Inattentive Posted November 19, 2012 Share Posted November 19, 2012 I'm fond of the idea where, Maxwell periodically shows up to check on you (as if you were stranded for his amusement.) If you are alive, he makes things harder for you. Gradually introducing difficulties which in turn open up new resources. Eventually, you'll be able to defeat him with the supplies he has inadvertently allowed to you. This will then unlock the choice to go home and end the game. I imagine a portal, that you may pass through of your own free will, to end the game and send you home (Don't pass through the portal to continue your island life.) I feel this idea would increase the game play of Don't Starve. I currently find that after about 40 days, I'm out of new things to do and my long term survival is guaranteed. By changing the game difficulty, with things like monster attacks and resource famines, you can challenge and hold the players attention longer. Then once you are out of new content for the player to unlock, offer them an endgame for a sense of closure and reward. Or allow them to play on and investigate the game as they please. Thoughts? Other Ideas? Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now