debugman18 Posted April 6, 2014 Share Posted April 6, 2014 Up and AwayUp an Away is a large-scale mod for Don't Starve, aiming to add plenty of new content and mechanics to complement Don't Starve, appealing to players old and new. Our goals include adding multiple new worlds, various new mechanics, enemies, animals, plants, weapons, foods, various craftables, a new character, and even an adventure-mode-esque storyline! In the short term, we're working hard to release a public Alpha build of the mod, which will showcase key elements and mechanics, helping us get player feedback to make the mod even better.Up and Away brings in quite a few unique items and world elements.When first entering the Up and Away world, the Cloud Realm, you will be faced with our own custom worldgen screen.Behold the Giant Beanstalk, gateway to the Cloud Realm! You must complete a small errand to grow one! (tip: it involves magic beans)This is the starting area of the Cloud Realm; here you can see Sheep, Skyflowers, and Crystals, as well as our unlockable character, Winnie!The main mechanic of the Up and Away is Static, where the whole realm charges with electricity. Static has various effects on the creatures, plants and items of this world, generally being a dangerous time, but also providing unique benefits to survival in this harsh environment.Skyflies, multicolored bugs that come out during Static. Not only do they add to the ambiance, but we have plans for them to be a major ingredient in alchemy.A golden egg, in one of the multiple biomes that appear in the Cloud Realm.Beanlets, Dragonblood Trees, Skyflowers, Gustflowers, Vines... The Aurora biome is as pretty as it is dangerous.The future of Up and AwayWhile much has already been done, there is still work ahead of us before we can call Up and Away ready for alpha release, to be played and tested by regular players. And, beyond the alpha release, there is still much we would like to do, such as adding more elements to the Cloud Realm, two more levels above it (each with its own theme) and a storyline binding the whole experience as a form of adventure mode. If you are interested in helping us bring this ambitious project to life, do not hesitate to drop by our subforum. We are always looking for new collaborators, and we especially need artists willing to become a part of this project (or at least lend a hand on occasion). A large community project such as Up and Away needs a large community in order to thrive. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/ Share on other sites More sharing options...
UnderwearApp Posted April 6, 2014 Share Posted April 6, 2014 So, so, so excited. I would love to help, but the art in this is intimidatingly beautiful. Ehhh, I might drop by anyway. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446372 Share on other sites More sharing options...
Doomfan64 Posted April 6, 2014 Share Posted April 6, 2014 Holy cripes. I thought this mod was dead. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446394 Share on other sites More sharing options...
simplex Posted April 6, 2014 Share Posted April 6, 2014 Holy cripes. I thought this mod was dead. We could certainly use more hands to get it moving forward at a faster pace, but no, it is most definitely not dead. ;] Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446399 Share on other sites More sharing options...
KidneyBeanBoy Posted April 6, 2014 Share Posted April 6, 2014 Holy cripes. I thought this mod was dead.It was. For a while. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446498 Share on other sites More sharing options...
Doomfan64 Posted April 7, 2014 Share Posted April 7, 2014 We could certainly use more hands to get it moving forward at a faster pace, but no, it is most definitely not dead. ;]Good. I wish I knew the slightest thing about luas. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446565 Share on other sites More sharing options...
NikMik Posted April 7, 2014 Share Posted April 7, 2014 I'd be more than willing to lend a hand anytime! Since my Warfarin mod doesn't have much to go I have plenty of spare time. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446675 Share on other sites More sharing options...
debugman18 Posted April 7, 2014 Author Share Posted April 7, 2014 (edited) I'd be more than willing to lend a hand anytime! Since my Warfarin mod doesn't have much to go I have plenty of spare time. Come stop by the subforums and post in whichever relevant thread you'd like! We're mostly in need of artists and writers, but a coder would help move things along as well. Edited April 7, 2014 by debugman18 Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446718 Share on other sites More sharing options...
NikMik Posted April 7, 2014 Share Posted April 7, 2014 Come stop by the subforums and post in whichever relevant thread you'd like! We're mostly in need of artists and writers, but a coder would help move things along as well. I can do art and some codind like NPCS or such. And I can do setpieces, should you want any. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446721 Share on other sites More sharing options...
debugman18 Posted April 7, 2014 Author Share Posted April 7, 2014 I can do art and some codind like NPCS or such. And I can do setpieces, should you want any.Art and setpieces? You are precisely what we need right now. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446723 Share on other sites More sharing options...
Battal Posted April 7, 2014 Share Posted April 7, 2014 I might be able to do a bit of writing. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446725 Share on other sites More sharing options...
NikMik Posted April 7, 2014 Share Posted April 7, 2014 (edited) Art and setpieces? You are precisely what we need right now. whew-hew! So, is there a specific thread I go to to apply or whatever? Edited April 7, 2014 by Mr. Tiddles Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446726 Share on other sites More sharing options...
debugman18 Posted April 7, 2014 Author Share Posted April 7, 2014 whew-hew! So, is there a specific thread I go to to apply or whatever? You can just drop by here:http://forums.kleientertainment.com/topic/27897-artwork-eye-candyland/ Just post like you would anywhere else, we won't bite. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446733 Share on other sites More sharing options...
MilleniumCount Posted April 7, 2014 Share Posted April 7, 2014 *waves with a giant umbrella* Artists this way, Setpiece Makers stop letting your stuff lie around everywhere, Writers exit your papercaves, we have work to do! Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-446803 Share on other sites More sharing options...
MycoLogical Posted April 8, 2014 Share Posted April 8, 2014 ....clockwork pawns and mushroom hat? Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448289 Share on other sites More sharing options...
MilleniumCount Posted April 8, 2014 Share Posted April 8, 2014 ....clockwork pawns and mushroom hat? ...trying to sneak in something? Can't hurt thinking about but first we have to work out our cloud realm stuff. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448301 Share on other sites More sharing options...
simplex Posted April 8, 2014 Share Posted April 8, 2014 ....clockwork pawns and mushroom hat? No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla . We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all). Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448310 Share on other sites More sharing options...
debugman18 Posted April 8, 2014 Author Share Posted April 8, 2014 No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla .We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all).Maybe it could work similarly to the Mad Hatter's hat; it could effect what potions you could brew. I think making your stats fluctuate while it's worn might be a decent effect. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448312 Share on other sites More sharing options...
simplex Posted April 8, 2014 Share Posted April 8, 2014 Maybe it could work similarly to the Mad Hatter's hat; it could effect what potions you could brew. I think making your stats fluctuate while it's worn might be a decent effect. When we were discussing the effects of the mushroom hat a long time ago, I had imagined implementing it as a Markov Chain controlling the random fluctuation of status effects. This would be pretty much all the complexity in writing the mushroom hat, so, considering that we already have a generic Markov Chain implementation (which I wrote for the static manager), it would be very easy to implement the mushroom hat. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448316 Share on other sites More sharing options...
MycoLogical Posted April 8, 2014 Share Posted April 8, 2014 (edited) No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla .We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all).That he did and I really enjoyed it! I can write Wickerbottom's lines if you want!!! Edited April 8, 2014 by MycoLogical Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448424 Share on other sites More sharing options...
simplex Posted April 8, 2014 Share Posted April 8, 2014 I can write Wickerbottom's lines if you want!!! I can think of no one better for the job. ;] Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448432 Share on other sites More sharing options...
debugman18 Posted April 8, 2014 Author Share Posted April 8, 2014 That he did and I really enjoyed it! I can write Wickerbottom's lines if you want!!!Please, thank you, and yes. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448442 Share on other sites More sharing options...
MycoLogical Posted April 8, 2014 Share Posted April 8, 2014 I can think of no one better for the job. ;]Awesome-o! Give me a list of the items and such whenever your ready and I'll get to work!Please, thank you, and yes.You're welcome Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448533 Share on other sites More sharing options...
debugman18 Posted April 8, 2014 Author Share Posted April 8, 2014 Awesome-o! Give me a list of the items and such whenever your ready and I'll get to work!You're welcome The file itself (which is always updated) is right here:https://github.com/debugman18/UpAndAway/blob/master/code/strings.lua Just make a post in the Writer's Nook in our subforum (to keep things organized and easier to find) and I'll add your strings manually to the file. Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-448545 Share on other sites More sharing options...
dean102 Posted May 2, 2014 Share Posted May 2, 2014 I have a character idea, but I don't have any art...His name is: Wedsrow!the magician."As long as we have magic, we wont die!"He looks like a slim teenage boy, has jeans and wears a yellow shirt under a dark red robe. He has a skinny, round head and a face similar to Wilson. He also as brown shaggy hair. Powers: He can craft magic spells. Not a fighter and isn't afraid of magic. Becomes a monster under certain conditions. Stats: Health: 120 Hunger: 150 Sanity: 200 As you can tell, he has magical powers. He can craft a variety of spells under a special "spell" tab. The spells he can use vary from types: nature, fire, ice, nightmare and thunder. Spells, like tools, have durability and can only be used a certain number of times. List of spells: Fire blast, Inferno, Meteor strike, Lava plume, summon Fire eternal, Lightning bolt, Aid from nature, wind storm, freeze shot, icicle Spikes, Blizzard, Fertilize, Earthquake, shadow pulse, Summon hallucinations, and Maxwell's blessing. He can use magical items without having his sanity drained, but he is very weak at combat, like, weaker than Wendy. He transforms into a monster during Dusk/Night, the nightmare in the ruins and static. As a monster, he is much stronger, cannot craft magic spells, isn't affected by temperature, can eat monster meat without penalty and can only eat meat. I hope this idea gets implemented! Link to comment https://forums.kleientertainment.com/forums/topic/34350-up-and-away-paving-the-road-to-alpha/#findComment-468368 Share on other sites More sharing options...
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