KittenIsAGeek Posted April 7 Share Posted April 7 IDK if something changed or I just never noticed.. but lately when dupes go idle, they hang out right at the Atmo Suit Checkpoint and cycle suits on and off. There are plenty of places within my base that are safer and more pleasant. I have a rec room, kitchen, banquet hall, etc. Before I built the atmo suits, they would hang out in the bathroom of all places. Has anyone else noticed a recent change to how the dupes idle and it causing problems like cycling suits until they break? Link to comment https://forums.kleientertainment.com/forums/topic/170564-idle-dupes-cycling-suits-until-breaking/ Share on other sites More sharing options...
goboking Posted April 8 Share Posted April 8 This is behavior I’ve observed in my colonies as far back as I can remember. I wish they’d reintroduce the jobs board and make it function as a spot for dupes to idle. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170564-idle-dupes-cycling-suits-until-breaking/#findComment-1859345 Share on other sites More sharing options...
CrutchPunk Posted April 8 Share Posted April 8 34 minutes ago, goboking said: I wish they’d reintroduce the jobs board and make it function as a spot for dupes to idle. Agreed they should bring back the jobs board! However, I thought the introduction of the WATER COOLER was with the intention of THAT'S where they idle. But, I guess on official Downtime blocks only? Link to comment https://forums.kleientertainment.com/forums/topic/170564-idle-dupes-cycling-suits-until-breaking/#findComment-1859353 Share on other sites More sharing options...
KittenIsAGeek Posted April 9 Author Share Posted April 9 22 hours ago, CrutchPunk said: I thought the introduction of the WATER COOLER was with the intention of THAT'S where they idle. But, I guess on official Downtime blocks only? I thought so too, but yeah, they hang out around the water cooler only during downtime and only if there isn't any other recreation activity they wanna do. Link to comment https://forums.kleientertainment.com/forums/topic/170564-idle-dupes-cycling-suits-until-breaking/#findComment-1859794 Share on other sites More sharing options...
Gurgel Posted April 9 Share Posted April 9 (edited) The lack of a "idle dupe attractor" is a long-term annoyance. It is not really bad, because if you have dupes idling breaking suits, you also have dupes available to fix them. It is still very inelegant. I have had colonies where I did fix the inelegance by providing prio 1 hamster wheels (interrupted every 30 seconds or so). I think what is really missing is that idle dupes go to a specific room or building. Like a "games room" or a park or something. Edited Tuesday at 09:55 PM by Gurgel 2 Link to comment https://forums.kleientertainment.com/forums/topic/170564-idle-dupes-cycling-suits-until-breaking/#findComment-1859922 Share on other sites More sharing options...
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