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Seeing the new official announcement, everyone’s excited about the DST sequel teaser, but I noticed WX will launch on live servers next Thursday.


We only have one week left, and here’s where WX’s skill tree currently stands:

  1. The faction skill isn’t even implemented.
  2. Most gamma chip effects and usability feel unsatisfying.
  3. Some chips don’t have corresponding circuit upgrades.
  4. The four bottom-left skills are barely useful — almost no one would waste points on them.
  5. Plenty of bugs remain unfixed.

Based on past development speed, even finishing the faction skill and bug fixes in a week would be a stretch, let alone all the polishing that’s still needed.


Early in the beta, they said they’d take plenty of time to carefully refine WX’s skill tree. Now it feels like the devs are rushing to meet a deadline forced by higher-ups.


I’m worried the rest of WX’s content will be half-assed in this final week, leaving players with yet another letdown.

 

Edited by Sofy Happy
  • Like 9
  • Sad 4
12 minutes ago, Sofy Happy said:

Seeing the new official announcement, everyone’s excited about the DST sequel teaser, but I noticed WX will launch on live servers next Thursday.


We only have one week left, and here’s where WX’s skill tree currently stands:

  1. The faction skill isn’t even implemented.
  2. Most gamma chip effects and usability feel unsatisfying.
  3. Some chips don’t have corresponding circuit upgrades.
  4. The four bottom-left skills are barely useful — almost no one would waste points on them.
  5. Plenty of bugs remain unfixed.

Based on past development speed, even finishing the faction skill and bug fixes in a week would be a stretch, let alone all the polishing that’s still needed.


Early in the beta, they said they’d take plenty of time to carefully refine WX’s skill tree. Now it feels like the devs are rushing to meet a deadline forced by higher-ups.


I’m worried the rest of WX’s content will be half-assed in this final week, leaving players with yet another letdown.

Could you share whether you plan to continue adjusting WX's skill tree after it goes live on the official servers? @V2C

Any particular reason you carelessly ping?

  • Like 3
15 minutes ago, Jussatoon said:

Any particular reason you carelessly ping?

Why do you think I’m speaking casually? Did I break some forum rule I’m not aware of?
This is a real concern of mine, and the facts speak for themselves.

  • Like 1
31 minutes ago, Sofy Happy said:

Some chips don’t have corresponding circuit upgrades.

Wait which ones? The only one I'm able to think of is the infinite storage space one. All the rest have an effect to my knowledge.

  • Like 4

With only one week left, while they might be able to tweak the numbers, making major changes to the skill tree or implementing the various ideas posted on the forums seems realistically impossible. I was afraid this would happen, and it's really disappointing.

  • Like 7

I think they did good. The gamma circuits are niche but do have uses nonetheless and can easily be buffed.
besides I feel like we’re gonna get one more beta, maybe tomorrow. 
I do agree that the bottom four skills are buns and can absolutely be merged and or reworked. But I think most characters have those kind of skills especially in beta

  • Like 5
37 minutes ago, -Variant said:

Wait which ones? The only one I'm able to think of is the infinite storage space one. All the rest have an effect to my knowledge.

It’s mainly the storage circuit, plus some circuits only have tier 1 upgrades (though that’s not a big issue).

1 hour ago, Sofy Happy said:

Why do you think I’m speaking casually? Did I break some forum rule I’m not aware of?
This is a real concern of mine, and the facts speak for themselves.

There is no forum rule being broken, but it is unnecessary to poke Devs in posts in a Beta forum.

These forums exist specifically for the sake of being read by the devs, so that they can get feedback and use that to help their development of the beta.

As in... They're already going to read these threads regardless, so the ping is completely unnecessary.

Uhn... And I'm trying to find a way to phrase this in a way that doesn't look like I'm trying to annoy or anger anyone, but I'm not finding any reasonable way of doing so, so... Well, just bear with me. I'm genuinely just trying to clarify where that reaction might've come from.

Essentially, pinging devs when making a beta thread gives off that weird feeling of "Look at me, I'm special, my opinion is important". I don't think that is what you were trying to do at all though, I'm just saying that it's the feeling that those posts that ping the devs feel like.

So uhn... Yeah, no rule being broken. The ping is just unnecessary.

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I mean the alignment thing is valid, but everything else is kinda... Eh?

Gammas are actually pretty powerful (even though they are a pain in the ass to get). I've enjoyed using all of them with the exception of spin cycle (cuz of the season restriction), but people seem to be saying that it's fine so I'll take their word for it. They feel good to use. Sonic invoker specifically is really solid in the early game as a "**** off" button with a really short cooldown

Giving people an option to make circuit management easier is good, idk what else to tell you. If it's not for you - that's fine. Bottom left skills are in a good spot (except for my goat energy efficient that still needs a buff, even if it's not AS bad as people paint it)

Tho only bug I can think of off the top of my head is the visual glitch when opening and closing the mini circuit UI that makes plugged circuits linger a bit after closing it, though maybe I'm just not as involved

The update seems to be in a solid spot rn, idk what the fuss is about

  • Like 3
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Posted (edited)
1 hour ago, AliceShiki said:

There is no forum rule being broken, but it is unnecessary to poke Devs in posts in a Beta forum.

These forums exist specifically for the sake of being read by the devs, so that they can get feedback and use that to help their development of the beta.

As in... They're already going to read these threads regardless, so the ping is completely unnecessary.

Uhn... And I'm trying to find a way to phrase this in a way that doesn't look like I'm trying to annoy or anger anyone, but I'm not finding any reasonable way of doing so, so... Well, just bear with me. I'm genuinely just trying to clarify where that reaction might've come from.

Essentially, pinging devs when making a beta thread gives off that weird feeling of "Look at me, I'm special, my opinion is important". I don't think that is what you were trying to do at all though, I'm just saying that it's the feeling that those posts that ping the devs feel like.

So uhn... Yeah, no rule being broken. The ping is just unnecessary.

I see. That last message with the @ was originally a comment I left after posting the thread, but it got merged into the main post.

My real intention was just to ask the devs if they had any future plans if they were rushing to meet a deadline due to pressure from above.

Sorry for the poor wording. I guess I was just too anxious because of my concerns.

Edited by Sofy Happy
  • Like 2
2 hours ago, Sofy Happy said:

I see. That last message with the @ was originally a comment I left after posting the thread, but it got merged into the main post.

My real intention was just to ask the devs if they had any future plans if they were rushing to meet a deadline due to pressure from above.

Sorry for the poor wording. I guess I was just too anxious because of my concerns.

don't worry about it and don't let anyone tell you what to do or say. if they had a problem they would tell you themselves

6 hours ago, Sofy Happy said:

Why do you think I’m speaking casually? Did I break some forum rule I’m not aware of?
This is a real concern of mine, and the facts speak for themselves.

It’s just seems rude and sort of attention seeking if it’s not for something urgent.

Edited by Jakepeng99

Idk why they are doing this but i feel like klei can be a little more open about their thought process. This just feels like they are not listening to any feedbacks. So i guess what's gonna happen is, they're going to put in the affinity skills and finish the skill tree. Kinda sad if you consider there are still some obvious and basic parts in the skill tree that needs polishing.

  • Like 4
8 hours ago, Sofy Happy said:

The four bottom-left skills are barely useful — almost no one would waste points on them.

I think Watts up is fine, having 3x faster charge is useful enough to warrant a skill.


But the other 3 aren't.
energy efficient is mathematically worse than Watts up, and worse in most scenarios if not all.
Fine motor control is technically useful, however most circuits are cheap anyway and don't need double durability (and if we're worried about durability just make them repairable, not longer to break)
and I once thought that "right" to modify was good, but I realized that I organize my circuits by how often I unplug them anyway, so it was rarely useful to choose to unplug the bottom circuit, at which point I could just rip out the whole line and recharge it in 4 minutes anyway with Watts up.

 

Just now, Edible Coal said:

klei already openly said they will continue the testing on public and teak accordingly

(they are tired of the same 3 people screaming at them)

where did they say that?
(also I assure you, I've seen more than just 3 people state issues with the tree)

  • Like 2
23 minutes ago, David808 said:

Idk why they are doing this but i feel like klei can be a little more open about their thought process. This just feels like they are not listening to any feedbacks. So i guess what's gonna happen is, they're going to put in the affinity skills and finish the skill tree. Kinda sad if you consider there are still some obvious and basic parts in the skill tree that needs polishing.

They are listening to feedback, they've made many changes based on feedback. "Listening to feedback" does not mean "I'm complaining really REALLY hard that you guys are nerfing the really overpowered things so you HAVE to undo it because I said so". If I got 4 of my friends to all make posts saying that WX's max stats should be 10 instead of 100 does that mean they have to listen to that feedback because a handful of people said to do it? 

  • Like 1
6 minutes ago, Cheggf said:

They are listening to feedback, they've made many changes based on feedback. "Listening to feedback" does not mean "I'm complaining really REALLY hard that you guys are nerfing the really overpowered things so you HAVE to undo it because I said so". If I got 4 of my friends to all make posts saying that WX's max stats should be 10 instead of 100 does that mean they have to listen to that feedback because a handful of people said to do it? 

I meant more like creative ideas in the forums. Not just straight up suggesting to buff the character. Like how the order of the skills in the middle feels wrong to me. These suggestions don't mean buffing the character just making the gameplay feel smoother. And these ideas that i don't feel like they're being listened to.

Maybe i'm just impatient and they're going to fix these in the public like the other guy said idk.

  • Like 2
17 minutes ago, David808 said:

I meant more like creative ideas in the forums. Not just straight up suggesting to buff the character. Like how the order of the skills in the middle feels wrong to me. These suggestions don't mean buffing the character just making the gameplay feel smoother. And these ideas that i don't feel like they're being listened to.

Maybe i'm just impatient and they're going to fix these in the public like the other guy said idk.

What's wrong with the order of the skills in the middle?

1 minute ago, Cheggf said:

What's wrong with the order of the skills in the middle?

If you don't care about the reviving and just wan't to get the mapwide teleportation you still have to get the middle skill. 2 skills that give +1 max bodies is fine because it benefits map teleportation and it feels like map teleportation is so goated it would be op to put it in first. But i don't care about reviving from bodies it's just there i guess.

The problem basically is if im not going to invest in the reviving. There is really small chance i will use that skill often.

  • Like 1
12 minutes ago, David808 said:

If you don't care about the reviving and just wan't to get the mapwide teleportation you still have to get the middle skill. 2 skills that give +1 max bodies is fine because it benefits map teleportation and it feels like map teleportation is so goated it would be op to put it in first. But i don't care about reviving from bodies it's just there i guess.

The problem basically is if im not going to invest in the reviving. There is really small chance i will use that skill often.

I see no issue with being able to instantly teleport around the map as much as you want for free costing 5 points. 

  • Like 1
9 minutes ago, Cheggf said:

I see no issue with being able to instantly teleport around the map as much as you want for free costing 5 points. 

it could link to the other 2 branches in that section to give people different options/flexibility

  • Like 2
8 minutes ago, Cheggf said:

I see no issue with being able to instantly teleport around the map as much as you want for free costing 5 points. 

It's not about how much points you put in. The problem is the point you put in doesn't benefit teleportation or your gameplay. You should be able to freely customize your skilltree to your gameplay. Like i said, if you don't care about reviving, it doesn't matter. You still have to take it in order to use teleportation which is the problem. This is just how skilltrees work. If you make a branch in skilltree, let's say you put 3 or 5 skills. They all have to correlate each other. Let's take woodie's skill tree for example, you wouldn't put a goose skill inside moose branch right?

  • Like 2
2 minutes ago, David808 said:

It's not about how much points you put in. The problem is the point you put in doesn't benefit teleportation or your gameplay. You should be able to freely customize your skilltree to your gameplay. Like i said, if you don't care about reviving, it doesn't matter. You still have to take it in order to use teleportation which is the problem.

You're acting like this is Wormwood's skill tree where the entire thing is wasting 10 points to get the 5 skills you want instead of wasting 1 point to get the extremely powerful constant free teleportation. If you weren't supposed to pick worse skills to get better skills it would be a skill carpet, not a skill tree. 

4 minutes ago, David808 said:

This is just how skilltrees work.

Yeah, you're right. Taking skills you don't care about to get skills you do care about is how skill trees work. It's annoying when most of the skills are bad but just a single bad skill to get the best skill in the game is perfectly fine.

4 minutes ago, David808 said:

This is just how skilltrees work. If you make a branch in skilltree, let's say you put 3 or 5 skills. They all have to correlate each other. Let's take woodie's skill tree for example, you wouldn't put a goose skill inside moose branch right?

Sure, let's take Woodie's skill tree for example. Let's even look at his Goose skills like you said. Why is teleporting locked behind a useless dodge, a useless water resistance, and a movement speed increase? You picked the best possible comparison you could, because WX's skill tree is literally that exact same thing. The only correlation those have is that they're for the Goose form, but the skills themselves are so random. Just like WX's skill tree. The only correlation they have is they're for the backup chassis. The final skill is even teleportation! But you aren't complaining about Woodie needing to spend 3 points on useless perks and locking yourself out of the other transformation lines, because Woodie's teleport sucks and you don't want to use it. But WX's teleport is overpowered, so you want to use it, so you're complaining about needing to spend 1 skill point (not 3, 1) on a useless perk. 

  • Like 2
3 minutes ago, Cheggf said:

You're acting like this is Wormwood's skill tree where the entire thing is wasting 10 points to get the 5 skills you want instead of wasting 1

I agree on wormwood skilltree having lots of filler skills but just because of that shouldn't i make a suggestion to make the skill tree better just because wormwood or some other character has it worse?

22 minutes ago, Cheggf said:

If you weren't supposed to pick worse skills to get better skills it would be a skill carpet, not a skill tree. 

21 minutes ago, Cheggf said:

Yeah, you're right. Taking skills you don't care about to get skills you do care about is how skill trees work. It's annoying when most of the skills are bad but just a single bad skill to get the best skill in the game is perfectly fine.

Still, i feel like you are saying this just because wormwood has it worse.

25 minutes ago, Cheggf said:

Sure, let's take Woodie's skill tree for example. Let's even look at his Goose skills like you said. Why is teleporting locked behind a useless dodge, a useless water resistance, and a movement speed increase? You picked the best possible comparison you could, because WX's skill tree is literally that exact same thing. The only correlation those have is that they're for the Goose form, but the skills themselves are so random. Just like WX's skill tree. The only correlation they have is they're for the backup chassis. The final skill is even teleportation! But you aren't complaining about Woodie needing to spend 3 points on useless perks and locking yourself out of the other transformation lines, because Woodie's teleport sucks and you don't want to use it. But WX's teleport is overpowered, so you want to use it, so you're complaining about needing to spend 1 skill point (not 3, 1) on a useless perk. 

My example might have been wrong like you said. But i think you get what im trying to say.

28 minutes ago, Cheggf said:

so you're complaining about needing to spend 1 skill point (not 3, 1) on a useless perk. 

It's not a complaint. I just think this change would make the skilltree healthier and make the gameplay more smooth.

Well, to put in short, if we were in some other character's beta and this would have happened, i would still say the same. This is my vision about skilltrees overall.

And if you say this little change would make teleportation more op, then you can say that but i have to say i don't agree.

 

35 minutes ago, Cheggf said:

But you aren't complaining about Woodie needing to spend 3 points on useless perks and locking yourself out of the other transformation lines, because Woodie's teleport sucks and you don't want to use it.

I would have said something about this if we were in woodie's beta but i'm a little too late huh.

Now that im browsing here and taking a look at your messages, i should say that even though i'm a wx main. I have played all of the characters and think about them as well. And i don't say these suggestions just because i want my main character to be op. Just in case i wanted to say this xd

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