Dijad Posted November 18, 2012 Share Posted November 18, 2012 I've mentioned this elsewhere, but I'll flesh it out more here in a structured form.1. Sling. (not slingshot) Whirls around and behind head, needs to be brought up to speed for range and damage and also to prevent spamming. Lowest range weapon. Meant for rabbits and birds.Mats: Rope.Shot: Stones.2. Bow. Takes time to pull back while holding down mouse, better range and damage with fairly quick firing speed. Midrange weapon. Meant for spiders and gobblers, bigger prey if one is feeling brave.Mats: Board, Rope, Silk.Shot: Arrow. Twigs, Feathers, Flint3. Crossbow. Fires quickly, but takes MUCH longer to load than a bow. Mid to long range with greater damage than bow. Meant for larger prey, but not mobs. Mats: Same as bow, but higher amounts.Shot: Bolts, same as arrow, less twigs and feathers, mainly to keep ammo seperate but authenticity is also good 4. Musket. Fires Quickly, but takes a LONG TIME to reload. Longest range. Extreem Damage. Meant for one shot hunting on Beefalo. Most definatly not for mobs, reload time is death sentence for up close fighting.Mats: Iron (would have to add), boards, charcoal (and anything else hienous and hard to get the devs want)Shot: Two parts, bullets from Iron, gunpowder from powder horn. Horn made from wood, gunpowder from charcoal.This game is a dream come true, I've always liked the idea of wilderness survival. I anticipate great things to come. Adding these would be awesome, and I could get my revenge on the gobbler!!! (OH NOES, MAH BERREHS!!!!) Dijad Link to comment Share on other sites More sharing options...
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