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About jimmeh57

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  1. Could you please tell me what caused the crash? Was it caused by you attacking the pig? This is the first time hearing this, I will definitely look into fixing this.
  2. Sorry for the late reply, I have been looking into this, and I'm pretty sure it is THAT line that is crashing the game. Although, I don't know why it isn't working for you specifically. The steam version of the mod is exactly the same, it must be something to do with the fact that you are using the standalone version of the game. I'll be thinking on how to fix this.
  3. Hi. Since the mod doesn't seem to be working for you, I would like to take a look at your log file. This is the easiest method to do this: 1. Go to fileswap.com2. Upload your log.txt file.3. Send me the link you are provided. Make sure that you force a game crash with my mod before uploading the log.
  4. This mod runs on an api_version of 5. If you have the standalone version of the game, it is set to 4. You have to go into my mod's modinfo file and manually change the api_version of the mod for it to run correctly.
  5. I need to add this in the description of the mod, RPG Mod does NOT work with the standalone version of the game, UNLESS you follow these steps: 1. Go into the RPGmod file. 2. open up modinfo.lua 3. change this line: api_version = 5 to this: api_version = 4 4. save the file 5. reopen the game, and it should work.
  6. Well, I'm not sure. Download the new version of my mod and tell me if it works. But I looked in your log file, and I found no instance of my mod. Make sure that you force a crash, and then exit the game and upload that log file.
  7. Ah, I know what the problem is. There was an extra line of code that I forgot to remove for the warrior class. I'm about to fix this and upload the next version. Also, apparently RPG hud IS compatible. I assumed it wasn't when people said the game crashed, so I had to retest it now. I was a bit surprised because a few updates ago I did make a fix for it. Thanks! -jimmeh57
  8. Hey! To find your log file, go under documents > Klei > dontstarve > and then log.txt. Then go to this site: fileswap.com Upload your log file, and then send me the link. I tried to send you a pm, but apparently you don't have access to them. Thanks!-jimmeh57
  9. The mod won't work for you? Add me on steam (jimmeh57) or send me a PM and I will try helping you out.
  10. This is interesting. I would want to say that this is because you have a HUD mod, but you mentioned that you disabled all other mods. I would like to take a look at your log file. Please add me on steam, if you have one. ID: jimmeh57 If you don't have steam, send me a PM. Thanks!
  11. The mod is compatible with the DLC, most probably it crashed because you have an RPG HUD mod enabled, which are not compatible with my mod. I am working on fixing this though.
  12. Sure, add me on steam: jimmeh57
  13. Basically, the Alien task/quest deal was like a test, to see if I could do something like this. I personally think that the Aliens add.. sort of another whole story aspect to the game. That there were visitors to the world. Of course, if enough people don't like the whole Alien deal, I can always change it up a bit and turn them into pigs, for example. I will definitely be adding more variety to the quests, but as I said, this was just a first attempt at this sort of thing. I personally like the idea of having to find an item in the world, and having to bring it back to the quest starter. Giving objectives such as killing a monster(s) also seems good. Anyways, thanks for the feedback.
  14. You don't use machines, the prototypes are based off of your levels. In your case, the witch unlocks a new recipe every 10 levels (10, 20, 30, 40, 50).