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When Klei added the ability for WX78 to take health damage in rain, they did so with the idea that WX78 would be having enourmous pools of health just by consuming a few gears.

(walking around with 600hp as a tanky robot, taking slowly lost health damage wasn’t going to be a problem. it would be like temporarily playing as Wanda) 

But now that has been removed, and harsh rain downside still persists, rain is apparently more deadly to WX78 then it has Ever been before.

But a neat “fix” would be to allow the new Spin-cycle ability to more quickly dry off WX78 (like a dog shaking off its wet fur)

Otherwise, without being able to consume the gears and increase your maximum health threshold beyond its starting capacity, and with rain disabling health upgrade circuits, the rain downside may be too harsh for reworked/nerfed WX??

  • Like 1
15 minutes ago, Auth said:

...The spin-cycle is also a circuit disabled by rain.

Wouldn’t that be a problem of being smart enough to install the circuit in an area where other circuits are disabled first?

Like when frogs lick things out your inventory.. you eventually learn to only place rubbish in the slot that it steals them from rather than your important items.

I assume the same situation applies to WX78 circuits, which would shut off one by one (hopefully in order of least important to most)

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