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I couldn't agree more.... Since the last update I am also running it at 30, which makes the game all clumsy; these 30 fps are even reduced in my camp for some odd reason to 20-22-25, and NO, my graphic supports the bloody bloom indeed

So, dear Kev..... give our beloved game a bit of rhythm, would you??

cheers

  • Developer

This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.

On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).

The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates :)

Also, another issue I've noticed as of late (I'm not sure if I should open a new thread but ill keep it in this one for now) is when I open up fraps to record, the yellow numbers that usually come up over the game, show up for a split second, then vanish.

This only started happening after the latest patch, before that it worked as normal. I should also point out that fraps is still open when the numbers are not visible. I am just unable to record or check the frame rate.

Is this an issue with fraps? Or the latest patch?

Edited by hctlan
  • Developer

I don't really know much about fraps, or how it works. Our game is using a library called Angle to translate its native OpenGL rendering calls to DirectX on Windows (to make it more compatible with a wider range of drivers). Maybe that's confusing it?

I've had luck starting fraps first, and then starting Don't Starve. It's what I used to gather the footage for the last teaser video.

This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.

On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).

The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates :)

*tears in eyes*I love it.

This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.

On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).

The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates :)

So just to make this clear.... on the next update Fps should run "smoothly".... I love to see that you actually concern about this and, yes it is weird that one of your games suffers graphically (old fan)

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