RCatta Posted September 11, 2013 Share Posted September 11, 2013 Hello, As you might know by now , WX-78 gets to be pretty strong once you feed him 15 gears. His stats reach a maximum of: Health::400Sanity:300Hunger:200, and all you need to do to achieve these stats is simply...well , eat gears. Anyway , there's been a topic started based on this. On that note , I'm going to start developing a mod in order to make WX's upgrade system much more interesting and challenging. The main differences will be:I'll make these upgrades craftable objects (somewhat like Wickerbottom's books maybe): Resistance module upgrade - > Using / Eating this would improve WX's damage resistance potential (+HP);Fuel reserve module upgrade -> Using / Eating this would improve WX's fuel storage capacity (+Hunger);CPU module upgrade -> Using / Eating this would improve WX's processing efficiency ( either + Sanity points or a - in Sanity decrease rate percentages) The point is , each upgrade will cost a set amount of gears to craft , and by doing so , you will no longer gain bonuses to all 3 stats from just one gear. Also , we can always go for even more flexibility by adding something along the lines of:Locomotor Module upgrade -> Increase run speed at the expense of faster fuel consumption.Combat Module upgrade -> Increase damage potential (1.0x -> 1.1x) at the expense of armor plating (- hp ? ) So yeah, this is going to be the basic idea of the mod. I'm starting this topic for a few reasons: Balancing Balance never really was a strong point for me , so in order to not make this mod overpowered ( which is exactly what it will be trying to fix) , I'll ask you guys to come up with ideas on what these upgrades should require to be crafted. Also , feel free to add your own upgrade ideas too. Example: Resistance module upgrade: Gears (3) , Gold (3) , Logs (5)CPU module upgrade: Gears(2) , Nightmare fuel (1) ---Your Own Upgrade Idea: Gears(X), etc(x).(Feel free to add as many materials as you like , but I'd stop at 3. Gears are a must !)--- Ideas Like I said above , feel free to add your own desires based on what you'd like to see / have the possibility of improving on your very own WX. Just remember , for every benefit there needs to be direct drawback. Diversity There's really no reason to make such a mod on just one persons view of things. I probably won't implement every single suggestion , but I will definitely do so with the good ones. Also if there will be requests in good numbers , I'll consider creating something similar for maybe other characters in the game. Thanks for reading , looking forward to your suggestions . Oh and , one more thing. The gears can still remain edible and restore WX"s stats , just not add to them. I'd personally prefer that would not be the case and remove the edible propriety all together ,but make sure to leave your own opinions on the subject as well. Link to comment Share on other sites More sharing options...
zazori Posted September 11, 2013 Share Posted September 11, 2013 Wooow,thanks for making this mod.My ideas for the crafting are these:-Resisteance module:3 gears,4 gold,2 marble.-Fuel reserve module upgrade: One piggysack,2 gears.-CPU module:Deerclops eye,1 gear.(I'm not sure about this) Link to comment Share on other sites More sharing options...
_Q_ Posted September 11, 2013 Share Posted September 11, 2013 I can give you code for my mod for WX if that helps you.You must make some system that will show what player ugraded and how many upgrades left.WX-78.zip Link to comment Share on other sites More sharing options...
simplex Posted September 11, 2013 Share Posted September 11, 2013 Do you plan on making upgrades removable? This would be a quite interesting feature, though the cost of doing that would need to be pretty steep to prevent abuse. Link to comment Share on other sites More sharing options...
RCatta Posted September 11, 2013 Author Share Posted September 11, 2013 Do you plan on making upgrades removable? This would be a quite interesting feature, though the cost of doing that would need to be pretty steep to prevent abuse.I did think about it. I'm not entirely sure yet. Link to comment Share on other sites More sharing options...
spencer_martell Posted September 12, 2013 Share Posted September 12, 2013 I don't mean to be rude , but since gears are a limited resource (i'm pretty sure) I think each upgrade should only require one gear each (along with the other materials) , or add a way to craft new gears, like 2 or 3 cut stone and 1 or 2 gold Link to comment Share on other sites More sharing options...
Abculatter2 Posted September 12, 2013 Share Posted September 12, 2013 I don't mean to be rude , but since gears are a limited resource (i'm pretty sure) I think each upgrade should only require one gear each (along with the other materials) , or add a way to craft new gears, like 2 or 3 cut stone and 1 or 2 gold This. Link to comment Share on other sites More sharing options...
RCatta Posted September 12, 2013 Author Share Posted September 12, 2013 I don't mean to be rude , but since gears are a limited resource (i'm pretty sure) I think each upgrade should only require one gear each (along with the other materials) , or add a way to craft new gears, like 2 or 3 cut stone and 1 or 2 gold Yes , they will probably cost 1 gear each along with other materials , but gears will definitely not be craftable. @_Q_ thanks you for the code , but I'll have to create a different one for all the functions the different upgrades will have. In the meanwhile , if there's any gifted artist lurking around , I can always use some good looking inventory icons for the upgrades ^^. Just the .png , front view. Link to comment Share on other sites More sharing options...
_Q_ Posted September 12, 2013 Share Posted September 12, 2013 Yes , they will probably cost 1 gear each along with other materials , but gears will definitely not be craftable. @_Q_ thanks you for the code , but I'll have to create a different one for all the functions the different upgrades will have. In the meanwhile , if there's any gifted artist lurking around , I can always use some good looking inventory icons for the upgrades ^^. Just the .png , front view. You need to make new items and code them, in my code there is WX able to eat gems, and gems have diffrent effects just like your planned upgrades. Link to comment Share on other sites More sharing options...
RCatta Posted September 12, 2013 Author Share Posted September 12, 2013 You need to make new items and code them, in my code there is WX able to eat gems, and gems have diffrent effects just like your planned upgrades. Yes , you are right ^^. Speaking of new items:Armor Plating: CPU Upgrade: Fuel Reserves: Just the basic functionality has been implemented so far. They can be crafted & eaten giving the desired results. The descriptions and such will be done once all the code is finished for all upgrades. And no , those will definitely not be the final icons. Those are just for testing purposes. Mainly wanted to see how the new pipelines work. Link to comment Share on other sites More sharing options...
RCatta Posted September 13, 2013 Author Share Posted September 13, 2013 Not entirely sure how to design the Locomotor upgrade. The ideas I'm struggling with are: Speed at the cost of sanity ? ( faster you move ,less you see so you get more paranoid). Drains Sanity faster. or Speed at the cost of hunger ? (faster you move , move "fuel" you consume). Drains hunger faster. or Make it more unforgiving.Based on the first idea , but instead of draining sanity faster , you get -10% of you total sanity. So if you max was 200 , you now have a 180 maximum. Any preferences ? Link to comment Share on other sites More sharing options...
_Q_ Posted September 13, 2013 Share Posted September 13, 2013 Not entirely sure how to design the Locomotor upgrade. The ideas I'm struggling with are: Speed at the cost of sanity ? ( faster you move ,less you see so you get more paranoid). Drains Sanity faster. or Speed at the cost of hunger ? (faster you move , move "fuel" you consume). Drains hunger faster. or Make it more unforgiving.Based on the first idea , but instead of draining sanity faster , you get -10% of you total sanity. So if you max was 200 , you now have a 180 maximum. Any preferences ?Hunger cost would be better, sanity is overused for many things in game. Link to comment Share on other sites More sharing options...
RCatta Posted September 13, 2013 Author Share Posted September 13, 2013 Hunger cost would be better, sanity is overused for many things in game. Good point. Hunger it is. Link to comment Share on other sites More sharing options...
Estel Posted September 21, 2013 Share Posted September 21, 2013 Who said gears are limited resource? I remember, that point of WX upgrades, was that player need to change words in order to get upgraded to max. Now, with addition of rushed things to the cases/ruins and messed up transistyion to DLC based content, player can get much more gears than ever needed, by mobs from underground.While idea for this mod is great, I think costs should be so *high*, that to build all modules, player need to change worlds (original design for WX). 1 gear + trash to make a module is a joke. Think about 10 gear, more likely.Nevertheless, thanks for your work on this /Estel Link to comment Share on other sites More sharing options...
KidneyBeanBoy Posted September 21, 2013 Share Posted September 21, 2013 Could you have upgrades go to more than just gears? Maybe flint and gold could be edible as well, but provide terrible stat upgrades(flint makes stuff go up +5, gold +10.) Link to comment Share on other sites More sharing options...
Luggs Posted September 21, 2013 Share Posted September 21, 2013 Just a thought: Can you change Wx's little bit on the character selection screen from "can upgrade with gears" to "Can build upgrades" Link to comment Share on other sites More sharing options...
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