hctlan Posted November 29, 2012 Share Posted November 29, 2012 Was just curious if you could implement an fps option. I find playing games at 30 fps is really uncomfortable, for me at least. Yay or nay? Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/ Share on other sites More sharing options...
Aerow Posted November 29, 2012 Share Posted November 29, 2012 I really like this suggestion. Playing it in 30 fps is a lil odd after you play other games at 60.I SUPPORT! Hope Kevin reads this. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20561 Share on other sites More sharing options...
Little Teemo Posted November 29, 2012 Share Posted November 29, 2012 how does the FPS work in this game...i dont get it XD Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20598 Share on other sites More sharing options...
hctlan Posted November 29, 2012 Author Share Posted November 29, 2012 What do you mean how does it work? It's just the frames per second that the game runs at, and currently it is capped at 30. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20600 Share on other sites More sharing options...
Little Teemo Posted November 29, 2012 Share Posted November 29, 2012 oh i didnt know it was capped XD my bad, i'm derping and never check my FPS lol Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20601 Share on other sites More sharing options...
501105 Posted November 29, 2012 Share Posted November 29, 2012 60 would probably make the game a bit more smoother, so all for it. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20603 Share on other sites More sharing options...
Chocolate Tree Posted November 29, 2012 Share Posted November 29, 2012 I couldn't agree more.... Since the last update I am also running it at 30, which makes the game all clumsy; these 30 fps are even reduced in my camp for some odd reason to 20-22-25, and NO, my graphic supports the bloody bloom indeedSo, dear Kev..... give our beloved game a bit of rhythm, would you??cheers Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20655 Share on other sites More sharing options...
Palpetinus Posted November 29, 2012 Share Posted November 29, 2012 I think 40 or 50 FPS would be enough, you barely realise more. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20661 Share on other sites More sharing options...
hctlan Posted November 29, 2012 Author Share Posted November 29, 2012 I can tell the difference between 50 fps and 60 fps quite easily. That could be just me. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20667 Share on other sites More sharing options...
Chocolate Tree Posted November 29, 2012 Share Posted November 29, 2012 Well the key point here is we all agree that it needs an injection of fps, being 40-50-60, whatever; hopefully there is someone deep in the woods that eventually steps on this post.... Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20668 Share on other sites More sharing options...
Aerow Posted November 29, 2012 Share Posted November 29, 2012 Adjustable FPS is the borderline conclusion I guess30, 30-60, 60 Capped. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20675 Share on other sites More sharing options...
Developer Kevin Posted November 29, 2012 Developer Share Posted November 29, 2012 This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20710 Share on other sites More sharing options...
hctlan Posted November 29, 2012 Author Share Posted November 29, 2012 Oh how I am glad to hear this news! Music to my ears. Great work Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20717 Share on other sites More sharing options...
hctlan Posted November 29, 2012 Author Share Posted November 29, 2012 (edited) Also, another issue I've noticed as of late (I'm not sure if I should open a new thread but ill keep it in this one for now) is when I open up fraps to record, the yellow numbers that usually come up over the game, show up for a split second, then vanish.This only started happening after the latest patch, before that it worked as normal. I should also point out that fraps is still open when the numbers are not visible. I am just unable to record or check the frame rate.Is this an issue with fraps? Or the latest patch? Edited November 29, 2012 by hctlan Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20719 Share on other sites More sharing options...
Developer Kevin Posted November 29, 2012 Developer Share Posted November 29, 2012 I don't really know much about fraps, or how it works. Our game is using a library called Angle to translate its native OpenGL rendering calls to DirectX on Windows (to make it more compatible with a wider range of drivers). Maybe that's confusing it?I've had luck starting fraps first, and then starting Don't Starve. It's what I used to gather the footage for the last teaser video. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20725 Share on other sites More sharing options...
hctlan Posted November 29, 2012 Author Share Posted November 29, 2012 That used to work for me too. Open fraps, open Don't Starve and away you go. But just lately after the patch it seems to minimize the fraps overlay. I'm not quite sure what could be causing it. It was working beautifully a few days ago :s Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20731 Share on other sites More sharing options...
Aerow Posted November 29, 2012 Share Posted November 29, 2012 This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates *tears in eyes*I love it. Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20738 Share on other sites More sharing options...
Little Teemo Posted November 29, 2012 Share Posted November 29, 2012 here's some cleanex! Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20755 Share on other sites More sharing options...
Chocolate Tree Posted November 29, 2012 Share Posted November 29, 2012 This is actually something that's been bugging me, too. All of our other games run at 60. DS was capped at 30 because it's not an action game, and our minspec is pretty low. With some recent optimizations that we've done, however, I've been able to get our frame timings under control.On the next update, the FPS cap has been raised on the steam version to 60, and indeed looks a lot smoother. If your computer can't handle that, it should degrade gracefully (without slow-moing).The Chrome version will still be 30, though, because of the relatively lower minspec, and the difficulty I've been having doing reliable timing. I might reevaluate this later, but I'm not in a huge rush. Browser game players don't really expect high frame rates So just to make this clear.... on the next update Fps should run "smoothly".... I love to see that you actually concern about this and, yes it is weird that one of your games suffers graphically (old fan) Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20813 Share on other sites More sharing options...
Chocolate Tree Posted November 29, 2012 Share Posted November 29, 2012 *tears in eyes*I love it.We shall put his words to test...not that I don't trust him...of course Link to comment https://forums.kleientertainment.com/forums/topic/2553-raising-the-fps-up-to-60/#findComment-20815 Share on other sites More sharing options...
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