Adam1000 Posted November 11, 2013 Share Posted November 11, 2013 instead of 1% would be a good fix. Link to comment Share on other sites More sharing options...
Rosten Posted November 11, 2013 Share Posted November 11, 2013 Nahh, i dont think so, the krampus sack is meant to be a extremely rare items, and it reflects that by giving 12* slots of backpack, if that thing were to drop at a 1 in 5 chance from such a monster as krampus then it would either have to be severely nerfed, or removed altogether Link to comment Share on other sites More sharing options...
ARamblingSpider Posted November 11, 2013 Share Posted November 11, 2013 The Krampus sack has no Cons and is a very good item to have, also Krampus isn't that hard to summon. With the right supplies you can summon him about 3 times in game day. Link to comment Share on other sites More sharing options...
Craig_Perry Posted November 11, 2013 Share Posted November 11, 2013 that would be a tweak not a fix, since a fix would be repairing something that's not intended. But my mini grammar rant aside... I think its fine as it is, an endgame item that is infinitely better than all alternatives Link to comment Share on other sites More sharing options...
Rosten Posted November 11, 2013 Share Posted November 11, 2013 that would be a tweak not a fix, since a fix would be repairing something that's not intended. But my mini grammar rant aside... I think its fine as it is, an endgame item that is infinitely better than all alternativesI mean, if he actually means a +20% increase in the overall drop rate then thats fine with me, it'll still be like, 0.012 Link to comment Share on other sites More sharing options...
Silentdarkness1 Posted November 11, 2013 Share Posted November 11, 2013 I would argue for a 2% chance of Krampus Sack. Link to comment Share on other sites More sharing options...
DeadpanQuinkan Posted November 12, 2013 Share Posted November 12, 2013 He is an enemy designed to be a punishment. He's not that strong yet he has a ridiculously small chance to drop an amazing item. Then you get a scenario where lot's of players deliberately waste a lot of time getting into trouble to kill the relatively weak "punishment" enemy and the only thing going through their minds is "Ok. Now drop the sack this time!" not "No! I've been too naughty! Now i'm in fear of my life and/or my belongings!" It just feels a bit off to me. If they increase the sack drop rate, the sure need to buff his health and damage as well so then the sack feels like more of a deserved reward for winning a fight for your life and not just getting super lucky through hours of tedium.However it is what it is and I never bothered to summon him because of it. Link to comment Share on other sites More sharing options...
ARamblingSpider Posted November 12, 2013 Share Posted November 12, 2013 He is an enemy designed to be a punishment. He's not that strong yet he has a ridiculously small chance to drop an amazing item. Then you get a scenario where lot's of players deliberately waste a lot of time getting into trouble to kill the relatively weak "punishment" enemy and the only thing going through their minds is "Ok. Now drop the sack this time!" not "No! I've been too naughty! Now i'm in fear of my life and/or my belongings!" It just feels a bit off to me. If they increase the sack drop rate, the sure need to buff his health and damage as well so then the sack feels like more of a deserved reward for winning a fight for your life and not just getting super lucky through hours of tedium.However it is what it is and I never bothered to summon him because of it.There actually is a official Klei mod that adds it to where every winter a horde of very buffed Krampus will attack your base and if you kill them all before daybreak you get the sack but if you don't then you pay a price. To bad it isn't added into the game. Link to comment Share on other sites More sharing options...
Rosten Posted November 12, 2013 Share Posted November 12, 2013 Like deadpan said, Krampus needs to be more of a punishment, he's more or less a gobbler that steals your items and is a bit stronger because it can fight Link to comment Share on other sites More sharing options...
TeoSS69 Posted November 12, 2013 Share Posted November 12, 2013 I'm fine with an item that you can't get rid of, being rare. Link to comment Share on other sites More sharing options...
DeadpanQuinkan Posted November 12, 2013 Share Posted November 12, 2013 There actually is a official Klei mod that adds it to where every winter a horde of very buffed Krampus will attack your base and if you kill them all before daybreak you get the sack but if you don't then you pay a price. To bad it isn't added into the game.I should of made a note that I was aware of that mods existence. While I feel like it takes a few steps in the right direction, they might be a bit too powerful for 6 swarming you on a random winter night. Granted it's probably intended to be turned on for late game world's, but it would need to be toned down a bit for the normal game. Most importantly beyond just a stats change it would be nice to see a way for the player to instigate the Krampus swarm for that night. Like breaking/killing "something" special that spawns in winter.So the player could be consciously doing it for the sack, but know they are taking a BIG risk. Link to comment Share on other sites More sharing options...
Rosten Posted November 16, 2013 Share Posted November 16, 2013 I should of made a note that I was aware of that mods existence. While I feel like it takes a few steps in the right direction, they might be a bit too powerful for 6 swarming you on a random winter night. Granted it's probably intended to be turned on for late game world's, but it would need to be toned down a bit for the normal game. Most importantly beyond just a stats change it would be nice to see a way for the player to instigate the Krampus swarm for that night. Like breaking/killing "something" special that spawns in winter.So the player could be consciously doing it for the sack, but know they are taking a BIG risk. So, say like, something like a evil christmas tree spawns, and if you break it down with a hammer, several krampus hissing noises play and the character says something like "I have provoked the demon" <--- (probably wendy) Link to comment Share on other sites More sharing options...
Ortorin Posted November 16, 2013 Share Posted November 16, 2013 I scoff at this idea. *Scoff* I wanted to add more to this post to further explain my reasoning, but the reasonings of others before me on this thread are sufficient. Well the truth is that I'm all "explanation-ed out" from the other posts I did tonight. xD Link to comment Share on other sites More sharing options...
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