Maksvelone Posted April 3 Share Posted April 3 I don't understand at all why they nerfed the Electric Circuit. They're not that easy to obtain, and now they seem completely pointless. I also have a question about the Hurricane Circuit. It adds a new attack type and slightly reduces the interval between attacks. But what's the point? Will it increase the character's overall DPS? Is it really necessary to build this circuit for 25+ points of AOE damage (or whatever an axe does)? Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857851 Share on other sites More sharing options...
Soul7k Posted April 3 Share Posted April 3 32 minutes ago, RayanLopes said: bait? denied 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857852 Share on other sites More sharing options...
Ellat13 Posted April 3 Share Posted April 3 1 hour ago, nicholasdamian said: Just wanted to say that I'm surprised with the amount of people that think this nerf was too much. WX can ignore all seasons except spring, ignore charlie with permanent light (yes small but still useful), permanent walking cane, can regenerate enough health with one beanbooster to never need healing food unless fighting a boss, ignore insanity, can teleport with little to no cost (all other characters require a cost for their teleports), has some of the best item storage utility with the helicopter chests, can create a permanent light source and heat source at the base for allies, can have a free revive every 2 minutes if he has the leave a backup body on death and fast charging perks, can eat the best nonrotting super food that is easy to farm late game, does not need a beefalo to move heavy objects, stale food doesn't matter to him with is actually really useful early game. The guy is a very strong character. Yes, other characters are also very strong in their own ways but that doesn't take away from the WX character if you look at the full picture. Like i said before in this thread people forget that wx-78 can only have some of these abilities active at the same time but both can play this game. You can ignore spring by wearing an eyebrella from one of the easiest bosses in the game yet. Light is a non issue since a light source costs 2 grass and 2 twigs and it only occupies a slot while the illumination circuit takes 1 beta slot out of 7. Walking cane itself is permanent when you craft it... so not sure what that point is about. The no cost tp requires at least 5 skill points out of 15 leaving you with only 10 which would make you need to sacrifice plenty of different more useful skills. The transport drone is nice but I myself playing on a 150 day survival world didin't take that skill because i don't have enough skill points. Like I said wx-78 can't have EVERYTHING at the same time. The infinite light/heat source is a waste of a chassis since the furnace exists, has more functions and dragonfly is not difficult to kill. The revive perk is a wast of a skill point since surviving in dst is easy and there are plenty of resurrection choices that don't consume your skill points. Gears are nice but having more healing than you need in late game is... incredibly easy to get? Even if it rots at some point we have the bearger bin that saves a lot of inventory space and allows you to carry stacks upon stacks of healing food. At that point gears are obsolete. Wx-78 doesn't have many perks that help with defeating bosses. He mainly got qol perks that make survival easier. Survival which is already incredibly easy. If making something already easy even easier considered op. Then yes I agree wx-78 is op. 6 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857856 Share on other sites More sharing options...
Kondr_ Posted April 3 Share Posted April 3 1 hour ago, nicholasdamian said: Just wanted to say that I'm surprised with the amount of people that think this nerf was too much. people do not say "his is weak" nor "he is worse Wilson" they want balance between many of its parts. light as useful as speed, hunger as useful as health and so on. it is pretty impossible since it is different effects (sanity is not same as max health) Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857862 Share on other sites More sharing options...
Garridoedu Posted April 3 Share Posted April 3 Don’t get me wrong, but what’s the point of WX-78’s skill tree? For other characters’ skill trees, even if some of them are a bit tedious (wolfgang), there’s a clear sense of progression. But for WX, it doesn’t seem to lead anywhere. Slightly improving stats like health, hunger, and sanity is fine, but it’s boring. The nerf to the light chip felt unnecessary. The chips that came out yesterday, which were supposed to be game changers for both combat and utility, feel random. So I’m left wondering: what’s the purpose of this skill tree? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857863 Share on other sites More sharing options...
nicholasdamian Posted April 3 Share Posted April 3 11 minutes ago, Ellat13 said: Like i said before in this thread people forget that wx-78 can only have some of these abilities active at the same time but both can play this game. You can ignore spring by wearing an eyebrella from one of the easiest bosses in the game yet. Light is a non issue since a light source costs 2 grass and 2 twigs and it only occupies a slot while the illumination circuit takes 1 beta slot out of 7. Walking cane itself is permanent when you craft it... so not sure what that point is about. The no cost tp requires at least 5 skill points out of 15 leaving you with only 10 which would make you need to sacrifice plenty of different more useful skills. The transport drone is nice but I myself playing on a 150 day survival world didin't take that skill because i don't have enough skill points. Like I said wx-78 can't have EVERYTHING at the same time. The infinite light/heat source is a waste of a chassis since the furnace exists, has more functions and dragonfly is not difficult to kill. The revive perk is a wast of a skill point since surviving in dst is easy and there are plenty of resurrection choices that don't consume your skill points. Gears are nice but having more healing than you need in late game is... incredibly easy to get? Even if it rots at some point we have the bearger bin that saves a lot of inventory space and allows you to carry stacks upon stacks of healing food. At that point gears are obsolete. Wx-78 doesn't have many perks that help with defeating bosses. He mainly got qol perks that make survival easier. Survival which is already incredibly easy. If making something already easy even easier considered op. Then yes I agree wx-78 is op. I don't disagree with you on wx-87 not having many perks that help with defeating bosses. Most of his kit is utility. Let's say you ignore all the utility/surival abilities and focus on the perks that help with defeating bosses. 3 super hardy circuits 1 small hardy circuit. 2 speed circuits 1 electric circuit 1 light circuit because why not 1 shield circuit because why not 1 sonic circuit because why not You have 440 health, 40% speed ON TOP of any other speed items you have and a little electric. Speed is very good in combat/bosses. Not bad in my opinion. Not better than other characters but I don't believe many other characters has the utility benefits of WX. I personally like the utility skills a lot though. It helps freeing up the time to think and focus on killing bosses. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857864 Share on other sites More sharing options...
Kondr_ Posted April 3 Share Posted April 3 for me WX-78 is very boring without skilltree because his powers makes game less interesting because you have to manage less threats and deal with less mechanics. I love to get more tools, more options, more ways to play and interact. WX does it good only until he gets circuits. (in my opinion) example of best skill tree point and character-expansion: Wendies potion-drinking perk: even without nightvision it gives alot options, not powerful but that is exactly what i want - character-specific range of tools which increase possibilities. WX's thermal circuit decrease possibilities, light circuit also decrease possibilities, hunger-tank decrease frequency of possibilities (actions? events? initiatives? mb wrong word "possibilities"). difference between Wendy's nightvision and Wx's is that Wendy has active one and cost for activation and duration. while WX should just be WX (dry and fed) WX's tree is in good place and do right thing (mb single-nodes on the bottom left can get some tunes but is is not critical) 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857866 Share on other sites More sharing options...
Ellat13 Posted April 3 Share Posted April 3 37 minutes ago, nicholasdamian said: I don't disagree with you on wx-87 not having many perks that help with defeating bosses. Most of his kit is utility. Let's say you ignore all the utility/surival abilities and focus on the perks that help with defeating bosses. 3 super hardy circuits 1 small hardy circuit. 2 speed circuits 1 electric circuit 1 light circuit because why not 1 shield circuit because why not 1 sonic circuit because why not You have 440 health, 40% speed ON TOP of any other speed items you have and a little electric. Speed is very good in combat/bosses. Not bad in my opinion. Not better than other characters but I don't believe many other characters has the utility benefits of WX. I personally like the utility skills a lot though. It helps freeing up the time to think and focus on killing bosses. Speed helps but any character can achieve 150% speed just by using items. Stacking even more speed doesn't really help that much anymore. And 1 electric is... barely a difference just 15 retaliation dmg, a joke. Wolfgang without his skills has more offensive abilities than wx-78. Survivability is nice but it's not a huge game changer. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857869 Share on other sites More sharing options...
nicholasdamian Posted April 3 Share Posted April 3 22 minutes ago, Ellat13 said: Survivability is nice but it's not a huge game changer. Depends on how you like to play the game I guess. 1 hour ago, Kondr_ said: they want balance between many of its parts. light as useful as speed, hunger as useful as health and so on. it is pretty impossible since it is different effects (sanity is not same as max health) This makes sense. As of now we likely won't see many people using the electric circuit over anything else with how low it's damage numbers are. Maybe the lunar/shadow perks will buff the electric circuit in some way to make it useful again? 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857873 Share on other sites More sharing options...
Kacpert25 Posted April 3 Share Posted April 3 (edited) My fears unfortunately came true. Gamma circuits don't consume energy when used. Instead, they simply have a cooldown. Terribly disappointing, because it could have given Wx gameplay such an interesting aspect. But who knows, maybe something will change in this regard during beta. But the circuit nerfs are a big plus. Edited April 3 by Kacpert25 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857876 Share on other sites More sharing options...
nicholasdamian Posted April 3 Share Posted April 3 6 minutes ago, Kacpert25 said: My fears unfortunately came true. Gamma circuits don't consume energy when used. Instead, they simply have a cooldown. Terribly disappointing, because it could have given Wx gameplay such an interesting aspect. But who knows, maybe something will change in this regard during beta. This would be cool. Using 1 charge for each use of the blocking circuit. 13 hours ago, V2C said: Added 4 Gamma Circuits: Redigestion, Sonic-Invoker, Spin-Cycle, Blocking. anyone know what the perks do to these circuits? Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857879 Share on other sites More sharing options...
Soul7k Posted April 3 Share Posted April 3 (edited) 21 minutes ago, nicholasdamian said: This would be cool. Using 1 charge for each use of the blocking circuit. anyone know what the perks do to these circuits? Spoiler sonic invoker is a fear. redigestion turns 5/4/3 rot into 18 hunger food/fuel that has to bet wet to be eaten spin-cycle is a slightly faster spinning axe attack that will later do aoe damage when they add it in(damage to multiple enemies) blocking gives wx a battle rond/snurtle shell type block at i believe 80% damage reduction Edited April 3 by Soul7k Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857883 Share on other sites More sharing options...
Jopni_Landish Posted April 3 Share Posted April 3 The new gamma circuits have almost no practical use, and in this context, the nerf of almost all circuits seems excessive. Okay, the health circuit was powerful, but why nerf the sanity and satiety circuits? They were already pointless compared to the fortifying circuit, and now they are completely useless. And what about the bean amplification circuit? This is an endgame item from a raid boss, and its minimal regeneration and almost useless shield are ridiculous. This was true even before the nerf, but now it's just garbage for 3 slots. With all due respect, developers, you've messed up here. I hope for a buff to the bean circuit and gamma circuits, as well as the addition of completely new ones. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857884 Share on other sites More sharing options...
nicholasdamian Posted April 3 Share Posted April 3 2 minutes ago, Soul7k said: sonic invoker is a fear. redigestion turns 5/4/3 rot into 18 hunger food/fuel that has to bet wet to be eaten spin-cycle is a slightly faster spinning axe attack that will later do aoe damage when they add it in(damage to multiple enemies) blocking gives wx a battle rond/snurtle shell type block at i believe 80% damage reduction I believe this is without the perks Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857885 Share on other sites More sharing options...
Soul7k Posted April 3 Share Posted April 3 1 minute ago, nicholasdamian said: I believe this is without the perks my bad I did not read that right. I am not sure if they are affected yet. at least I haven't seen anything yet Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857886 Share on other sites More sharing options...
Mr Giggio Posted April 3 Share Posted April 3 14 hours ago, fabin said: this' a 50% reduction according to the game files. why? it was in a good place, and would be even with the new blocking circuit because of how the circuit tinkering skills buff them, i see no reason for why it was nerfed so hard. for comparison, with 3 electrification circuits on a non-wet target, you'd deal around 90 damage, now you'll deal 45 damage. 3 circuits, for a single-target retaliation attack that deals just a bit higher than a spear's worth of damage. man, this sucks :[ Those might not even be worth in the first place now, the switching and beta points just to kill beequeen? I don't get the nerf cuz stupid videos using a thousand marble suits can tank a boss without moving.... That's unrealistic to say the least. No one is willing to throw a stack or two of marble out specially the first years when this gimmicks and perks matter the most. 5 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857915 Share on other sites More sharing options...
Jakepeng99 Posted April 3 Share Posted April 3 9 minutes ago, Mr Giggio said: Those might not even be worth in the first place now, the switching and beta points just to kill beequeen? I don't get the nerf cuz stupid videos using a thousand marble suits can tank a boss without moving.... That's unrealistic to say the least. No one is willing to throw a stack or two of marble out specially the first years when this gimmicks and perks matter the most. I always used them for the stun, not sure why the base damage was the thing nerfed, the secondary damage felt enough. Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857918 Share on other sites More sharing options...
Mr Giggio Posted April 3 Share Posted April 3 18 minutes ago, Jakepeng99 said: I always used them for the stun, not sure why the base damage was the thing nerfed, the secondary damage felt enough. The difference between them before and now is just that it got an unrealistic amount of resources to kill the same bosses other chars use less Wendy does bqueen using 3 marble and 2 beekeeper Willow same Wolf/ Wanda 4 pan flutes Woodie 3 moose idols a couple blue caps to heal once fully Wilfrid is just a thulecite suit the cost of in spring after CC Wicker it's just a matter of time to get the tentacles set and reuse, Winona same no cost, we can stretch The list goes on. The nerf on shock circuits when are worthed the most only in beequeen raises the amount of resources a lot. Outside beequeen depending on the amount of spiders they would end up not being enough even before nerf. Pretty mediocre. 2 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857925 Share on other sites More sharing options...
Delta ONe Posted April 3 Share Posted April 3 Quote Those might not even be worth in the first place now, the switching and beta points just to kill beequeen? I don't get the nerf cuz stupid videos using a thousand marble suits can tank a boss without moving.... That's unrealistic to say the least. No one is willing to throw a stack or two of marble out specially the first years when this gimmicks and perks matter the most. In reality, a lot of work for little result; making a Nerf game based on an experiment (purely for entertainment) is unrealistic, nobody plays that way! Unless the nerf is already taking into account the damage from Gamma circuits (which I assume is geared towards combat), then making it an extremely strong combo, but that's just speculation. Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857930 Share on other sites More sharing options...
Terra_cat Posted April 3 Share Posted April 3 5 hours ago, nicholasdamian said: ...can teleport with little to no cost (all other characters require a cost for their teleports) teleports are something that characters with them in their kits tend to have almost no cost for, wdym? Wortox's only requires souls which are easy to get and now thanks to soul jars easy to stockpile. Wanda's requires you to just get a walrus tusk and then it's a permanent daily tp to one place that can easily have its location changed with clockmaker's tools (and its not even through insight). Winona's only requires charge and 2 insight points and can also have its locations changed with the portability perk. WX's i think has the highest cost, being a 5-insight sink and not transferring any items or circuits (meaning you need to spend another insight point or 2 just for item transferal, if you didn't care for using the portable storage for other things), though it can also be moved by just relocating while in the body. 1 Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857935 Share on other sites More sharing options...
HowlVoid Posted April 3 Share Posted April 3 15 hours ago, fabin said: this' a 50% reduction according to the game files. why? it was in a good place, and would be even with the new blocking circuit because of how the circuit tinkering skills buff them, i see no reason for why it was nerfed so hard. for comparison, with 3 electrification circuits on a non-wet target, you'd deal around 90 damage, now you'll deal 45 damage. 3 circuits, for a single-target retaliation attack that deals just a bit higher than a spear's worth of damage. man, this sucks :[ And thats, what? Double the damage the bramble husk does? Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857938 Share on other sites More sharing options...
Ruperstiltskin Posted April 3 Share Posted April 3 4 minutes ago, HowlVoid said: And thats, what? Double the damage the bramble husk does? single target dmg vs aoe dmg, anyways i think wormwood bramble is too weak anyway and i love ma planty but their skill tree i found one of the weakest so far tbh Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857942 Share on other sites More sharing options...
HowlVoid Posted April 3 Share Posted April 3 2 minutes ago, Ruperstiltskin said: single target dmg vs aoe dmg, anyways i think wormwood bramble is too weak anyway and i love ma planty but their skill tree i found one of the weakest so far tbh Aoe which is generally great for...? Spiders. Not to mention the damage ramps up to 90 when the target is wet. Generally speaking there are better options for aoe, other mobs do the job better for auto farms. Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857944 Share on other sites More sharing options...
ZeRoboButler Posted April 3 Share Posted April 3 (edited) On 4/3/2026 at 11:45 AM, Ruperstiltskin said: single target dmg vs aoe dmg, anyways i think wormwood bramble is too weak anyway and i love ma planty but their skill tree i found one of the weakest so far tbh well it was single target, now the damage supposably does aoe but only when chaining between enemies,(this was proven to be false, my bad) the previous version was still more preferable. Wormwood is great by the way, there is a certain satisfaction in playing them that other characters don't really accomplish, some of his skill points could use a look at but other than that, wormwood is a phenomenal character. Edited April 4 by ZeRoboButler Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857945 Share on other sites More sharing options...
Ruperstiltskin Posted April 3 Share Posted April 3 7 minutes ago, ZeRoboButler said: well it was single target, now the damage supposably does aoe but only when chaining between enemies, the previous version was still more preferable. In theory but i only could get like 2 extra hits even in big groups with 2 circuits that made 15 dmg so barely worth mentioning 7 minutes ago, ZeRoboButler said: Wormwood is great by the way, there is a certain satisfaction in playing them that other characters don't really accomplish, some of his skill points could use a look at but other than that, wormwood is a phenomenal character. I know! I play them a lot but i still feel they got the short end with the skill tree even after all. I still like to play em from time to time as they are a perfect balance of good and hard, just wished some stuff were better, cause all the plant craft i end up not touching ever, and the summons each have their own problems, not to mention their skill tree feel kinda bloated for barely any benefits but the obvious like bramble husk upgrade, moon shrooms and maybe even the regen aside affinities. Link to comment https://forums.kleientertainment.com/forums/topic/170420-game-update-720809/page/4/#findComment-1857948 Share on other sites More sharing options...
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