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I'm actually having the exact same problem here with Tiny Tina's bombs. The inventory icons appear, but not when I drop them in the world. I've made double extra sure that they have the asset line for the proper zip.

I'm not alone!

 

Hm, well, in my prefab for the item I only have it declared as Asset, not local Asset.  I mean, I'm probably doing it some wonky archaic way, but so far it's worked.

 

I DL'd what you posted and have been checking it out... I'll stew on it some more and see what I can dig up.

Thanks! I really appreciate it.

Ok, here's what I've done: you had two separate images for the token, so for simplicity I made them both match the basic inventory image.  In the xp token.lua I changed 'anim' to 'idle' like so: inst.AnimState:PlayAnimation("idle") and I rebuilt your atlas-0.tex and build.bin.  Seems to work now.

 

So, I've attached the rebuilt anim zip, please let me know if this works.

 

Cheers!  xptoken.zip

Ok, here's what I've done: you had two separate images for the token, so for simplicity I made them both match the basic inventory image.  In the xp token.lua I changed 'anim' to 'idle' like so: inst.AnimState:PlayAnimation("idle") and I rebuilt your atlas-0.tex and build.bin.  Seems to work now.

 

So, I've attached the rebuilt anim zip, please let me know if this works.

 

Cheers!  attachicon.gifxptoken.zip

It works! Thank you SO MUCH!

Ok, here's what I've done: you had two separate images for the token, so for simplicity I made them both match the basic inventory image.  In the xp token.lua I changed 'anim' to 'idle' like so: inst.AnimState:PlayAnimation("idle") and I rebuilt your atlas-0.tex and build.bin.  Seems to work now.

 

So, I've attached the rebuilt anim zip, please let me know if this works.

 

Cheers!  attachicon.gifxptoken.zip

I know I got a thread for this already and this aint the right thread, but would ye be able to help me past this issue with tina's bombs as well? I've gotten George to work just fine, but the other bombs are supposed to be using the same anims as the slurtle slime but are also being invisible just like that xptoken was

 

http://www.mediafire.com/?frw4trd0l5rgydz

@jimmeh57:  I'm glad I could help!  I had a similar issue with the first Camp Cuisine, so I had a general idea where to look.

 

@1337gamer15:  I'll take a look and see if I can help here, too.

 

 

Heh.  Something tells me that you're a fan of Borderlands 2...

Edited by ColeenMcCleod

Ok, so far, I've gotten all of them to work *except* the stickybomb.  Not sure what I'm missing there, but it could be something to do with the fact that it has multiple images in the atlas like the George bomb.  I might have to leave that one up to you.

 

As far as the rest, all you need to do is change the SetBank in the prefabs lua for each from  "slurtleslime" to "slurtle_slime".  (I switched it in stickybomb too, but that doesn't seem to have helped any).

 

The sticky bomb is supposed to have the same image atlas as the bee mine, i'm planning it functions the same, but explodes instead of releasing bees. I'm too much of a scrub at LUA coding to figure out how to get it to work though....

Brrrr... I haven't the patiente and the knowledge of programming language because I'm hungarian,then I can't do useful mods *__- I think so many gamer aren't from the UK or the USA,Canada etc. like me. It's too difficult for "us" or just me :) So...so many people can't help in this theme or don't care them. Just the experienced,DS veterans can really give you a hand... Of course it's

subjective ^^

"Many people,many mind. Are there any people who's likes kind?"

Edited by brainchill

wanna upload the fixes for the others at least? I'll have to find someone else to help me program the sticky bomb though....

A'ight, all I had to do was change a couple spots in the prefabs, so for the sake of ease of upload I'll just include those :-)

prefabs.zip

A'ight, all I had to do was change a couple spots in the prefabs, so for the sake of ease of upload I'll just include those :-)

TANKS!  They work now too, thank god for that. Anyways, I just gotta figure out how to get the stickybomb to work now...

The sticky bomb is supposed to have the same image atlas as the bee mine, i'm planning it functions the same, but explodes instead of releasing bees. I'm too much of a scrub at LUA coding to figure out how to get it to work though....

You know, I was thinking about this today - you've currently got the sticky bomb set up with the slurtle slime atlas/anim.  Perhaps you should try it with the bee mine?

You know, I was thinking about this today - you've currently got the sticky bomb set up with the slurtle slime atlas/anim.  Perhaps you should try it with the bee mine?

I just made a post on the old thread. The whole stickybomb before was a placeholder, I am trying to get it on the beemine actually. I'm almost done but I've hit a snag......

 

details here

http://forums.kleientertainment.com/index.php?/topic/29238-i-need-help-programming-bombs/#entry363888

I've gotten it to the point where the ground anim will show, but still no swap animation. :/ I did these from scratch in spriter for the first time. I've tried simply repeating the process a few times now, but although I can see it's all exporting correctly it's just simply not showingup.

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