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When I first played this game in 2018 it was challenging, even though wolfgang could kill stuff quick, at least there was a chance of dying. Nowadays a beginner can pick up wortox and thrive to late game. The skilltrees have made this game trivial. Wortox is a god, WX is a god, other characters have gotten huge boosts as well and im assuming the unfinished characters will have more braindead abilities. The game just keeps getting easier with every skilltree update.

The game cycle remains the same besides the rifts since 2018, nothing has changed besides characters getting crazy buffs that trivializes any downside they once had and like 10 new bosses whose loot doesnt affect the main gameplay that much.

We all waited for an update that had some impact on the main gameplay for years and all we got were rifts that only produces annoyances and everyone wishes to just shut off.

Also F*ck the new crab king, the old one was 50x better

english speaking pubs are dead, im assuming like 90 percent of the playerbase is chinese/russian now.

 

I really hope they announce a release date for DSE soon thats all I can ask for since its honestly too late for DST at this point

Edited by nimzowitsch10
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27 minutes ago, nimzowitsch10 said:

When I first played this game in 2018 it was challenging, even though wolfgang could kill stuff quick, at least there was a chance of dying. Nowadays a beginner can pick up wortox and thrive to late game. The skilltrees have made this game trivial. Wortox is a god, WX is a god, other characters have gotten huge boosts as well and im assuming the unfinished characters will have more braindead abilities. The game just keeps getting easier with every skilltree update.

The game cycle remains the same besides the rifts since 2018, nothing has changed besides characters getting crazy buffs that trivializes any downside they once had and like 10 new bosses whose loot doesnt affect the main gameplay that much.

We all waited for an update that had some impact on the main gameplay for years and all we got were rifts that only produces annoyances and everyone wishes to just shut off.

Also F*ck the new crab king, the old one was 50x better

english speaking pubs are dead, im assuming like 90 percent of the playerbase is chinese/russian now.

 

I really hope they announce a release date for DSE soon thats all I can ask for since its honestly too late for DST at this point

- Dude who has never played with a newbie in their life. 

Also, the point about "English-speaking pubs" being dead is outright false? The US West Klei servers are frequently full on weekends and there's always at least a few populated ones even during working hours. I see the same on the US East Klei servers.

Edited by DegenerateFurry
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I really think this is more of an issue with WX and Wortox rather than all characters being too op. But at the same time playing WX was the most fun I had in the last half a year in this game, so I honestly don't think it's really that big of an issue to be making posts about. 

Also, is it just me or do all people that make these types of posts just call the rift items and rifts in general useless  and unimpactful even though that's objectively incorrect 

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Just now, Wawchik said:

I really think this is more of an issue with WX and Wortox rather than all characters being too op. But at the same time playing WX was the most fun I had in the last half a year in this game, so I honestly don't think it's really that big of an issue to be making posts about. 

Also, is it just me or do all people that make these types of posts just call the rift items and rifts in general useless  and unimpactful even though that's objectively incorrect 

- Making the most out-of-pocket statements to ragebait people. 

This is the status quo, are we seriously surprised at this point?

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The game allows the player to adjust the difficulty level. Play as Wes in a solo world if you want a higher difficulty level. Activating rifts or using the skill tree, as well as choosing a strong character, are merely options given to the player. The game has always allowed a world with 6 Wolfgang players. So the game became easier to play solo, but those playing alone can always choose Wes.

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Nah, DST has always been easy once you know how to prep armour and healing in excess.

The skilltrees just add much needed fun and reduces the grind.

Also the amount of noobs that join my switch 2 server and die is crazy. It doesnt matter how strong a character is, if noobs dont know how to craft atleast a grass suit and have one spare in the inventory for when it breaks then its game over mannnn.

The concept of armour doesnt exist for a noob, hence a noob will always die.

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1 hour ago, Wawchik said:

I really think this is more of an issue with WX and Wortox rather than all characters being too op. But at the same time playing WX was the most fun I had in the last half a year in this game, so I honestly don't think it's really that big of an issue to be making posts about. 

Also, is it just me or do all people that make these types of posts just call the rift items and rifts in general useless  and unimpactful even though that's objectively incorrect 

Honestly I'd say only Wx has a issue in this regard and only really with his revival skill since it's a revival ability that requires no input from the player aside from not doing anything that would drain the meter and surviving 3 to 3.5 minutes for a full revive. I agree that it made Wx far more interesting as he felt pretty 1 note pre skill tree though I'd argue his most interesting changes happened outside of the skill tree.

I feel like people forget that ~2018 culture of DST was also very different. Guides were way less prevlent and there was way less available data for players to utilize if you wanted to plan ahead. There were also a lot of cases of skilled players being especially toxic (especially back in the ~2016-2017 era), but that's a story for another day...

There's the obvious nature that as one progresses, your skill in the game is naturally going to go up as well. I don't think it would shock anyone if I said the amount of times I have died in this game is significantly less than the amount of times in 2017. When you have 5000+ hours in a game, it's going to naturally be significantly easier to plan around obstacles than it is without the knowledge. Sure, skilltrees can make this easier, but it's still a fraction of the overall circle on ways you can make DST "easier", and skill is by far the most significant fraction of that.

There's also the fact that like, a player can get pretty good based on if they have friendly experiences with another skilled player. My friend picked up Wortox a year or two back, and the reason he became a "God" is because he knew a lot about the game from me and used it to plan around his playstyle. He would ask me questions of the choices I made in the game, watch my streams of how I played the game, and generally formulated plans based on my experiences and my advice. I never minded doing so because I like explaining concepts, and he certainly found it fun! I love helping out friends who are eager to learn and want the support.

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the reason the game isn't challenging anymore for you is because you picked it up back in 2018. It's 2026 now and that's about 8 years of improvement! Even if you were playing it on-and-off you died, learned, and grew past all the hardships that awaited you. While the skill trees do make the game easier, they don't make it braindead easy, or even easy at all. I see a lot of posts on various sites of players playing with these "god" characters still struggling with the mid-game pre-cc/fuelweaver content.

if you can beat the game as wortox, you can beat the game as wes. that's not because i'm saying wes = wortox (even though he is), it's because if you know how to get to lategame content as one character, you know how to get to lategame content as any character. all that the character downsides do is make you slightly reconsider your strategies a bit.

case-in-point, while admittedly a little anecdotal, I switched from multiple back-to-back playthroughs as these OP characters (Wortox, WX-78, RoR!Bearger iykyk) to a Wes run. I've just beaten celestial champion. while Wes' weakness are pretty detrimental, all it really made me do was pack more healing items and never take off armor, things that i already do with every other character, even the 440 hp 150% speed toting WX-78.

2 hours ago, nimzowitsch10 said:

Also F*ck the new crab king, the old one was 50x better

also where were all these old CK defenders when we all cheesed the boss with 8 purple gems and a million bees lol? at least with new CK more players (like myself oml old CK was misery) have a reasonable chance at getting to Champ without having to go through Fuelweaver Inventory Shenanigeans 2.0

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The difficulty of this game will ALWAYS boil down to the players personal knowledge or lack thereof. 
I’m currently playing as WX78 I’m trying out his new skill tree for the first time ever.. and there’s a lot of stuff that without looking it up on Wiki or watching YouTube guides the game just does not convey clearly enough to the player.

Or in other words: Without “Cheating” I have no gosh darn idea WHAT I need to try to scan with the Bioscanner to even craft most of WX’s circuits, much less enjoy the contents of the skill tree.

I a Veteran DS/DST player with well over 100 real days of playtime, am completely lost and confused on This, so I can imagine the pure nightmare an actual newbie has trying to understand the game.

Yes sure I could cheat and look up what all I can and can’t scan with the bio-data thingy… but I believe that defeats the entire point of the game…. And perhaps, Klei should phase out these vague clueless descriptions & better convey to the players what to do & how to do it.

Skill trees only made characters more OP if you already knew what to do or how to play as them prior to.

As of right now though: I have no idea what creatures I need to scan to unlock all possible circuit plugs.

And that’s just me a veteran trying to understand WX78’s plug ins, imagine an actual NEWBIE trying to fill in the Cookbook/Scrapbook.

Its a complicated game.

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agreed, nice truth nuke.

 

everyones been wishing for worldgen / core updates for 10 years and we keep saying "let klei cook" and "maybe the next update!" over and over and over and nothing happens lol.

 

so far the only successful content revisits have been the first round of refreshes, ancient guardian and reap what you sow, out of an entire decade.

Edited by Well-met
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4 hours ago, nimzowitsch10 said:

Tell me what part of my post is rage bait?

The part where you said a newbie would thrive to late game instead of dying because they decided to go to the swamp and a tentacle killed them while they weren't wearing armor... Or dying to the first Hound Wave, or dying at the first winter... Or all the other usual ways of dying due to lack of knowledge that are common in this game.

15 hours ago, Cruvimaster said:

The game allows the player to adjust the difficulty level. Play as Wes in a solo world if you want a higher difficulty level. Activating rifts or using the skill tree, as well as choosing a strong character, are merely options given to the player. The game has always allowed a world with 6 Wolfgang players. So the game became easier to play solo, but those playing alone can always choose Wes.

In here before someone goes "But Wes isn't hard! He's just boring and slow!" Maybe with how slow he is in combat/work, he's subtly telling you as the player to look for different options for dealing with certain problems instead of doing what you normally would as any other character. And apart from Wes, you can always adjust the world settings to make the game as easy or hard as possible. While I do agree it shouldn't always be up to the player to make the game harder for themselves, if the developers give you the option to tweak some settings around, I don't think it's something to turn your nose up at. It's your world, your rules.

Edited by GrapeVruit
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People will complain about dst's difficulty but fail to mention that they have been playing the game for like 6 years. The more you play the game the easier it gets, while skill trees do make it easier they have also added bosses like WARBOT that are quite difficult even with proper prep.

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10 minutes ago, Hi. said:

People will complain about dst's difficulty but fail to mention that they have been playing the game for like 6 years. The more you play the game the easier it gets, while skill trees do make it easier they have also added bosses like WARBOT that are quite difficult even with proper prep.

Exactly! Like, I don't think anything Klei adds at this point will challenge most players who've been sticking with DST for years, especially when most look on how to deal with the new threats on the forums/YouTube before figuring it out themselves (which is totally understandable, especially for the late game where dying means you have to spend so much time getting back to where you were before). 

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13 minutes ago, Hi. said:

People will complain about dst's difficulty but fail to mention that they have been playing the game for like 6 years. The more you play the game the easier it gets

It's easier for people to blame anything but themselves. 

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35 minutes ago, Draggofroot said:

Glorious. I love sitting still while spamming F and healing my boat while only using a purple gem meta

And I absolutely adore how I can be stunlocked indefinitely by mistiming when he'll preform his freeze attack. There's no risk anymore to dying to BS, how am I supposed to have fun now?!!?!

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3 hours ago, Hi. said:

People will complain about dst's difficulty but fail to mention that they have been playing the game for like 6 years. The more you play the game the easier it gets, while skill trees do make it easier they have also added bosses like WARBOT that are quite difficult even with proper prep.

No, they'll mention how long they have been playing in the exact same post, which is even weirder. They just don't connect the dots ig

Edited by Grove
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4 hours ago, Draggofroot said:

Glorious. I love sitting still while spamming F and healing my boat while only using a purple gem meta

no one is saying the old ck didn't need tweaks.

Still far superior to baby's first workshop mod CK though.

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