bendking

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About bendking

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  1. Meh, I never understood why they are so successful. Anyhow, im glad they are making videos of it, now the game will become more popular, however, the popularity of it will become within 12 year olds..
  2. Well Im far away from pro but I usualy manage to get a fire pit on the first night and a couple of traps, that is, if I manage to find a golden spot with 4+ bunny holes.
  3. Im not sure what my friend's specs are but he just has the "Preparing To Launch" Mini window on steam and then nothing happens.. he tried restarting steam, restarting the computer, validating cache data, nothing seems to work :\
  4. Pretty sure that if you manualy kill them they drop frog legs..
  5. I like this, pretty well fleshed out and good ideas, I would like to see this implemented, although I would like other ideas to be in the game first, like the spider trainer idea, that is just super cool. - - - Updated - - - I like this, pretty well fleshed out and good ideas, I would like to see this implemented, although I would like other ideas to be in the game first, like the spider trainer idea, that is just super cool.
  6. What you siad about combining items is pretty much what I was thinking, I guess I thought it was a bit obvious, but I should have mentioned it more clearly.
  7. I understand why you wouldn't want softcore but you can implement the idea of having it optional for beginners that start the game/die alot. Also, no thoughts about the laboratory idea?
  8. Forgiving/softcore mode So I was thinking, as much as I like this game sometimes it could be very fustrating to die and day 60 or so and have to do everything all over again, and I wished I could have done another try but have it be like Minecraft, where you die, lose all your stuff on the ground and the world doesn't change. I know some will say it runes the vibe of the game, but I would like to have it optional when once in a while when I feel like playing a more relaxed experience, or mabye just have it as an option if you died alot of times under a set amount of days. Different Saves Im sure this isn't new, but it would be pretty awesome to have different saves, I don't think it needs alot of explaining. It basicly means I can experiment and decide which world I would like to focus on, or switch it up for different worlds and experiences. Actual Discovery What do I mean by this? I mean I would like to uncover mysteries both at the convinience of my campfire and outdoors. I want to be able to do things like the cooking croc (I think it's what it's called) where I combine things for different effects, and this could be implemented by a sort of laboratroy perhaps, having combining feathers with shrooms and a tentacle for wierd effects. What effects might that be? Mabye a mutant shroom with feathers that shoots ink out of their eyes, or a purple liquid that solidifies/melts things that come in its way, or mabye just have some potions made of it, the possiblities are endless. And what do I mean by Mysteries outdoors? I mean besides wandering around the place and uncovering my map I could go into ancient crypts and go in, avoiding traps for a high risk high reward kind of adventure, uncovering lost ancient wisdom and unlock prototypes of things I wouldn't otherwise be able to unlock with research points. So that's all I have for now, tell me wether you like or hate these ideas, I would be glad for some feedback
  9. But i'll still keep the things I already did a prototype of, won't I?
  10. The levels of bad grammar in this post are too damm high!
  11. Oh, then I think im going to make a new world. Say, does makinga new world delete my science progress? or is it the same me just other world?