Jump to content

Recommended Posts

Up and Away


Up an Away is a large-scale mod for Don't Starve, aiming to add plenty of new content and mechanics to complement Don't Starve, appealing to players old and new. Our goals include adding multiple new worlds, various new mechanics, enemies, animals, plants, weapons, foods, various craftables, a new character, and even an adventure-mode-esque storyline! In the short term, we're working hard to release a public Alpha build of the mod, which will showcase key elements and mechanics, helping us get player feedback to make the mod even better.


bRGxvpe.png
Up and Away brings in quite a few unique items and world elements.



VdsHaZn.png
When first entering the Up and Away world, the Cloud Realm, you will be faced with our own custom worldgen screen.



1IaVVrN.jpg
Behold the Giant Beanstalk, gateway to the Cloud Realm! You must complete a small errand to grow one! (tip: it involves magic beans)



1hyveMR.jpg
This is the starting area of the Cloud Realm; here you can see Sheep, Skyflowers, and Crystals, as well as our unlockable character, Winnie!



f45eEno.png
The main mechanic of the Up and Away is Static, where the whole realm charges with electricity. Static has various effects on the creatures, plants and items of this world, generally being a dangerous time, but also providing unique benefits to survival in this harsh environment.



QK02PPD.png
Skyflies, multicolored bugs that come out during Static. Not only do they add to the ambiance, but we have plans for them to be a major ingredient in alchemy.



4Z9H2k1.jpg
A golden egg, in one of the multiple biomes that appear in the Cloud Realm.



y4gWqgz.jpg
Beanlets, Dragonblood Trees, Skyflowers, Gustflowers, Vines... The Aurora biome is as pretty as it is dangerous.



The future of Up and Away


While much has already been done, there is still work ahead of us before we can call Up and Away ready for alpha release, to be played and tested by regular players. And, beyond the alpha release, there is still much we would like to do, such as adding more elements to the Cloud Realm, two more levels above it (each with its own theme) and a storyline binding the whole experience as a form of adventure mode. If you are interested in helping us bring this ambitious project to life, do not hesitate to drop by our subforum. We are always looking for new collaborators, and we especially need artists willing to become a part of this project (or at least lend a hand on occasion). A large community project such as Up and Away needs a large community in order to thrive.

 

I'd be more than willing to lend a hand anytime! Since my Warfarin mod doesn't have much to go I have plenty of spare time.

 

Come stop by the subforums and post in whichever relevant thread you'd like! We're mostly in need of artists and writers, but a coder would help move things along as well.

 

Edited by debugman18

Come stop by the subforums and post in whichever relevant thread you'd like! We're mostly in need of artists and writers, but a coder would help move things along as well.

 

I can do art and some codind like NPCS or such. And I can do setpieces, should you want any.

....clockwork pawns and mushroom hat? :grin:

No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla :razz:.

We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all).

No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla :razz:.

We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all).

Maybe it could work similarly to the Mad Hatter's hat; it could effect what potions you could brew. I think making your stats fluctuate while it's worn might be a decent effect.

Maybe it could work similarly to the Mad Hatter's hat; it could effect what potions you could brew. I think making your stats fluctuate while it's worn might be a decent effect.

When we were discussing the effects of the mushroom hat a long time ago, I had imagined implementing it as a Markov Chain controlling the random fluctuation of status effects. This would be pretty much all the complexity in writing the mushroom hat, so, considering that we already have a generic Markov Chain implementation (which I wrote for the static manager), it would be very easy to implement the mushroom hat.

No clockwork pawns. U&A is not a catch-all mod for things that should be in vanilla :razz:.

We had discussed putting the mushroom hat in. It's a good concept, just a matter of figuring out how to fit it into U&A (debugman already made the art for it after all).

That he did and I really enjoyed it!

 

I can write Wickerbottom's lines if you want!!!

Edited by MycoLogical

Awesome-o! Give me a list of the items and such whenever your ready and I'll get to work!

You're welcome :grin:

The file itself (which is always updated) is right here:

https://github.com/debugman18/UpAndAway/blob/master/code/strings.lua

 

Just make a post in the Writer's Nook in our subforum (to keep things organized and easier to find) and I'll add your strings manually to the file.

I have a character idea, but I don't have any art...

His name is:

 

Wedsrow!

the magician.

"As long as we have magic, we wont die!"

He looks like a slim teenage boy, has jeans and wears a yellow shirt under a dark red robe. He has a skinny, round head and a face similar to Wilson. He also as brown shaggy hair.

 

Powers: He can craft magic spells.

              Not a fighter and isn't afraid of magic.

              Becomes a monster under certain conditions.

 

Stats: Health: 120

Hunger: 150

Sanity: 200

 

As you can tell, he has magical powers. He can craft a variety of spells under a special "spell" tab. The spells he can use vary from types: nature, fire, ice, nightmare and thunder. Spells, like tools, have durability and can only be used a certain number of times.

 

List of spells: Fire blast, Inferno, Meteor strike, Lava plume, summon Fire eternal, Lightning bolt, Aid from nature, wind storm, freeze shot, icicle Spikes, Blizzard, Fertilize, Earthquake, shadow pulse, Summon hallucinations, and Maxwell's blessing.

 

He can use magical items without having his sanity drained, but he is very weak at combat, like, weaker than Wendy.

 

He transforms into a monster during Dusk/Night, the nightmare in the ruins and static. As a monster, he is much stronger, cannot craft magic spells, isn't affected by temperature, can eat monster meat without penalty and can only eat meat.

 

I hope this idea gets implemented!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...