Nudel

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About Nudel

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  1. Equivalent Exchange v2 (SW Compatible)

    ok, forget what I wrote. I just wanted to know if you're doing it
  2. Equivalent Exchange v2 (SW Compatible)

    Modding Etiquette:[*]If you choose to modify and upload another person's mod, be sure to ask them for permission and provide them proper credit unless they have said previously that their work can be freely reworked or modified.Don't forget that you only have permission if you make your own grafics.
  3. Equivalent Exchange

    the exchanging chest only connect to the energy network if you upgrade it with gold (1 gold in every inventoryslot)
  4. Equivalent Exchange

    prerelease on friday
  5. Equivalent Exchange

    Started working on an update (e.g global energy system) may doing a collaboration with the author of EE v2
  6. I discovered a little bug. I uploaded a mod to steam workshop on my old PC and could also update it with success, but I can't update it with nether my new PC or my girlfriends laptop. The Mod Uploader gives me the message that it was successful and also in the ModUploader.txt troubleshooting file is a line with "EndProgress ok: Mod update completed." but if don't stave is downloading the mods from the workshop it's downloading the old version.
  7. Equivalent Exchange

    It's not happening for me, are you using any other mods?
  8. Equivalent Exchange

    Thank you for the information, will be fixed
  9. THANK YOU THANK YOU THANK YOU IT WORKS .. well .. not perfect because in the process of compiling it isn't putting the pngs into the zip file. so what I have to do is: compiling, putting the pngs in manually, compiling again, but it's finally working.
  10. The only thing it's doing is that it opens some kind of console for less than a seconds
  11. Thanks for the help, but in my case it isn't making a zip file in the anim folder, even with the smaple prefab
  12. I found out something really weird, if I use the scml.exe to convert it I get an txt file which is saying that it didn't got a valid number of arguments, if I copy the spriter scml file, select the original and copy at the same time and drag and trop them onto scml.exe, it will create and build.xml and animation.xml file and then it will combine the xml files and the png files into a zip file. I think that's not what it should do, because I'm used to have an anim.bin, build.bin and atlas-0.tex file.