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Ive been repping that thing forever, and god it has never been good. Its always been such a chore to use, and now even the one use it has is only barely possible if you put max electrification circuits in (bee queen), I.. I don't understand. Why this in particular. I was expecting the circuit nerfs, but it never crossed my mind honestly that electrification circuit would be part of them, because who in their right mind would ever touch it? You wouldn't be wrong at all to call it _underpowered_, Its so sad. Please reconsider this one in particular

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This circuit will always be a B-Queen silver bullet if viable, and with how much of a pain in the ass that boss is I honestly don't mind it, especially since WX themselves need it for a character specific craft

Nobody will ever wear it casually because it's so annoying to make and the damage output isn't even worth it. Devs need to accept that it'll only ever be used to kill B-Queen and allow it be at LEAST good at it's sole purpose, or rework it from the ground up if they don't like the idea of silver bullets

The numbers tied to the circuit aren't the issue, B-Queen is

Edited by Random Guy000
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9 minutes ago, Random Guy000 said:

This circuit will always be a B-Queen silver bullet if viable, and with how much of a pain in the ass that boss is I honestly don't mind it, especially since WX themselves need it for a character specific craft

Nobody will ever wear it casually because it's so annoying to make and the damage output isn't even worth it. Devs need to accept that it'll only ever be used to kill B-Queen and allow it be at LEAST good at it's sole purpose, or rework it from the ground up if they don't like the idea of silver bullets

The numbers tied to the circuit aren't the issue, B-Queen is

this new version is actually better for beequen because the arks now do damage. 
the previous version was better for 1on1 fights since it concentrated damage on the sole attacker. 

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19 minutes ago, DVGMedia said:

this new version is actually better for beequen because the arks now do damage. 
the previous version was better for 1on1 fights since it concentrated damage on the sole attacker. 

You know what, gotta fess up, I didn't test it yet and only went off of what people on forums said

If it's an actual crowd-control tool now, I think I'm okay with it (even if it still blows damage-wise)

57 minutes ago, DVGMedia said:

this new version is actually better for beequen because the arks now do damage. 

The arcs don't do damage! This is misinformation! The circuit's passive damage was halved and that's it!

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If it requires an entire chasis to do more damage to a boss than one of Wormwood's main perks (bramble husk) than its already quite strong. Thats the whole point of the chasis, you can focus one slot in doinng something better than another character can.

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7 minutes ago, Electroely said:

The arcs don't do damage! This is misinformation! The circuit's passive damage was halved and that's it!

I was doing some testing to see some of the changes very early on, and I wasn't certain health or damage display mods would function with all the bugs we had early on so I didn't keep them active.

After turning them on again, and testing damage without wetness factored in, basic damage reflect is 15 (one installed, previous damage was 30) and the stun actually does no damage itself! The eruption on a dry target is 225 now instead of 300 like it was before (with all 3 installed that is). 

How ever with the new information that this does not in fact arc at all, i'll be correcting all previous post that made the claim.

 

1 hour ago, -Variant said:

Nope, doesn't seem to be the case. Not doing any damage with max plugged in and fully upgraded.

image.png.80aff09a8bd709abb712f0e1c28f8a92.pngIts here on the files 

 

1 hour ago, Electroely said:

The arcs don't do damage! This is misinformation! The circuit's passive damage was halved and that's it!

its right here in the new beta tuning
image.png.3e023976d9bafd0b287b76b481ca7c9b.png

 

Edited by DVGMedia
7 minutes ago, DVGMedia said:

its right here in the new beta tuning

Tuning values don't mean anything until they're actually implemented. Did you test in-game to see if the damage is actually used in the game? Because I did, and I saw no damage being dealt to any spiders besides the one that attacked me.

 

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2 minutes ago, Electroely said:

Tuning values don't mean anything until they're actually implemented. Did you test in-game to see if the damage is actually used in the game? Because I did, and I saw no damage being dealt to any spiders besides the one that attacked me.

 

oops didn't put. 
I think its just not implemented yet since this past update was kind of just rushed so its most likely planned to work that way. so its not mis info 
 

Edited by DVGMedia
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17 minutes ago, DVGMedia said:

image.png.80aff09a8bd709abb712f0e1c28f8a92.pngIts here on the files 

its right here in the new beta tuning
image.png.3e023976d9bafd0b287b76b481ca7c9b.png

 

This comment is incorrect and was meant to be revised before the latest hotfix in fact. It will be properly corrected.

-- This damage causes a chain stun to nearby targets.

 

Thanks for the rest of the feedback everyone!

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17 hours ago, omar_klei said:

This comment is incorrect and was meant to be revised before the latest hotfix in fact. It will be properly corrected.

-- This damage causes a chain stun to nearby targets.

 

Thanks for the rest of the feedback everyone!

does that mean it won't chain damage but just stun? sorry my english is not v ery good

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