Ipsquiggle

New Asset Tools: Animations, Textures, Sounds And Layouts!

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Malacath    121

Something I'm curious about is the sound of characters, I'm sure there's some kind of internal structure to distinguish the different sounds like "onhit", "death" and so on and so forth... Is there some way we could recreate those in FMOD Designer to add our own sound to characters?

 

 

I converted it at home by downloading the mod tools and starting the game so it shouldn't be any different.  Is the beanlet posted somewhere for me to try?

Dude, don't work from home! You're not getting paid for that and we want you to get paid  ; )

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Cheerio    2,677

If you look at the 'soundexample' mod, it shows you how you can overwrite existing game sounds with your own.  However, due to the license agreement involved with our sound assets, we can't distribute those for use in mods.

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simplex    2,609

If you look at the 'soundexample' mod, it shows you how you can overwrite existing game sounds with your own.  However, due to the license agreement involved with our sound assets, we can't distribute those for use in mods.

That's understandable. But what about releasing the new modding tools under an open source license, so that we may tweak them and, most importantly, port them to other OSes?

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tehMug    26

I just posted an update to the mod tools and here's what the beanlet looks like now.  Let me know what you think.

 

attachicon.gifbeanlet.png

that is the cutest thing I've ever seen.

 

@simplex, you done got a special banner under ya!

Edited by tehMug

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simplex    2,609

@simplex, you done got a special banner under ya!

Yep! This new badge is so awesome. ;]

(we also got a subforum, in case you haven't seen it yet!)

EDIT: Argh, I should've edited the previous post, sorry. (especially since this isn't really on-topic)

Edited by simplex

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TheDanaAddams    574

I just posted an update to the mod tools and here's what the beanlet looks like now.  Let me know what you think.

 

attachicon.gifbeanlet.png

Much clearer, now! Brilliant!

 

I must agree - they are the cutest darn things ever. x3

 

And our little banners are so neat! And purple!! =D

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Nudel    0

I need a bit of help because my don't starve isn't converting my animation. Also if I download the sampleprefab and delete the myprefab_build.zip, don't starve will not convert it back from the scml and pngs

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JoshuaMadoc    10

I noticed that Don't Starve is also on GOG. Will there be Mod Tools that work on that version, or can I just copy-paste the Steam version's Mod Tools to another directory like some Steam games can?

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Cheerio    2,677

You should be able to copy the steam mod tools to another game. 

 

As for your animation problem, do you have the mod tools installed and are you running on windows?  

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Nudel    0

You should be able to copy the steam mod tools to another game. 

 

As for your animation problem, do you have the mod tools installed and are you running on windows?  

 

I tried to reinstaled don't starve and the mod tools, still doesn't work. And I use windows 7

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Cheerio    2,677

Two other guesses that I have:

#1 If you right click on the shortcut to your game or to the mod tools on steam, do you have autoupdate turned off?

#2 There's currently a bug where if you install your game to one drive and the mod tools to another drive, the game won't detect the tools and build them on startup.

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Cheerio    2,677

Something I'm curious about is the sound of characters, I'm sure there's some kind of internal structure to distinguish the different sounds like "onhit", "death" and so on and so forth... Is there some way we could recreate those in FMOD Designer to add our own sound to characters?

 

 

Dude, don't work from home! You're not getting paid for that and we want you to get paid  ; )

I've added a tutorial on how to replace in game sounds.  If you give it a try, please let me know how it goes :).

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NoOne    14

congrats on finishing the animation tools . the interface isnt bad .

but im kind of having some trouble keeping things connected perfectly . theres sort of a drift . is it possible to lock a sprite in a position on another sprite so if i move say a head the eyes and mouth and hair could be locked to it so only if i unlocked them would they move since they would be attached to the head ? its more helpful with lots of parts on one piece than say a arm

or do i just have to use the side numerical input to give cords to things with precision ?

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TheDanaAddams    574

congrats on finishing the animation tools . the interface isnt bad . but im kind of having some trouble keeping things connected perfectly . theres sort of a drift . is it possible to lock a sprite in a position on another sprite so if i move say a head the eyes and mouth and hair could be locked to it so only if i unlocked them would they move since they would be attached to the head ? its more helpful with lots of parts on one piece than say a arm or do i just have to use the side numerical input to give cords to things with precision ?

What you're looking for is bones.

Check out the Spriter demonstration videos on their website - they run through the features quite nicely.

 

Unfortunately, there is no bone support yet, so... you've either got to wait for a bone support update... or painstakingly eyematch every keyframe.

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TheDanaAddams    574

why no one answer me? i asked many people now. really great :( so then i think about to leave ds and klei.

 

 

regards

It's the weekend - I wouldn't expect to see a staff reply until Monday, at the earliest.

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