top Hats and dirty, old Dapper VestsHobogoblins would generally wander around in packs with a tendency to pick stuff from the ground and carry it to their home - the Garbagepile. They will fight with their fists and without any kiting technique.

 

Stats:

Health: 200;

Damage: 33 (melee);

Attack Period: 3;

Attack Range: 3;

Walking Speed: 3;

Running Speed: 6;

 

Loot: 1% Gravedigger item, 10% Worn-out Top Hat, 75% Monster Meat, 25% 1-2 Rot, 100% all items from their inventory;

 

Garbagepiles would be generated somewhat similar to the way Lureplants are - in places not visited by the player lately. They would also need stuff lying on the ground in order to be created. This would include (especially) tools and advanced materials (such as Boards or Cut Stone), weapons, armour, 'Gravedigger items' and gems. The mechanic would exclude food, basic materials (for example: Twigs and Logs), Rot and any 'natural item'. The chance for spawning will depend on the number of items and the time they've been littering the map. After a successful roll, the items will be consumed and a Garbagepile will be created having 3 sizes depending on the amount of litter:

  • Small Garbagepile able to spawn 3-4 Hobogoblins;
  • Medium Garbagepile with 5-6 dwellers;
  • Huge Garbagepile creating 7-8 inhabitants;

Accumulating items by the Hobogoblins will upgreade their home. Garbagepiles will drop every item they consumed and everything that was amassed by its dwellers after being destroyed with a Hammer. These buildings will be also restricted to spawn only after the first year.

 

Hobo behavior:

They will not attack the player unless they get attacked but they will initiate the 'stalker mechanic' when a player comes close. Putting this action in effect will exclude the Hobogoblins from their 'home' which will allow it to spawn new one. In the stalker mode they will follow the player at a distance. Hobogoblins will run away if he tries to get close and proceed to follow when he changes direction. They will still try to pick items from the ground, open chests or pick stuff of the famrs if they find any. They will lose interest in stalking as soon as they encounter one of the player's buildings:

  • Crock Pots;
  • Fire Pits;
  • Drying Racks;
  • Endothermic Fire Pits;
  • Ice Boxes;
  • Tents;

This will make them go into the squatting mode. Each one of them will pick its target and the ones left will start wandering  around the location. They will try to empty or put out the fire of those structures and start sleeping in them (yes, on the Drying Rack - probably in some uncomfortable position and even in the Ice Box with their feet standing out) and that's all they will do until they get attacked. This way they will render those buildings unusable for the time of squatting.

 

Special rules:

The player will be immune to stalking while wearing the Worn-out Top Hat as the Hobogoblins will take him/her as one of their own. Worn-out Top Hat will always be dropped with a random durability below 50%. Using a Sewing Kit will transform it into a regular Top Hat.

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I dont know, I feel this would be a nice mod, but I don't want this to be part of the regular game experience.

 

Because of thouching the cliché fantasy ideas that Don't Starve tries to avoid (by having a sort of goblin creature)? They could be turned into humanoid cockroaches with the same mechanics.

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