Deano Posted December 9, 2012 Share Posted December 9, 2012 (edited) Please implement a "back" slot to allow the use of backpacks and log suit, this could also open up the option to cloaks aswell as a another weapon placed in the slot to allow for multi-tasking.Some cloak suggestions here ; Glowing Cloak - -2 Fireflies-1 Rope-4 Papyrus Perks - Glows in the dark ( Small ray of light, Same light source as a Torch )Durability - Loses 1% every 3 seconds ( 5 minutes of constant use )Sturdy Cloak -- 2 Rope- 4 Papyrus- 4 Tentactle SpotsPerks - Protects you from physical attacks ( Mitigates 10% damage from enemies ) Durability - Loses 2-5% per basic attack depending on creature <3 Edited December 9, 2012 by Deano Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/ Share on other sites More sharing options...
xeezy Posted December 9, 2012 Share Posted December 9, 2012 I don't know. It'd be good, but I think I like it how it is right now. It really makes you think either to have that extra inv slots, or have more protection and meh. I don't know, why not I guess. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-27927 Share on other sites More sharing options...
Excess Posted December 9, 2012 Share Posted December 9, 2012 I think this would be very over powered. This isn't a combat game, it's a survival one. You have to make tough decisions, you either get the extra inventory space from a backpack or you get the protection from the armor, you can't have both. I like it that way. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-27941 Share on other sites More sharing options...
Deano Posted December 9, 2012 Author Share Posted December 9, 2012 This isn't a combat game, it's a survival one.Thats all the more reason it makes sense if your surviving i reckon you would have both, some more armor aswell as a backpack. It would be slightly overpowered but that could be countered with a harder difficulty setting where resources are scarce and monster hit a little harder, aswell as limited uses off meat effigy. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-27963 Share on other sites More sharing options...
chrisso Posted December 10, 2012 Share Posted December 10, 2012 I do like the choice you have to make between protection and inventory spacebut at the moment, the player can simply just carry log armour and swap from backpack to armour whenever danger is closeSo really, you can have the best of both worlds if your quick enough with the mouse.Since we are talking about this being a survival game and not a combat game, is it a good thing to encourage "twitch" play like that above?ie. high response/twitch players having an advantage over other players like me who like to make the difficult choices as opposed to honing tedious mouse clicking skillsI would suggest, implementing a cost to the switch, maybe the character plays a short animation whilst changing gear which takes a bit of time. 1 Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-28070 Share on other sites More sharing options...
ZaCormyr Posted December 10, 2012 Share Posted December 10, 2012 Since we are talking about this being a survival game and not a combat game, is it a good thing to encourage "twitch" play like that above?ie. high response/twitch players having an advantage over other players like me who like to make the difficult choices as opposed to honing tedious mouse clicking skillsThanks for putting it that way! I´ve been trying to find the right words and you nailed it! yay! 1 Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-28082 Share on other sites More sharing options...
chrisso Posted December 10, 2012 Share Posted December 10, 2012 I thought of another way to discourage "hotswapping" of armour and backpackYou could make monster's eat backpacks dropped on the floor, so when you drop your backpack to fight a mob, you have to additionally keep the monsters away from the pack. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-28272 Share on other sites More sharing options...
Dom-Sithe Posted December 10, 2012 Share Posted December 10, 2012 One very common method of preventing hotswapping is not allowing armor changes "in combat". In DS terms, that would mean you can't change your chest slot or your helmet slot if something has aggro against you. This would help a great deal with the carrying log suit armor (which is what i do right now as well actually). Plus, you could have certain areas (read, biomes) where you are always considered in combat. I'm looking at you swamps... and graveyards... and spider grottos. 1 Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-28289 Share on other sites More sharing options...
Torruun Posted December 10, 2012 Share Posted December 10, 2012 While I like the idea of a back slot, I think an "Accessory" slot would be better IMO. Essentially, a sort of place where you can have a cloak of minor effect, or perhaps a necklace, or ring, or even gaudy bauble earrings. Whatever, if it can be thought of as an accessory, I think it might have a place in the game. The only problem is, how many accessories with effects could you possibly have? I honestly can't think of very many that would be of use without overpowering you. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-28420 Share on other sites More sharing options...
Ora Posted December 16, 2012 Share Posted December 16, 2012 I came to this forum to post a similar suggestion as the OP, and I found this thread when I searched. My idea is a little different though. This extra slot would be for armor, allowing the player to equip the log suit and a backpack, or an amulet and a backpack. Not an amulet and a logsuit. The amulet would still be considered an "armor" item and occupy that slot accordingly. Now, on the issue of balance, I suggest that wearing a logsuit/amulet and backpack at the same time should apply onto the player a rather severe movement speed debuff, making them slower and less able to avoid damage and travel distances while having both equipped. What do you guys think about that? Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-35246 Share on other sites More sharing options...
genocide Posted December 17, 2012 Share Posted December 17, 2012 I am on day 67 and I have yet to use a backpack. Not because I don't need it, but because the log suit is detrimental to my survival at this point. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-35666 Share on other sites More sharing options...
Lorca Posted December 17, 2012 Share Posted December 17, 2012 I was shocked when I put on the log armor just to drop my backpack. Wtf with that? What's the logic? Because the armor weights a lot and thus, you can't carry more load? If this is the case, I won't mind, sounds like a good compromise BUT there should be a more expensive alternative to acquire an armor suit with backpack availability. The current armor in question should be considered "low grade", and the most expensive armor should be backpack compatible. A "medium grade" armor should be backpack compatible, but it wears faster making your backpack drop to the ground--pick it again no problem. Link to comment https://forums.kleientertainment.com/forums/topic/3436-a-back-slot/#findComment-35676 Share on other sites More sharing options...
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