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[Development] Wx-78 Upgrade System Overaul


RCatta

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Hello,

 

 

As you might know by now , WX-78 gets to be pretty strong once you feed him 15 gears. 

 

His stats reach a maximum of:

 

Health::400

Sanity:300

Hunger:200, 

 

and all you need to do to achieve these stats is simply...well , eat gears.

 

 

Anyway , there's been a topic started based on this. On that note , I'm going to start developing a mod in order to make WX's upgrade system much more interesting and challenging.

 

The main differences will be:

I'll make these upgrades craftable objects (somewhat like Wickerbottom's books maybe):

 

Resistance module upgrade - > Using / Eating this would improve WX's damage resistance potential (+HP);

Fuel reserve module upgrade -> Using / Eating this would improve WX's fuel storage capacity (+Hunger);

CPU module upgrade -> Using / Eating this would improve WX's processing efficiency ( either + Sanity points or a - in Sanity decrease rate percentages)

 

 

The point is , each upgrade will cost a set amount of gears to craft , and by doing so , you will no longer gain bonuses to all 3 stats from just one gear.

 

Also , we can always go for even more flexibility by adding something along the lines of:

Locomotor Module upgrade -> Increase run speed at the expense of faster fuel consumption.

Combat Module upgrade -> Increase damage potential (1.0x -> 1.1x) at the expense of armor plating (- hp ? )

 

So yeah,  this is going to be the basic idea of the mod. I'm starting this topic for a few reasons:

 

Balancing

 

Balance never really was a strong point for me , so in order to not make this mod overpowered ( which is exactly what it will be trying to fix) , I'll ask you guys to come up with ideas on what these upgrades should require to be crafted.  Also , feel free to add your own upgrade ideas too. 

 

Example:

 

Resistance module upgrade:   Gears (3) , Gold (3) , Logs (5)

CPU module upgrade: Gears(2) , Nightmare fuel (1) 

---

Your Own Upgrade Idea: Gears(X), etc(x).

(Feel free to add as many materials as you like , but I'd stop at 3. Gears are a must !)

---

 

Ideas

 

Like I said above , feel free to add your own desires based on what you'd like to see / have the possibility of improving on your very own WX. 

Just remember , for every benefit there needs to be direct drawback.

 

 

Diversity

 

There's really no reason to make such a mod on just one persons view of things. I probably won't implement every single suggestion , but I will definitely do so with the good ones. 

 

Also if there will be requests in good numbers , I'll consider creating something similar for maybe other characters in the game. 

 

Thanks for reading , looking forward to your suggestions :-).

 

 

Oh and , one more thing. The gears can still remain edible and restore WX"s stats , just not add to them. 

I'd personally prefer that would not be the case and remove the edible propriety all together ,but make sure to leave your own opinions on the subject as well.

 

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I don't mean to be rude , but since gears are a limited resource (i'm pretty sure) I think each upgrade should only require one gear each (along with the other materials) , or add a way to craft new gears, like 2 or 3 cut stone and 1 or 2 gold

 

Yes , they will probably cost 1 gear each along with other materials , but gears will definitely not be craftable. 

 

@_Q_ thanks you for the code , but I'll have to create a different one for all the functions the different upgrades will have. 

 

 

In the meanwhile , if there's any gifted artist lurking around , I can always use some good looking inventory icons for the upgrades ^^. Just the .png , front view. 

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Yes , they will probably cost 1 gear each along with other materials , but gears will definitely not be craftable. 

 

@_Q_ thanks you for the code , but I'll have to create a different one for all the functions the different upgrades will have. 

 

 

In the meanwhile , if there's any gifted artist lurking around , I can always use some good looking inventory icons for the upgrades ^^. Just the .png , front view. 

You need to make new items and code them, in my code there is WX able to eat gems, and gems have diffrent effects just like your planned upgrades.

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You need to make new items and code them, in my code there is WX able to eat gems, and gems have diffrent effects just like your planned upgrades.

 

 

Yes , you are right ^^.

 

 

 

 

Speaking of new items:

Armor Plating:

unuo.th.jpg

 

CPU Upgrade:

uq9y.th.jpg

 

Fuel Reserves:

4sxy.th.jpg

 

 

 

Just the basic functionality has been implemented so far.  They can be crafted & eaten giving the desired results.

 

 

The descriptions and such will be done once all the code is finished for all upgrades.

 

 

And no , those will definitely not be the final icons. Those are just for testing purposes. Mainly wanted to see how the new pipelines work.

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Not entirely sure how to design the Locomotor upgrade.

 

 

 

The ideas I'm struggling with are:

 

Speed at the cost of sanity ? ( faster you move ,less you see so you get more paranoid). Drains Sanity faster.

 

or

 

Speed at the cost of hunger ? (faster you move , move "fuel" you consume). Drains hunger faster.

 

or

 

Make it more unforgiving.Based on the first idea , but instead of draining sanity faster , you get -10% of you total sanity. So if you max was 200 , you now have a 180 maximum. 

 

 

Any preferences ?

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Not entirely sure how to design the Locomotor upgrade.

 

 

 

The ideas I'm struggling with are:

 

Speed at the cost of sanity ? ( faster you move ,less you see so you get more paranoid). Drains Sanity faster.

 

or

 

Speed at the cost of hunger ? (faster you move , move "fuel" you consume). Drains hunger faster.

 

or

 

Make it more unforgiving.Based on the first idea , but instead of draining sanity faster , you get -10% of you total sanity. So if you max was 200 , you now have a 180 maximum. 

 

 

Any preferences ?

Hunger cost would be better, sanity is overused for many things in game.

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Who said gears are limited resource? I remember, that point of WX upgrades, was that player need to change words in order to get upgraded to max. Now, with addition of rushed things to the cases/ruins and messed up transistyion to DLC based content, player can get much more gears than ever needed, by mobs from underground.

While idea for this mod is great, I think costs should be so *high*, that to build all modules, player need to change worlds (original design for WX). 1 gear + trash to make a module is a joke. Think about 10 gear, more likely.

Nevertheless, thanks for your work on this :)

/Estel

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