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People make mods for things other than making the game easy. For example, you could make it a lot harder with modding if you wanted.

dude he said clothing and food recipes thats making it easy

PLEASE KEVIN DONT DO It

AND LOOK AT THIS http://forums.kleientertainment.com/showthread.php?1826-rivals-and-friends

dude he said clothing and food recipes thats making it easy

PLEASE KEVIN DONT DO It

AND LOOK AT THIS http://forums.kleientertainment.com/showthread.php?1826-rivals-and-friends

He is talking about modding and adding recipes. Not actually throw a bunch of stuff in that you can use emidetly.

If other people want to ruin their experience of the game by trivialising, let them. It's not a competitive game anyway. However, being mod-capable would give plenty of people, not necessary the person who posted this initially, the ability to tailor the game in creative ways. But yes, I agree that the focus should stay on game creation. You guys keep doing what you do, I like it.

Exactly. I think modding support would be great as it could add some great new content to the game. Perhaps new items, monsters, or even special events. If a modder wants to make the game easier for themselves or their friends then let them, it's not like it effects you at all, it is a singleplayer game after all.

I think a mod community would have a field day with this game and create alot of really great content. More monsters (in addition to the ones not released yet, of course), clothing, items, maybe even things like seasons every 30 days, (harsh winter would be harsh :-o ). Let the children run wild. After the game is done, of course.

Modding a game is not cheating, it's adding replay value and variety. If I want a challenge, I'll play the game as it was designed to be played. If I want something else, I'll either play a different game, in which case this game loses my business, or I'll mod it, if I'm given the option, in which case the game retains my business. Many successful games, from Half-Life 2 to Minecraft, are moddable. It does not in any way detract from the core game experience, but can do a lot to add to the game overall.

Mods would be fun to see, I cast my vote in that pile. It would take some time, but with the game on steam perhaps the Workshop would be PERFECT for this. It's not going to change my opinion of the game if it doesn't gain it but all in all it depends on how the Dev team is looking at post release, if they're going to continue updating as patches but the team will shrink modding could help them with new ideas and fully implementing changes that they can just grab up.

If the team is supposed to move on shortly after release then a mod community can maintain interest and playability in this title for some time after release. There really doesn't appear to be a downside unless post release content will be pay to play, expansions or DLC, but even in that case (and I wouldn't blame you I'd be fine throwing money at you guys to keep stuff coming out) mods could be helpful, keeping players interested regardless of their ability or desire to purchase new content.

Just set it so that DLC content mods can only be reached by people with DLC 1 but Standard Game is still accessible and able to receive mods.

anyone could create easy recipes and be invincible

Lol. You're just putting words in my mouth now. I thought clothes were mainly for looks only. I just want to run around with samurai armour, after wearing that beefalo hat. I mean, how cool would it be to run around like this guy: post-1662-137645893786_thumb.jpg

I just added new recipes as a suggestion. Honestly, I'd like to see some Monster Hunter mods. i.e. Tuna Greatsword, Bell hunting horn, Swordfish bow, plunger and pot lid SnS, etc.

And don't worry, Pig. Mods are optional, and you can keep your vanilla mode, if you choose to.

Modding is possible even without support it seems.

They use LUA since they are leaving a bunch of scripts lying about in the steam standalone edition.

Pretty much you can create a 'giant world map generation' lua script if ya want, to make a 'harder' or better world.

Say if someone wants to add in colored pig and make them hostile to each type, like a army.

Then you can expand the sandbox survival game to have not only no permadeath, but able to do things that's more whacky and unreal.

Again though, how one plays their game is up to them, players do not determine how other players choose to play their game, because doing so is simply fanboyism and that's a bad thing for the community as a whole.

Just be aware though, in the ToS the game monitors it's RAM and communicates with the server in real time. Just don't know how rough Klei plays the legal games compared to Mojang and Bethesda...

If other people want to ruin their experience of the game by trivialising, let them. It's not a competitive game anyway. However, being mod-capable would give plenty of people, not necessary the person who posted this initially, the ability to tailor the game in creative ways. But yes, I agree that the focus should stay on game creation. You guys keep doing what you do, I like it.

The greatest benefit to modding is that it allows the developers to consider ideas to be put into the game officially. Extremely popular mods gives the developer insight on what the community likes the most.

Minecraft had a interesting mod that lets you create pistons, and lo and behold Mojang ripped it and put it into the game officially... In a slightly different form.

Eventually someone will create a multiplayer mod. It's inevitable!

I mean, scrounging in the steam app folder for don't starve, i see tons of LUA files, meaning the game could mostly consists of scripts to the simplicity of it's coding...

Like how minecraft.jar was pretty much open and anyone can look at it and edit it to mod files.

http://www.dontstarvegame.com/blog/open-source-libraries/

The more extensive the open source libraries are used, the easier for people to reverse engineer the game.

I think a mod community would have a field day with this game and create alot of really great content. More monsters (in addition to the ones not released yet, of course), clothing, items, maybe even things like seasons every 30 days, (harsh winter would be harsh :-o ). Let the children run wild. After the game is done, of course.

Apparently Don't Starve isn't Minecraft so it's not hugely popular as one might think.

Give it time until release and modding will grow...

Only the steam version has actual LUA files for modders to use, the chrome ones don't and functions with temporary files.

Edited by dra6o0n

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