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Is is just me or Gamma Circuit Tinkering 1 actually feels like a downgrade for WX?
Because you lose ability to eat spoiled food and just loose food in the process. Imo it should be both eating and processing at the same time.
also I find it funny that WX still can't process the eternal fruit cake :wilson_ecstatic:

Edited by Master_NiX
  • Sanity 1

electrify circuit overnerfed

if gamma gives special actions hibernation with ~+80% rain/armor resist and bush-hide-mechanic will look good.
with this you can: dry under tree near fire, restore sanity and big health pool in exchange for food. big food tanks will help here better.
also use it in combat for emergency heal and hide (and extra armor here is also nice)

so it gives many tools for different situations which is always interesting to play

p.s.
i mean you sleep like in tent during action. temperature going to normalise during this is also nice (like tent do)

  • Like 2
18 minutes ago, shaurun said:

Klei please allow us to spin with hammer and throw it to summon a lightning (targets random, could strike WX)!

B E H O L D  T H E  D R O N E  O F  T H U N D E R

Yes, I agree, let us roleplay as mechanical Thor.

Edited by Master_NiX
  • Like 1
5 hours ago, The_UrbanGoose8 said:

after trying a lot of the existing circuits, these nerfs seem way overdone, the gamma circuits aren't nearly good enough to warrant what has changed on the other end of the spectrum 

- health circuits nerfed 3 times, they were fine after the last changes 
- illumination circuits nerfed. a complete non issue 
- sanity and hunger circuits nerfed, also a complete non issue 

these changes make wx feel like your doing the merm king quests and you have these boring, negligible stat ups.

These nerfs are good. Probably good enough rhat more might not be nessisary from what I see. Only other thing I can think of right now is gears being too easy to obtain which I saw some people complain about.

Only thing I find weird is that they nerfed the electric circuit base damage instead of just the explosion (maybe they increased it at some point and reverted it, the stun was always the best part), and they nerfed the dapperness of Sainity circuits instead of the Sainity drain being halved for each.

5 hours ago, The_UrbanGoose8 said:

after trying a lot of the existing circuits, these nerfs seem way overdone, the gamma circuits aren't nearly good enough to warrant what has changed on the other end of the spectrum 

- health circuits nerfed 3 times, they were fine after the last changes 
- illumination circuits nerfed. a complete non issue 
- sanity and hunger circuits nerfed, also a complete non issue 

these changes make wx feel like your doing the merm king quests and you have these boring, negligible stat ups.

I respectfully disagree. 

Health circuits have alway been unnecessarily strong imo, they just didn't outshine other circuits so far. 

Changing hardy from 40 hp to 50 hp, and super-hardy from 150 to 100 is totally fine. The Max hp is now 440 instead of 600, which is still way more than any other character can achieve. 

Equipping one super-hardy sets your max hp to 200 now, which just feels right imo. 

The reduced hunger drain was way too much aswell, on a character that already has the most food options. 

And if you think the illumination circuit didn't need a nerf, then have a look at where it was yesterday:

image.jpeg.36274ac1ab5d677d1b4ead3a41fed172.jpeg

That goes well past your screen range, if you don't use aerial view btw.

  • Like 5
  • Thanks 3

So, Block Circuit is not really a block, more like emergency button. Because once you receive damage and leave blocking state it goes on a 3 minute or so cooldown, so it's not really blocking. I haven't figured out what does the Tinkering 2 to it, but it is essentially an emergency button. You're choosing between Screaming Emergency button or Cowevering one... Not worth the talent as it is right now.

If you using electric circuit you can't even block forever, as discharge will let you out of blocking... Either remove block cooldown, or let it be uninterruptible.

Edited by Master_NiX
5 hours ago, fabin said:

this' a 50% reduction according to the game files. why? it was in a good place, and would be even with the new blocking circuit because of how the circuit tinkering skills buff them, i see no reason for why it was nerfed so hard. for comparison, with 3 electrification circuits on a non-wet target, you'd deal around 90 damage, now you'll deal 45 damage. 3 circuits, for a single-target retaliation attack that deals just a bit higher than a spear's worth of damage. man, this sucks :[

I agree that was kind of eh, not sure why the base damage was nerfed as well. It was only the stun that was good not the damage.

Edited by Jakepeng99
1 hour ago, lovegrooove said:

snip

I disagree. you now have to actively work to be worse than wolfgang who has a superhardy, supergastro, and superprocessing, over 2xdamage boost, and the lvl 2 of beta skill speed circuit slowdown reduction on carrying and wearables for free right out the gate

1 hour ago, Jakepeng99 said:

These nerfs are good. Probably good enough rhat more might not be nessisary from what I see. Only other thing I can think of right now is gears being too easy to obtain which I saw some people complain about.

Only thing I find weird is that they nerfed the electric circuit base damage instead of just the explosion (maybe they increased it at some point and reverted it, the stun was always the best part), and they nerfed the dapperness of Sainity circuits instead of the Sainity drain being halved for each.

disagree with the first point for the same reasoning but agree that they overnerfed electric circuit which was mediocre already

Edited by Soul7k
1 minute ago, Soul7k said:

I disagree. you now have to actively work to be worse than wolfgang who has a superhard, supergastro, and superprocessing, a thermal circuit, and over 2x damage boost for free right out the gate

Erm what?

Super-gastro gives you less hunger drain - Wolf has increased hunger drain

Super-processing permanently gives you the same sanity gain as a tophat - Wolf without friends nearby has increased sanity drain. 

A thermal circuit gives you freezing immunity - wolfgang has 30 insulation only in mighty form (rabbit earmuffs have 60 btw). By the way, thermal circuits in conjunction with thermal stones can heat you up to over 50°-60°, but that's a bigger conversation.

image.jpeg.9d7d6032a9305089e9c73a26ebe8192a.jpeg

Damage is kinda Wolfgangs whole deal, and he can not send drones, teleport across the map, have permanent nightvision etc.

You're mislabeling a lot of things here. 

  • Like 7
  • Thanks 3
26 minutes ago, lovegrooove said:

Erm what?

Super-gastro gives you less hunger drain - Wolf has increased hunger drain

Super-processing permanently gives you the same sanity gain as a tophat - Wolf without friends nearby has increased sanity drain. 

A thermal circuit gives you freezing immunity - wolfgang has 30 insulation only in mighty form (rabbit earmuffs have 60 btw). By the way, thermal circuits in conjunction with thermal stones can heat you up to over 50°-60°, but that's a bigger conversation.

image.jpeg.9d7d6032a9305089e9c73a26ebe8192a.jpeg

Damage is kinda Wolfgangs whole deal, and he can not send drones, teleport across the map, have permanent nightvision etc.

You're mislabeling a lot of things here. 

stat wise. you missed the point. they have the same stats as having those circuits equipped right out of the gate. the thermal circuit was the outlier. a tophat provides 3.3 not 2. it is actually closer to a garland at 1.3. the difference being that wx still has to work for it

Spoiler

i mean if you want to compare saving 2 slots from nightvision, lantern, and thermal stones or a shell hop with a 2 minute cool down and teleportation which requires me to spend time getting gear for 4-7 characters with different equipment and circuits to 2x damage thats a whole different conversation. drones are... i'm just going to quickswap a magic box and save the points

 

Edited by Soul7k
2 minutes ago, Soul7k said:

stat wise. you missed the point. they have the same stats as having those circuits equipped right out of the gate. the thermal circuit was the outlier. a tophat provides 3.3 not 2. it is actually closer to a garland at 1.3. the difference being that wx still has to work for it

I did not miss that point, but Wolf having big stats plus a damage boost, is not directly comparable to the circuit system. For WX to have all these possibilities ofc he has to start out weak. 

If you're referring to the wiki here, 2 sanity/min is actually wrong. I counted the seconds it takes for the super-processing circuit to tick, and you gain 1 sanity after every 20 seconds. A minute has 60 seconds, so you get 3 sanity/min. 

WX has to work for it, because he can get a max of 440 hunger, 440 sanity, 440hp - Wolf is locked to 200/200/200, and doesn't even begin to compare in utility skills. 

Do you just find it unfair that WX has to work for his circuits? I don't quite understand. 

  • Like 3

I don't like these changes.

Nerfing super hardy, I can survive that but the electric circuit? It was not in need of a nerf...

Nerfing gastro and processing circuit is fine but I think the processing one wasn't nerfed hard enough.

I also don't like the beanbooster nerf but oh well I could be biased because I got used to it for so long now.

Haven't tried the gamma ones yet though.

  • Like 2
3 minutes ago, lovegrooove said:

WX has to work for it, because he can get a max of 440 hunger or 440 sanity or 440hp - Wolf is locked to 200/200/200, and doesn't even begin to compare in utility skills. 

Do you just find it unfair that WX has to work for his circuits? I don't quite understand. 

i fixed it.

it is fine don't worry about it

Edited by Soul7k
1 hour ago, lovegrooove said:

I did not miss that point, but Wolf having big stats plus a damage boost, is not directly comparable to the circuit system. For WX to have all these possibilities ofc he has to start out weak. 

If you're referring to the wiki here, 2 sanity/min is actually wrong. I counted the seconds it takes for the super-processing circuit to tick, and you gain 1 sanity after every 20 seconds. A minute has 60 seconds, so you get 3 sanity/min. 

WX has to work for it, because he can get a max of 440 hunger, 440 sanity, 440hp - Wolf is locked to 200/200/200, and doesn't even begin to compare in utility skills. 

Do you just find it unfair that WX has to work for his circuits? I don't quite understand. 

Keep in mind that wx can only have one of these at the same time not all of them, which people tend to forget form what i've seen

Just wanted to say that I'm surprised with the amount of people that think this nerf was too much.
WX can ignore all seasons except spring, ignore charlie with permanent light (yes small but still useful), permanent walking cane, can regenerate enough health with one beanbooster to never need healing food unless fighting a boss, ignore insanity, can teleport with little to no cost (all other characters require a cost for their teleports), has some of the best item storage utility with the helicopter chests, can create a permanent light source and heat source at the base for allies, can have a free revive every 2 minutes if he has the leave a backup body on death and fast charging perks, can eat the best nonrotting super food that is easy to farm late game, does not need a beefalo to move heavy objects, stale food doesn't matter to him with is actually really useful early game.

The guy is a very strong character. Yes, other characters are also very strong in their own ways but that doesn't take away from the WX character if you look at the full picture.

  • Like 4
  • Haha 1
4 hours ago, Soul7k said:

I disagree. you now have to actively work to be worse than wolfgang who has a superhardy, supergastro, and superprocessing, over 2xdamage boost, and the lvl 2 of beta skill speed circuit slowdown reduction on carrying and wearables for free right out the gate

 

bait?

  • Like 1

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