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We all know the shadow reaper… or maybe we don’t because it’s post rift which is a hefty time commitment which I don’t mind, but what I do mind is how there’s no pre rift equivalent for the scythe mechanic for it! 
 

so maybe add a thermic scythe. Maybe even add a regular scythe and a gold scythe? 
 

please Klei being able to continently mass harvest twigs and grass and stuff isn’t powerful enough to be locked behind rifts!

  • Like 17
  • Health 1

i agree that a non weapon, just for utility version of the shadow reaper would do well with an earlier counterpart, and this would be a good middle ground. 
itd also a pretty sweet incentive for new players to try and venture out into new stuff by giving them a unique benefit that doesnt get fullfilled by pre-existing tools

 

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I kind of like how this cornerstone of human agriculture doesn't get made until the hundreds of days into survivor's gameplay and it's not even made by them necessarily more than it is the guy inside the shadowcraft plinth, i would personally be a little sad if we got another scythe but earlier in progression

  • Like 3
11 minutes ago, Primalflower said:

I kind of like how this cornerstone of human agriculture doesn't get made until the hundreds of days into survivor's gameplay and it's not even made by them necessarily more than it is the guy inside the shadowcraft plinth, i would personally be a little sad if we got another scythe but earlier in progression

Funny part is it makes so much sense when you consider Wilson canonically thought up most of the tools the survivors use in their day to day so the idea that he's creating all these wacky things but overlooks some of the most basic stuff has always been so fittingly funny to me. I imagine the first time the shadow reaper is made and the survivors just all look at Wilson.

It also feels fitting that life gets more convenient the greater the survivors mastery over the constant becomes.

  • Like 5
16 hours ago, wormwood123 said:

We all know the shadow reaper… or maybe we don’t because it’s post rift which is a hefty time commitment which I don’t mind, but what I do mind is how there’s no pre rift equivalent for the scythe mechanic for it! 
 

so maybe add a thermic scythe. Maybe even add a regular scythe and a gold scythe? 
 

please Klei being able to continently mass harvest twigs and grass and stuff isn’t powerful enough to be locked behind rifts!

Now listen how about instead of a scythe.... these sweet sweet scissors from hamlet.

  • Sanity 1
6 hours ago, Well-met said:

if you do this then people will inevitably ask for regular and gold scythes

Not too much of an issue there. 

1 hour ago, Mike23Ua said:

Hear me out, if such an early game harvesting tool is to be added into DST, then add DS DLCs “TALL GRASS” into the game as well to harvest it.

That would be super good as a part of the savanna biome which is currently kinda boring 

14 minutes ago, Well-met said:

Yes, there is

this would completely undermine the reaper and indirectly make it less good

This post does not want shadow scythe as an early game weapon, but just a method to mass harvest (scythes)
shadow scythe's role will not at all be undermined

thermic reapers will still work cuz of the no durability thing

Edited by Draggofroot
  • Like 1
47 minutes ago, Well-met said:

Yes, there is

this would completely undermine the reaper and indirectly make it less good

The shadow scythe is a super good weapon with it having the highest damage without Enlightened crown. 

The mass harvesting is also a good ability but should be available in someway before shadow rifts. 

29 minutes ago, wormwood123 said:

The shadow scythe is a super good weapon with it having the highest damage without Enlightened crown. 

The mass harvesting is also a good ability but should be available in someway before shadow rifts. 

yeah axes make the shadow maul useless :(((

  • Like 2
3 hours ago, Well-met said:

Yes, there is

this would completely undermine the reaper and indirectly make it less good

Honestly, I have the same concern.

Why would I ever use precious shadow reaper durability to reap when I can just use the flint/gold/thermic scythe I left on the ground by the farm?

  • Like 2
3 hours ago, wormwood123 said:

The shadow scythe is a super good weapon with it having the highest damage without Enlightened crown. 

The mass harvesting is also a good ability but should be available in someway before shadow rifts. 

Mass harvesting being a good ability is why it should be in the end game. Opening the rifts shouldn't only be about improving combat power it should also improve your quality of life if everything is handed at the start for little effort what would be the point of advancing further into the game?

  • Like 3

Tbh, idk why a scythe of all things is locked behind rifts. It's such a good tool for harvest but not powerful enough to not have an actual decent harvest tool. Picking foods is a pain for sure. Maybe ancient scythe and ancient hammer from ruins as a way to compensate rift content as something you could have pre-rifts?

With all these new tools at this point we sure do need a rebalance of the world and ruins all together to get harder for better materials you wanna reach.

  • Like 1
15 hours ago, Mysterious box said:

Mass harvesting being a good ability is why it should be in the end game. Opening the rifts shouldn't only be about improving combat power it should also improve your quality of life if everything is handed at the start for little effort what would be the point of advancing further into the game?

sure maybe so, but I think mass harvesting is a QoL that would do WONDERS in early game, otherwise early game has some days where youre just holding space to harvest saplings

i understand smth like the polar bearger bin, infinite chest space, multi-tools and the umbralla but i have a hard time justifying mass harvesting not being in the early game (especially as a wormwood player, harvesting crops will be half my life on pubs, especially without carrat skill)

1 minute ago, Draggofroot said:

sure maybe so, but I think mass harvesting is a QoL that would do WONDERS in early game, otherwise early game has some days where youre just holding space to harvest saplings

i understand smth like the polar bearger bin, infinite chest space, multi-tools and the umbralla but i have a hard time justifying mass harvesting not being in the early game (especially as a wormwood player, harvesting crops will be half my life on pubs, especially without carrat skill)

That's just normal progression though getting better at harvesting in mass and the like are generally things you get later into a survival game as you progress. Things like infinite storage usually aren't Things you get in survival games unless it's a case where it's necessary to the game's balance. Also the shadow reaper is a multi tool which again is usually a late game item in survival games. Even more cozy games like animal crossing sometimes locks more convenient features like these behind progression. Besides dst already sells free late game progression in sneak peaks via characters. For example Maxwell's minions and Wx's drones also cover this function to a lesser extent.

There are even examples of this within the early to mid game as well. The lazy forager isn't a craft you can get without risks you need to get the materials for it to a pseudo science station but at the end of the day it's a convience item no? Yeah it's earlier but that was the end game back then. Then there are it's side grades the polly Roger and the upgraded version you get from pearl content. Both are just convenience features but they require you to face pirates and plunder their loot with all the issues that come from it as well as advancing the pearl questline which is also quite time consuming.

Mass harvesting resources could very much be argued to be superior to things like the bearger bin and infinite storage chests I know that sounds crazy but you have to remember food is abundant and the game doesn't really punish you for not properly storing your resources but collection speed is king in a survival game.

2 minutes ago, Mysterious box said:

The lazy forager isn't a craft you can get without risks you need to get the materials for it to a pseudo science station but at the end of the day it's a convience item no?

no, teleportation is not a convenience item, it carried me in Scion's fight
Yeah the forager is DEFINITELY a convenience item sure i'll give you that but QOL shouldnt be time savers, they should be things that you could live without and still be fine or not bored, and holding space (which the forager and the theoretical scythe fixes) is very boring to me when i have to harvest 80 things every few days 

1 hour ago, Draggofroot said:

no, teleportation is not a convenience item, it carried me in Scion's fight
Yeah the forager is DEFINITELY a convenience item sure i'll give you that but QOL shouldnt be time savers, they should be things that you could live without and still be fine or not bored, and holding space (which the forager and the theoretical scythe fixes) is very boring to me when i have to harvest 80 things every few days 

Timer savers are the very definition of quality of life. The game is telling you as all good survival games do if you want a more convenient lifestyle you must progress in your world. This doesn't even just apply to survival games either.

1 hour ago, Draggofroot said:

they should be things that you could live without and still be fine or not bored, and holding space

I'll be honest if this was truly that terrible how have you lasted in this series this long? Is it the best no but if it's truly that annoying there are options. Turning on rifts from the start or mods that automate your character collecting things being some of them.

7 minutes ago, Mysterious box said:

I'll be honest if this was truly that terrible how have you lasted in this series this long? 

I make other people do it for me or i just start singing really badly to keep myselfme stimulated

7 minutes ago, Mysterious box said:

Turning on rifts from the start or mods that automate your character collecting things being some of them.

i dont like to lol, i like the storyline and progression somewhat
also what about console players? how would they be able to get around this problem when they cant mod?

8 minutes ago, Mysterious box said:

Timer savers are the very definition of quality of life. The game is telling you as all good survival games do if you want a more convenient lifestyle you must progress in your world. This doesn't even just apply to survival games either.

would paying the materials not count as working for it? make it be an alchemy engine craft and suddenly you have a requirement that you need to work for.
the backpack is a QoL and it appears at the science machine stage

Also making it be a pre-rift item makes it available to those who dont have caves enabled for whatever reason but thats a meh reason tbh

59 minutes ago, Draggofroot said:

also what about console players? how would they be able to get around this problem when they cant mod?

Console players have settings.

59 minutes ago, Draggofroot said:

would paying the materials not count as working for it? make it be an alchemy engine craft and suddenly you have a requirement that you need to work for.
the backpack is a QoL and it appears at the science machine stage

It wouldn't because it's a higher level of convience there's a reason pseudo science station crafts aren't alchemy tier with resources you can find just wandering the mainland. This could be applied to anything that's beyond alchemy tier without exception. Rather your desire for it over other endgame loot shows that it does it's job very well. End game loot should be desirable and make life easier in different aspects. If every truly valuable item or mechanic is freely available from the start with no real investment into a world you create a situation where noone wants or needs to reach that end game.

Edited by Mysterious box

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