The Violent Melting Pot (23rd's Roleplay)


23rd
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No new characters at this time.

 

While I adore Science's Great Experiment roleplay, it tends to move a bit slower than I expected. Since I'm such a stickler for details and drawn out posts I have a hard time finding threads that I'd enjoy taking part in, so I decided to make my own!

 

Plot

 

Industrial Age American subjects. Fun playthings for a time, but they eventually grew stale to him as much as to Them. Maxwell tried bringing in a 21st century Canadian lumberjack, but something.. happened. The man went off the grid, and the trees have dwindled to the point there's just one forest of lumpy evergreens deep within an unforgiving swamp far away from the grasslands people are brought into. Still, one road bump like that is no reason to give up on finding new entertainment. Harnessing the power They have given him, Maxwell is constantly bringing in new subjects from different countries and time periods in history. If things go well enough, maybe he could even use them to take care of that rogue Canadian, assuming the red-headed hick can even be found.

 

Rules

 

Alright, here's where I'm going to lose the interest of a couple people, but if you're willing to meet my standards I'll make sure we're all having a bodacious time.

  • Don't talk about Fight Club
  • Every post requires a minimum of seven sentences.
  • Bad grammar and capitalization is forgivable, but proper punctuation and spelling is a must.
  • One character at a time. This may change in the future, but I'd like to start off slow.
  • Woodie and Maxwell's points-of-view can only be dictated by yours truly, unless stated otherwise. I'll definitely want to unload Maxwell onto someone else whose style I like early into the story.
  • Character's don't have to be human, but they have to be from some country other than America and a time period other than the early 20th century, both past and future time periods are fine.
  • Be excellent to each other.

Characters

 

Please use my character sheet as a template reference. Appearance is optional, but appreciated.

 

23rd's Character

Name: Wright

 

Former Country: The Twin Islands of Antigua and Barbuda

 

Time Period: Mid 17th Century

 

Appearance: Dark skin, burned darker by labor under an unforgiving sun. Wright is a tall, stocky man with a shaven head and calloused hands. He's dressed in what may as well be loose rags, the color of his pants and top having faded to a color between tan and white. The only footwear he has is a pair of sandals, worn and weathered from having been used much longer than they were designed to.

 

Backstory: Wright's life has always been one of hardship. Wright isn't even his true name, but he'll be damned if he could ever recall what it was, or where he was from before the Twin Islands. He can't even remember a time before he was forced by Englishmen to work on the sugar fields of Antigua, so when a natural disaster left his captors dead Wright took off for neighboring Barbuda in hopes of finding a community to disappear into. As he traveled his contained world looked more and more desolate, spontaneous diseases and disasters wreaking havoc throughout the entire country. Sometime during his lonely journey Wright was knocked out in a freak earthquake, only to wake up in an expanse of grassland in the Don't Starve world. Now Wright is simply thankful his labor is for himself, and is convinced that he is the last human being alive.

 

Abilities

 

I've been everywhere, man: Wright has done a lot of walking, even before he found himself in a world abundant with giant spiders and pig-men. He's developed a traveler's sense for when there are useful resources about such (food, flint, etc.) and can sense the presence of other living creatures.

 

Workingman's Hands: Wright's a tough guy, tough enough that he hasn't used a single tool since he came into the Don't Starve world. All he needs is a piece of flint and he can use it to chop trees, mine rocks, dig up plants and even hammer apart objects. If things come down to it, he'd be able to use a piece of flint as a razor, or a small weapon. That being said, he refuses to use conventional tools, although there would very rarely be moments where he would need them should he have a piece of flint.

 

A Royale with Cheese: A life of malnutrition has left Wright with only so much energy. Feats of great strength or acrobatics (barring actions performed with flint) will leave him severely drained until the following day, unable to fight or perform any intensive forms of labor (constructing traps, carrying a full backpack, etc.) Because of this Wright will almost always try to have flint on hand so as not to need to rely on his own physical strength for physical altercations.

 

 

Tesability's Character

Name: Celevoir

Former Country: Russia

Time Period: 21st Century

Appearance: A pic of the birdie minus spectral glow.
The phrase "serpent bird" fits this creature almost, but not quite perfectly. Celevoir is primarily a turquoise-blue color with a purple stripe going down her belly. On her head is a pair of emerald-green leaves that seemed to be placed where ears would be and on the tip of her tail is another leaf of decent size. Four leaf-like wings appear on her, the two closer to her head much larger than the lower two. Her eyes are monochrome, a true black and white. She is about 9 feet long from beak tip to tail-leaf. As a spectral creature, she maintains a faint light-blue aura around herself.

Backstory: Celevoir was originally a creature of imagination, one drawn by a little girl in Russia that wished to see the leaves on a tree. She wasn't made real until the girl wished for the creature to be brought to life, when she heard the phrase "So you have wished it, so it shall be" whispered into her ear. The picture the creature was on began to glow and morph, leaving behind the large bird in the room once the glow was gone and the little girl gave her a big snuggle out of nowhere.

However, the little girl didn't stay alive for long, since the wish had become twisted upon granting it. The wish was granted by burning out the young child's life force overtime, which made the bird rather sad. She spent years in the frigid cold alone, her leaves coming close to shriveling several times, when a militant woman found her and took pity on the creature. However, the bird didn't get to spend much time with this new human beyond getting her strength back before a pair of hands emerged from the shadows of the room to ensnare her and pull her in...

Abilities:
~Pros:
Constant Float: When Celevoir isn't focused on flying high in the air, she can float in place and move around via levitation, due to a lack of legs. This allows her to move over ground-bound traps that don't have a way to detect movement that's not connected to the ground.
Plantlike: While Celevoir appears like a ghost, she has many traits of a plant. One such trait is Photosynthesis, the ability to draw energy from the sun. As long as she has water and soil around her and can get the sun to shine on her leaves, she won't have to worry about starvation.
I Don't Need Tools: In regards to mining and treecutting, Celevoir can use her beak to peck away at stone and scoop up things that need to be dug up and her sharp leaves to slice down trees and monsters alike.
Stand Back and Cover Your Ears: Celevoir can let loose a sonic cry that will blast back even the deaf from the sheer force behind it. It's often used as a way to maintain crowd control or to force a swarm of beings away from her.
Ghost Powers: As a spectral being, Celevoir has a set of basic powers in addition to levitation/flight, such as invisibility and intangibility. Ghosts and Hallucinations, as well as Charlie, can see through her invisibility and can damage her while intangible. Unlike when levitating, she has to maintain focus to use these two abilities.
My Eyes Show the Truth: Celevoir is always able to see what's invisible to everyone else, and her eyes show a reflection of what she sees. This gives a sane person a way to see a Hallucination without being driven mad first. This makes it a real pain-in-the-leaf to hide things from her. Charlie seems to be the the only thing that escapes this sight.

Need a Lift?: Celevoir's more than capable of giving people a ride on her back while she's flying.

~Cons:
Hindleaves: While Celevoir uses her large wings to fly, her ability to levitate rests in the smaller pair of wings that she has. If they are damaged, she's rendered immobile unless she wants to start 'crawling' around.
Plantlike: Celevoir, as a plant-creature, is intolerant of the cold and winter, freezing faster than most other beings. The catch-22 occurs when the only way for her to warm up is with fire, which she is afraid of. If she catches on fire and dies from it, she won't be able to reincarnate, due to her body being destroyed entirely after being burned to ash...even if she did have a way to come back to life.
No Hands for Tools: Celevoir's large wings, while they can be used to hold things, aren't cut out for using tools that require precision. This means she's not much for crafting, either.

I Can't Speak: Celevoir can only communicate in chirps, hoots and other bird-like sounds, though she can understand human speech.

 

 

KidneyBeanBoy's Character

Name: Velage

Country: France

Time period: 1400's

Appearance: A small, frail man with black hair, wearing a tattered white collared shirt. There is a small, shattered pair of glasses on his nose, so dusty that it would obscure his face if the glass wasn't shattered in places.

Backstory: The English translator for a small kingdom in what would eventually be France, he was subject to constant torture by the king, who was paranoid and punished everyone that had powers he didn't, to keep them from rising against him. After 4 years, Velage was surprised to be called out to negotiate because of an attack by what the warriors said to be "Nightmares". Once he was there, a living, breathing shadow of a man (He called himself Maxwell) Asked if he wanted a place of his own where he was not forced to work under his king's rule. After Velage apprehensively said yes, the sky turned dark and the shadow laughed, watching the man get pulled into the ground by grotesque, shadowy hands that appeared behind him.

~Pros:
Clear & Calm mind: Because of his experience negotiating, he doesn't go insane quickly, has a clear understanding of what is in his mind and what is not (Not afraid of hallucinations) and doesn't get flustered often

~Cons:
Flinchy: Due to his traumatic memories of torture, he doesn't fight at all, and flinches when attacked
Limps: Velage sustains a broken leg and can't run or jump, even when chased. 

 

23rd's note: WHOA THERE, ALL YOU FOOTBALL PLAYING KINGS IN SPACE WHO ARE READING THIS! We're not done with this profile yet! Velage died, straight up focking died, so now we also have a ghost character.

 

Appearance: The same, but transparent.

Perks:

Pros:

Psychonaut: Velage can go into the minds of others, and act as a voice inside their head in order to drive them to insanity. As an alternative, he can scream at the top of his ectoplasmic lungs, disctracting them.

Splitting Images: If Velage gets cut clean in half, or shredded into pieces, those pieces will float in the air in relatively the same spot they would be normally and still work as part of his body. However, this drains energy at an alarming rate, and he needs to be healed in order to live.

Rot Eater: Instead of eating normally, Velage can take the energy out of living things to keep him stable. Though, he considers taking energy from living things to be immoral, so he only drains energy out of corpses, making them rot faster.

Cons:
It's Trying To Communicate: Velage's ghost can't be seen or heard unless it's the night of a full moon. It can still interact with the physical world, however.) 

 

Blewcheese's Character

Name: Claudius

 

Country: England

 

Time period: 1400's

 

Appearance: He is fully clad under silver armor, covering everything but his helmet-less head. Hidden under that armor, however, is a carefully constructed body of cogs, iron, and wires. The only thing that remains of his skin is his torso and head.  He has dark brown hair and eyes to match.

 

Backstory: Raised by the two finest warriors in the land, Claudius naturally grew to be a powerful warrior. His kingdom had been in a still continuing war against the Soulless, an evil army consisted of fallen humans who had their souls stolen by the leader of the Soulless, Shatter. When his parents were killed in the front lines, Claudius's happy childhood was rudely cut short as he was knighted. Battles raged on, in which Claudius had battled his dead friends and family, even his own mother and father.

 

Claudius's skill only grew as the war raged on. However, after an unsuccessful siege of a Soulless castle, Claudius was held prisoner. It took three days for his unconscious body to be found on the doorstep of his kingdom. It was clear that he would die. However, at his weakest moment, a strange man that went by the name of Maxwell called out to him. He told Claudius that he could heal the fatal wounds, so that Claudius could fight once more. Assuming Maxwell was an angel of some sort, Claudius agreed. He woke up in a strange world, mostly made up of mechanical parts that were unfamiliar to him. He found his armor and sword next to him, and put it on, swearing never to tell anyone about his condition. After all, it was an issue of honor.

 

Pros:

 

Armor-clad: Claudius wears a heavy set of armor, which can protect him from most physical attacks. As long as he is not hit in the head.

 

Shadow's Bane: Constructed by the finest blacksmiths in the land, Claudius's sword, Shadow's bane, can slice through enemies. It is a large broadsword, wielded with two hands.

 

Unfaltering: Claudius was raised to show no fear, and he will not in battle. He will stare even the toughest enemies down, fighting until his last breath.

 

Cons:

 

Stubborn: Nobody could ever convince Claudius to remove his armor, or put away his sword. He keeps them on him at all times, even in his sleep.

 

Heavy: Claudius's weight with his armor on is somewhere around two hundred pounds. Certain things (*koff* Clevoir *koff koff*) will have trouble lifting him.

 

Can't swim: Claudius never learned to swim, and he sinks with his armor on. Additionally, if too much armor gets into his gears, he could fall apart. And die.

 

Unfaltering: Claudius can be reckless at times, charging into battles that he cannot win. He detests cowards and despises retreat unless even a stubborn lad like him realizes that he could easily escape alive.

 

 

the truthseeker's Character

Name: Whash

 

Region: Usuhaia in Tierra Del Fuego, Southern Patagonia, South America

 

Time Period: 1930's

 

Appearance: Whash is approximately 5'7" and 165 pounds, with brown eyes and straight black hair (as all his race has) from short to medium-length While not tall (compared to the Caucasian people of that century,) his frame is denser and made for hunting based on his work and his generations of ancestors' activities. 

 
Upon his arrival to the new lands (and removing and burning his old uniform), Whash has dressed in the grass suit, also donning traditional paints made with Ochre and fat. ) The colors vary based on the season for camoflauge. His picture is shown below.
 
 
Backstory: Whash is one of the last of his dwindling Selknam or Ona people. Once numbered in the thousands to tens of thousands, only fifty three remained by 1929 and  dwindled rapidly.
 
"Missionized" and treated as "heathen" by first the British, then later both Argentinian and Chilean governments, a soon-to-be-extinct race was decided to best be "forgotten" and Whash was no exception.
 
Whash was "attempted to be saved" by bemg brought to a Sheepherding Mission, but the current epidemics all but killed the entirety of the gathered Ona, Whash barely surviving the last Measles outbreak. After the mission was closed in 1911, a teenaged Whash and the few of his kind remaining were largely abandoned and left to their own.
 
Trying to regain their old ways, the Ona attempted to regroup in the mountainous Glacier area, living an isolated nomadic life, but any time "progress" expanded, even the "desolate land" was deemed too valuable for those to occupy, and the race was further fought, eventually into extinction numbers.
 
Repeatedly jailed for "seditious acts against a sovereign Argentine land, and refusal to recognize the laws of that country" he was moved to Ushuaia in Tierra del Fuego with the few others of his kind in that region and other political prisoners to help build the modern town as "forced colonists." Considering the harsh weather, "hard labor" was the most pleasant way of description, and it resembled more of a "death camp" with the many instances of abuse and unsafe practices.
 
 
Whash was assigned "clearing" duties, which was a euphemism for hours of back-breaking tree chopping, rock smashing and dirt digging details. Being "the least annoying of this kind left" he eventually as made "Indian foreman" in charge of "keeping your kind under control." By then, there was no fight left, as his kind knew what was likely to be their end. If they did their work, they were left mostly alone-a rarity for his people.
 
Whash eventually found a rundown house-more like a shack-where construction supplies were kept: Rocks, cut stone, wood, boards, twigs and even some woven thatch grasses. After approaching decades of "colonization," Whash even learned how to mine the few nuggets of gold that actually existed in the region (unlike the "mother lode" false gold rush claims made in the previous century.)
 
But no matter how big the cage, a prison is just that, and Whash yearned to live (and even eventually die) on his own terms.
 
One day, diverting a tributary from Lake Viedma, Whash found what looked like a wrecked sloop, containing much debris...and one mostly intact crate.
 
While almost all the contents were too wrecked to use, oddly enough, a radio seemed to have escaped the wreckage. Seeing the radio kept him occupied in the few hours granted to him, the guards allowed him to keep it in his quarters. While mostly static, occasional ragtime music seemed to play as well as some strange Science and Engineering program hosted by a British-voiced fellow.
 
 
Three months later, Whash and one other was gone, clever as the name (it means fox) was, leaving only the radio behind. Even with the search team deployed, it took weeks to find the moved "house" and nobody could figure out how the machine was built with only rudimentary materials, some gold and very little unspoiled food remaining, especially with the rat infestation there...
 
...weeks later, the body of the other prisoner was recovered, but Whash was never to be seen since....
 
~Pros:
 
Cold Is My Regular Climate: Due to his people living in the harsh frozen lands of Tierra del Fuego (ironically meaning "Land of Fire") for ten thousand years, they are accustomed to very cold temperatures and it takes twice as long for Insulation to run out and twice as long for Freezing to affect Whash.
 
Fast Worker by Forced Labor: All Pickables, Trees, and Minerals are harvested twice as fast. This includes: Grass, twigs, flowers, berries, carrots, mushrooms, rocks, gold, niter, logs, and reeds. Also, shoveling speed is increased.
 
This does not include collecting loose rocks, gold and flint. Seed collecting and planting also is normal speed.
This also excludes: Manure, animal by-products (including Lureplants and Mandrakes,) Graves, and all other manufactured items including Boons Setpiece products (except for natural resources included in the boons or Things--such as the farm resources in the Potato-Like Thing.)
 
~Cons:
 
Never trusted by the Colony: [Currently being reworked at the request of 23rd]
 
Hunted to Extinction: The Dominant Monsters know Whash is the last of his kind and THEY know it shows when the bosses hunt him.
Boss Monsters drain twice the amount of Sanity than normal.
However, any defeated Nightmares while Insane restore one and a half times their typical Sanity. THEY don't like it when THEY lose as well. 
This restoration does not apply in the Ruins Zenith Nightmare Cycle.
 
RainyDoodles' Character

Name: Elizabeth 

 

Former Country: England

 

Time Period: 19th Century

 

Appearance

A tangled mass of white hair sits upon an incredibly skinny and calm woman. She carries herself with an air of grace and independence, wearing bloodied clothes and a scarf that is frayed around the edges, usually wrapped around her arm. Her other arm has a long black glove, to which the fingers have been ripped off to reveal pale, bony fingers. The covered arm is an equally thin, dark mass of muscle and sinew, encapsulated in thick, leathery skin with black, ridged scales running down the length of it and ends with a strong hand and black talons. These scales retreat into the upper arm and are gone by the shoulder, but the jet black skin spreads across like veins to her collarbone and down her rib-cage.

 

Backstory

Born to a moderately wealthy family, Elizabeth didn't have to work for her pay but felt the need to do so anyways. If something wasn't done by her, then it simply wasn't done properly. Being quite independent also caused her to not be very sociable, which resulted in a lack of interest with the balls and formal parties she attended with her family.

 

She never got to inherit the family fortune which made her irritated enough to make a deal with a man over the matter of a door, claiming she'd give her right arm for it, and one condition...

 

The rest is all a bit of a blur.

 

Abilities

Pros

 

I like my steak rare, thank you - Equipped to be a hunter, Elizabeth's digestive systems have been twisted and morphed to be able to eat meat and blood raw - and only meat. If she had anything else, she would vomit it right back up - so her body also was changed in order to survive. Her teeth are sharp, canine-styled teeth and her nails are sharp, thick talons for tearing.

 

It's just a jump to the left... - While unable to manipulate shadows, Elizabeth was blessed with the ability to jump from shadow to shadow freely. Elizabeth can heal her wounds when standing in a shadow during the daytime. Also, shadow-stepping takes a lot of energy.

 

Cons

Water runs thicker - Elizabeth's blood is much thinner than usual, so if she gets a cut it's likely she'd bleed out rather quickly.

 

Fussy Eater - As Elizabeth's diet is basically meat and only meat, she's unable to eat anything else. This is the reason why she is so painfully thin, and why she's suited for hunting both internally and externally. 

Edited by 23rd
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I shall give shot.

 

Name: Celevoir

Former Country: Russia

Time Period: 21st Century

Appearance: A pic of the birdie minus spectral glow.
The phrase "serpent bird" fits this creature almost, but not quite perfectly. Celevoir is primarily a turquoise-blue color with a purple stripe going down her belly. On her head is a pair of emerald-green leaves that seemed to be placed where ears would be and on the tip of her tail is another leaf of decent size. Four leaf-like wings appear on her, the two closer to her head much larger than the lower two. Her eyes are monochrome, a true black and white. She is about 9 feet long from beak tip to tail-leaf. As a spectral creature, she maintains a faint light-blue aura around herself.

Backstory: Celevoir was originally a creature of imagination, one drawn by a little girl in Russia that wished to see the leaves on a tree. She wasn't made real until the girl wished for the creature to be brought to life, when she heard the phrase "So you have wished it, so it shall be" whispered into her ear. The picture the creature was on began to glow and morph, leaving behind the large bird in the room once the glow was gone and the little girl gave her a big snuggle out of nowhere.

However, the little girl didn't stay alive for long, since the wish had become twisted upon granting it. The wish was granted by burning out the young child's life force overtime, which made the bird rather sad. She spent years in the frigid cold alone, her leaves coming close to shriveling several times, when a militant woman found her and took pity on the creature. However, the bird didn't get to spend much time with this new human beyond getting her strength back before a pair of hands emerged from the shadows of the room to ensnare her and pull her in...

Abilities:
~Pros:
Constant Float: When Celevoir isn't focused on flying high in the air, she can float in place and move around via levitation, due to a lack of legs. This allows her to move over ground-bound traps that don't have a way to detect movement that's not connected to the ground.
Plantlike: While Celevoir appears like a ghost, she has many traits of a plant. One such trait is Photosynthesis, the ability to draw energy from the sun. As long as she has water and soil around her and can get the sun to shine on her leaves, she won't have to worry about starvation.
I Don't Need Tools: In regards to mining and treecutting, Celevoir can use her beak to peck away at stone and scoop up things that need to be dug up and her sharp leaves to slice down trees and monsters alike.
Stand Back and Cover Your Ears: Celevoir can let loose a sonic cry that will blast back even the deaf from the sheer force behind it. It's often used as a way to maintain crowd control or to force a swarm of beings away from her.
Ghost Powers: As a spectral being, Celevoir has a set of basic powers in addition to levitation/flight, such as invisibility and intangibility. Ghosts and Hallucinations, as well as Charlie, can see through her invisibility and can damage her while intangible. Unlike when levitating, she has to maintain focus to use these two abilities.
My Eyes Show the Truth: Celevoir is always able to see what's invisible to everyone else, and her eyes show a reflection of what she sees. This gives a sane person a way to see a Hallucination without being driven mad first. This makes it a real pain-in-the-leaf to hide things from her. Charlie seems to be the the only thing that escapes this sight.

Need a Lift?: Celevoir's more than capable of giving people a ride on her back while she's flying.

~Cons:
Hindleaves: While Celevoir uses her large wings to fly, her ability to levitate rests in the smaller pair of wings that she has. If they are damaged, she's rendered immobile unless she wants to start 'crawling' around.
Plantlike: Celevoir, as a plant-creature, is intolerant of the cold and winter, freezing faster than most other beings. The catch-22 occurs when the only way for her to warm up is with fire, which she is afraid of. If she catches on fire and dies from it, she won't be able to reincarnate, due to her body being destroyed entirely after being burned to ash...even if she did have a way to come back to life.
No Hands for Tools: Celevoir's large wings, while they can be used to hold things, aren't cut out for using tools that require precision. This means she's not much for crafting, either.

I Can't Speak: Celevoir can only communicate in chirps, hoots and other bird-like sounds, though she can understand human speech.

Edited by Tesability
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Sup?

Name: Velage

Country: France

Time period: 1400's

Appearance: A small, frail man with black hair, wearing a tattered white collared shirt. There is a small, shattered pair of glasses on his nose, so dusty that it would obscure his face if the glass wasn't shattered in places.

Backstory: The English translator for a small kingdom in what would eventually be France, he was subject to constant torture by the king, who was paranoid and punished everyone that had powers he didn't, to keep them from rising against him. After 4 years, Velage was surprised to be called out to negotiate because of an attack by what the warriors said to be "Nightmares". Once he was there, a living, breathing shadow of a man (He called himself Maxwell) Asked if he wanted a place of his own where he was not forced to work under his king's rule. After Velage apprehensively said yes, the sky turned dark and the shadow laughed, watching the man get pulled into the ground by grotesque, shadowy hands that appeared behind him.

~Pros:

Clear & Calm mind: Because of his experience negotiating, he doesn't go insane quickly, has a clear understanding of what is in his mind and what is not (Not afraid of hallucinations) and doesn't get flustered often

~Cons:

Flinchy: Due to his traumatic memories of torture, he doesn't fight at all, and flinches when attacked

Limps: Velage sustains a broken leg and can't run or jump, even when chased.

Edited by KidneyBeanBoy
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I know someone who's probably going to probably stay on Celevoir's back when things hit the fan with cons like that. XP

 

Also, with the 'ghost power' pro, I'm acting under the assumption that at least ghost enemies will be able to use those two abilities in combat during this RP. If not, I can easily remove them.

Edited by Tesability
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(Two angry things with torches and we're all boned. I love it! Alright, time to get started.)

 

Fix what you started, or We will.

 

They'd never spoken to him before, but there was no doubting the voice was real. Voices, rather; it was as though a chorus of different people afflicted with various terminal illnesses were yelling in his general direction. The shackles around Maxwell's wrists felt lighter in the recent days as Their attention became divided, but he hadn't taken any joy from this. An electrical phantom pain surging through his body, undoubtedly a punishment for how out of hand the Canadian had gotten. If only he'd kept a closer on the man, how could he not know the man could transform into a beast stronger than most of his own creations?! Perhaps in his maddening isolation at the Throne he'd grown cocky, believing his world to be the only one with outlandish dark magics and macabre horror. He had to fix this, make sure the menacing were-thing wouldn't be a threat to him or Them. He shuddered to think what would happen if he couldn't handle the situation. Would They simply erase him, filling his seat with the lycanthrope? Would They put him in somehow worse conditions than what he already experienced every agonizing moment of his existence? Perhaps They would make Charlie vulnerable to the elements, just to spite him.. that seemed more likely than the other two. He couldn't let that happen, he wouldn't let that happen.

 

A gloved finger stretched out past The Throne's armrest, black curdles of gaseous smoke appearing in front of Maxwell as the dull breeze followed the motions of his finger. Smoke rolled and parted, three sepia toned pictures showing three different figures. In the first, a man. Large, bedraggled. The weary traveler sat on a stump in the middle of a grassy plain, resting. Around him there could be seen many other stumps just like it, Maxwell knew for a fact they'd be all over the biome. In the second picture, a strange creature. Some would describe her as a feathered serpent, yet without the aggressive appearance of traditional Mayan deities. She was just now regaining consciousness in the plains, the colored patterns of her serpentine body doing well to camouflage her in the grass. Only an orange beak buried within the tufts of green gave her away. The third picture.. this one didn't look as promising, and it deeply worried Maxwell. He hadn't gotten the best look when he brought the young man into his world, and now that he did he had to wonder how the gaunt figure he was staring at would fare in a fight with Hounds, much less a Werebeaver. Broken glasses, a shirt that clung loosely enough to give an idea of an emaciated, or at least very thin body.. still, this was the only one who didn't look beaten down already. Picking berries, gathering supplies to make whatever it was he was creating..

 

Maxwell's dapper coat brushed against the cold stone of The Throne as he slunk back into his seat. Three, would three be enough? Perhaps not.. but he had to be sure he could control them, first. He took some solace in his decision to choose people that had experienced servitude before. They were free here, but they were still his prisoners just as much as he was the prisoner of.. Them. This would make them easier to manipulate than the Canadian, at least. Maxwell thought once more what could happen to Charlie should he fail Them and let out a shaky sigh before looking back to the smokey pictures of his three new arrivals. He took a moment to reset his features, his conniving smile and presumptuous tone returning to himself. Sometimes it was necessary to fool even himself, make it seem like he was in control. Doublethink was how he would stay sane.

 

"Time to wake up, little ones."

 

-

 

Stumps. Stumps everywhere, and yet not a single tree. Every single day of Wright's survival seemed to be getting more and more surreal. He didn't even think he was on the Twin Islands of Antigua and Barbuda anymore, but he didn't care. Good riddance to that place! Then again, maybe he was, a change in scenery when he woke up didn't mean much to him. He didn't like thinking of these things, they didn't matter. If he stopped to think about geography he wouldn't have survived that earthquake.

 

Next step.. well, he couldn't get inebriated on salt water, so making his morning a little better was out. That left food, maybe tools if he could find them. It didn't take much walking before he felt something cut into his toe, a stabbing pain shooting into his foot.

 

"DAMN!"

 

He was hobbling, holding tight onto his right foot as crimson fluids dripped through his fingers. He looked down, seeing a sharp, shiny rock. Great, a tool, sort of. Hopefully his food wouldn't injure him. He squeezed his foot hard, letting the pain subside enough that he wasn't hissing through clenched teeth before picking up the offending piece of flint that had dug into him. He glared at it for a while, as if he was trying to guilt this inanimate rock into apologizing for hurting him so carelessly. It didn't, of course, it was a rock. Swearing old curses under his breath Wright stuffed the bit of flint into his pants pocket, taking care to keep the pointy side away from his thigh. Foot still swelling and mood sufficiently soured, Wright took off across the plains in search of food, unknowingly heading towards a strange Russian creature coiled in the grass.

Edited by 23rd
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(Meep. Meant to join this. Is it too late?)

 

Name: Claudius

 

Country: England

 

Time period: 1400's

 

Appearance: He is fully clad under silver armor, covering everything but his helmet-less head. Hidden under that armor, however, is a carefully constructed body of cogs, iron, and wires. The only thing that remains of his skin is his torso and head.  He has dark brown hair and eyes to match.

 

Backstory: Raised by the two finest warriors in the land, Claudius naturally grew to be a powerful warrior. His kingdom had been in a still continuing war against the Soulless, an evil army consisted of fallen humans who had their souls stolen by the leader of the Soulless, Shatter. When his parents were killed in the front lines, Claudius's happy childhood was rudely cut short as he was knighted. Battles raged on, in which Claudius had battled his dead friends and family, even his own mother and father.

 

Claudius's skill only grew as the war raged on. However, after an unsuccessful siege of a Soulless castle, Claudius was held prisoner. It took three days for his unconscious body to be found on the doorstep of his kingdom. It was clear that he would die. However, at his weakest moment, a strange man that went by the name of Maxwell called out to him. He told Claudius that he could heal the fatal wounds, so that Claudius could fight once more. Assuming Maxwell was an angel of some sort, Claudius agreed. He woke up in a strange world, mostly made up of mechanical parts that were unfamiliar to him. He found his armor and sword next to him, and put it on, swearing never to tell anyone about his condition. After all, it was an issue of honor.

 

Pros:

 

Armor-clad: Claudius wears a heavy set of armor, which can protect him from most physical attacks. As long as he is not hit in the head.

 

Shadow's Bane: Constructed by the finest blacksmiths in the land, Claudius's sword, Shadow's bane, can slice through enemies. It is a large broadsword, wielded with two hands.

 

Unfaltering: Claudius was raised to show no fear, and he will not in battle. He will stare even the toughest enemies down, fighting until his last breath.

 

Cons:

 

Stubborn: Nobody could ever convince Claudius to remove his armor, or put away his sword. He keeps them on him at all times, even in his sleep.

 

Heavy: Claudius's weight with his armor on is somewhere around two hundred pounds. Certain things (*koff* Clevoir *koff koff*) will have trouble lifting him.

 

Can't swim: Claudius never learned to swim, and he sinks with his armor on. Additionally, if too much armor gets into his gears, he could fall apart. And die.

 

Unfaltering: Claudius can be reckless at times, charging into battles that he cannot win. He detests cowards and despises retreat unless even a stubborn lad like him realizes that he could easily escape alive.

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(Oh right. I'm gonna have to fight in this thing. Crud. Oh well, that only means I'll have to find some allies.)

Velage woke up in the middle of a clearing. As he looked around he saw that he wasn't, in fact, dead, but on a large island. This was odd, considering the man that had took him here used magic that seemed frivolous for mere transportation. But then he saw the pig monster. At first he thought it was a normal human, but when he saw the snout, he let out a gasp. He had only heard of such creatures at taverns, and even then, the men who talked of them always seemed at the edge of insanity. The sinister air of the man's magic was clear now. This wasn't anywhere near the world that he was in recently. Velage turned around, and limping as fast as he could, he walked away.

A few minutes later, tired from traveling with only one good leg, he decided to rest. The creatures here were much bigger than him, and he wasn't ready for any sort of combat. He had to learn to survive. Alliances and shelter were his best option, and there was nobody around at the moment. Seeing some grass and twigs, he decided to start with them. Hopefully, he could start there and get something that could sustain him before nightfall.

Hopefully.

Edited by KidneyBeanBoy
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(Wanna make a small bet on that weight thing, Blew? :razz:)

 

Warm, it was warm. Not warm needed to fight off frigid cold, but natural, plentiful warm. It was a strange sensation to the poor creature, whom was born in a world of endless cold. A tiny whine escaped from her beak as her eyes began to open in hopes to enjoy this pleasant strangeness, changing in appearance from a pair of thin black lines on her head to full ovals of black and white as they did.

 

Lifting her head, she looked upon the sea of green around her, her eyes taking in the rare sight as a slight smile managed to make itself visible upon the edges of her beak. She couldn't help but wag her tail slightly in the feeling of happy she had. She had never seen so much green around her, so many plants that she felt a small kinship with.

 

Curling her tail-leaf underneath herself as she did with her large foreleaves, she sprang-boarded herself herself into the air before settling in a floating position just a few feet above the ground. She was content to just looking around the place, floating along as she did until she saw movement...

 

...movement from something black and transparent...

 

A curious chirp left her beak as she flew up toward it, unsure of what it was and blissfully unaware of the dangers of the world she was in. When she was close enough, she gave the apparently-snoozing creature a light tap with one of her foreleaves.

 

A growl emerged when it immediately awoke, standing up upon 8 legs and stood like a shadowed beetle, turning and roaring at the bird. Even though she was larger than it, it was unused to combat. So, she did what she knew best and flew up high into the sky, a burst of wind left behind from her sudden exit as the misty creature found itself flipped over onto its back.

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(Blew's accepted. I'll have to see your character sheet first, Elle, but if you follow the examples of everyone else there's no reason not to let you in! I'll wait for Blew to post, and that'll be our order. Also, gosh Tes, did you have to make Celevoir that adorable?)

Edited by 23rd
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Name: Kitt

Gender: Female

Originated from: Australia

Time period: 1800's

Appearance: sandy blonde waves hair, striking blue eyes, freckles from cheek to cheek. She wears a casual torn up blue tee shirt and torn up jeans with flip flops. Her hair is usually in a ponytail.

Pros:

Great hunter: skilled with the bow, knives, and making natural traps. She knows how to prepare wild meat too!

Knowledge of plants: knows how to heal with certain herbs and knows poisonous plants from edible ones

Tiny but powerful: she dislikes being put down, so she leads herself and friends. She makes home made equipment, and is stronger than normal girls. She is only 12

Cons:

Her accent: she has such a thick Austrailian accent, it's usually hard to understand. She also seems to curse quite a bit. (Don't worry, I will * those out.)

Control: she seems to get a bit edgy when things don't go her way. She sometimes lashes. Out with outrageous words at her fellows.

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Character Sheet

I don't mind swears, although I can't speak for everyone else. There's no backstory, and she seems a little too generic for my taste. A fascinating past, more unique appearance and some unconventional powers would do a lot for me.

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Her past:

Abandoned as a child, she grew up fending off animals on her own. But as she got older, she grew close to the animals of Austrailia. She started hunting with packs of dingos. She even joked about how a dingo would eat humans. She learned later, she needed to somehow learn to communicate with animals. She learned how to command certain ones. She had tried to learn how to speak in their languages, and had succeeded. Later, she had found out her pack had been killed by another pack of dingos. She set out to kill that pack. When she reached them, she killed the majority of them, but the leader had struck her down. She faked her death, so the leader would leave. But when she tried to get up, something was pinning her down. Then, the world faded.

Pros:

She can speak with animals: it may seem as though she lost all her sanity, but she is perfectly sane! Just ask her animal friend... That she just killed... You know what, never mind!

Agility: she is as fast as dingos when it comes to running. She can out run most creatures, and that comes on handy when she needs to hunt.

(Anything else?)

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I actually just posted. Look below your application.

(Oh, didn't see the edit... Well, here goes!)

Claudius brushes the spider blood off his blade. He looked around his humble encampment, glad that he had removed the spider den that was nearby. It reminded him of home. He had the sea to his back, and vast forest around him. He'd chopped down a few trees and their stumps remained on the ground. He needed the wood for a fire during the night. When he had arrived, he knew to stay away from the dark. And when night truly fell, he was glad he had light.

Where the King or Shatter had gone was a mystery. How he yearned to be back home, defending his kingdom. He had never agreed to be put in some forsaken land, with little to no recognizable creatures. However, he remained at a small debt to Maxwell. After all, Claudius would have died without him. Although he despised his robotic body, he wouldn't rather be dead. Claudius stood up and looked around. He had to make progress while the sun was still in the sky. Packing some food, he journeyed into the forest.

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(If you're in, Elle, I'm going to have Celevoir's sounds translated in italics, so that you'd know what she says. Otherwise, the birdie can't speak like a human unless she manages to learn how to 'parrot' certain short words. Her own name will kind of always be out of the question, however.

 

And yes, I DID have to make her that adorable, 23rd. :3)

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