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Is wortox overpowered?  

87 members have voted

  1. 1. Is wortox overpowered?

    • Yea
      44
    • Nah
      43


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He is undoubtedly a powerful character. Low-cost transportation、no need to worry about hunger or health points、quickly escape from sudden dangers and be able to return、catching two packs of bees can easily defeat most bosses. ( I don't understand why the developer gave him such exaggerated damage.) 

He doesn't have to bear any trial-and-error costs when playing, the positive feedback experience brought by players after they get familiar with the game is much faster and more substantial than that of most other characters.

When playing the short world, I like to choose random characters to enhance the novelty. After playing the two games, I will not hesitate for a moment to choose Wortox to start the next round of the game.

But I still voted "NO" simply because I didn't want him to be noticed and weakened. :cat:

  • Haha 2

All the characters. Except for Wilson, Wes, and Wolfgang.

On 3/13/2026 at 2:25 PM, Gashzer said:

Armour mike, Armour!

I would rather fight moose/goose with just regular flint axes and 5 marble suits than fight her with a brightshade sword and grass suit.

Armour is far, far, far more important than weapons. You should have atleast 2 of the same armour with the ability to craft more before starting a boss fight.

Also tanking is better than failed kiting. Sounds like you are failing to kite hence taking so much extra damage and dying. Just overprep armour and tank, this works really well with wortox because you have excess healing with souls.

To sum up: ARMOUR, ARMOUR, GET ARMOUR, TANK DON'T KITE, KITING IS OVERRATED! 

Few people like tanking bosses, because this process is similar to mining wood... 
Even fewer people like fat bosses and weak weapons. 
This turns into mining hundreds of trees...

On 11.03.2026 at 15:51, nimzowitsch10 said:

Это как если бы существовал биом с пчёлами-убийцами или пчелиная ферма, где вас практически невозможно убить с помощью вортокса. Мгновенное восстановление здоровья, утоление голода и телепорты делают игру слишком простой.

Я уверен, что, если они ослабят Вортокса, поднимется большой шум, так что я сомневаюсь, что Клей когда-нибудь его ослабит, но, похоже, с этим персонажем они открыли ящик Пандоры. С каждым обновлением игра становится все проще и проще.

Pandora's box was opened during the first reworks and the first appearance of Wortox. 
He was already a strong character without a skill tree back then... Even without teleporting all over the map...

Do you want a challenging game? Only mods will help. Klei not interested in creating different modes for different players.

6 hours ago, linabagel said:

catching two packs of bees can easily defeat most bosses. ( I don't understand why the developer gave him such exaggerated damage.)

The mechanic for soul pierce to do less damage against bosses has literally been present since the skill was first added in beta.

If you actually want the bug that circumvents it fixed, file a bug report with the steps to replicate it. (Part of it involves how the bees are positioned, as I recall?) People have been deliberately keeping quiet about it because they don't want it fixed, so it's weird to complain about this ability.

Edited by Bumber64
On 14.03.2026 at 03:02, Cruvimaster said:

Ванда — это иллюзия, что высокий урон делает персонажа хорошим бойцом. Не более того. Хороша ли она в бою? Ответ: зависит от обстоятельств.

Во-первых, возможность наносить урон противникам не так важна, как возможность получать урон от них. Стандартный урон Уилсона позволяет победить любого босса. На самом деле Уэс побеждает любого босса. Вольфганг хорош тем, что у него отличные характеристики (как атакующие, так и защитные).

No.  High damage is more important than defense. Even Thulecite armor gives you the ability to withstand 15+ hits from any boss.  This is a very big deal. Especially for DST bosses.
Damage is also important because it makes bosses more interesting. 
Why beat a boring boss for 5 minutes if you can beat him for 2.5 minutes, but without treatment? 
Clean bosses are a separate conversation. You literally pass bosses for Wanda in 3-4 hp... This is absurd compared to the rest of the game and it will be 100% fixed during the skill tree.
You can kill WARBOT with fists damage om Wes while playing with your feet, but no one will be interested, because the developers have designed a boss for a team with normal damage.

4 hours ago, Bumber64 said:

The mechanic for soul pierce to do less damage against bosses has literally been present since the skill was first added in beta.

If you actually want the bug that circumvents it fixed, file a bug report with the steps to replicate it. (Part of it involves how the bees are positioned, as I recall?) People have been deliberately keeping quiet about it because they don't want it fixed, so it's weird to complain about this ability.

Yes, Developers added "Explosive Resistance" to Soul Pierce. 

On 3/15/2026 at 4:17 PM, Hungry French said:

No.  High damage is more important than defense. Even Thulecite armor gives you the ability to withstand 15+ hits from any boss.  This is a very big deal. Especially for DST bosses.
Damage is also important because it makes bosses more interesting. 

Defense is more important, simply because it allows the player to make mistakes during combat. Wanda, with less than 37 HP, cannot afford to make mistakes against Scion. Wortox can take elemental damage for a long time, and for Wanda, it's instant death.

Higher damage will only make the fight last a little less. The defense + infinite healing system in the game can ensure that the character doesn't die with many mistakes and wins the fight.

Death is very punishing in DST to the point that people use rollback. More important than winning a fight with 2 minutes less is being sure you'll win the fight.

But those who want the best of both worlds choose Wolfgang or Wigfrid.

Edited by Cruvimaster
  • Like 1
56 minutes ago, viblym said:

Yes to the point of not being fun. You don't have to think about any of his abilities, you just don't have to think at all. 

Characters like Wortox, Wendy & Wolfgang are in the game so that less skilled players can engage with game content and learn game mechanics before moving on to try out a different (more difficult) character.

I believe that this forum and perhaps Klei themselves have completely forgotten about the “odds of survival” this was put into the game to tell players that picking this character would be Easy, Mid or Hard Difficulty.

They are not and never have been intended to all be equally balanced. And we shouldn’t ask for major buffs or nerfs to remove them from their intended categories.

I am currently playing a game called BlazBlue Entropy Effect X it has 16 playable characters to choose from, some are easier to play than others.. this is by intentional design.

A character like Wolfgang, Wendy or Wortox & Wigfrid allows players to “Make Mistakes” they can be hit by a boss, they can go into a fight under prepared without good weapons, armor or healing items. These characters are designed to let the player observe and learn enemy behavior without being obliterated like they would be if playing as Wes.

Do the Soul Jars break Wortox? Oh absolutely.. would it be better if he was only able to craft 1 Soul Jar? (That’s 19 souls in inventory, 40 in reserve, + held critters to kill for souls later) that’s more than PLENTY OF SOULS. But I do not see it as a priority to take development time away from doing something else, to continue to tweak characters after they’ve had their skill tree spotlights.

Even though I absolutely hated and was disgusted with Wilson’s. 😂

On 16.03.2026 at 22:40, Cruvimaster said:

Защита важнее, просто потому что она позволяет игроку совершать ошибки во время боя. Ванда, у которой меньше 37 единиц здоровья, не может позволить себе ошибаться в бою со Сционом. Вортокс может долго выдерживать стихийный урон, а для Ванды это верная смерть.

Из-за большего урона бой продлится чуть меньше. Система защиты и бесконечного исцеления в игре гарантирует, что персонаж не погибнет из-за множества ошибок и выиграет бой.

Смерть в DST — очень суровое наказание, вплоть до того, что игроки используют откат. Гораздо важнее быть уверенным, что ты выиграешь бой, чем победить за 2 минуты до конца.

Но те, кто хочет получить лучшее из обоих миров, выбирают Вольфганга или Вигфрида.

In terms of efficiency, yes. Protection is more important.
And why 37.5 health? You can use AFW Armor and ignore a third of the movset.

It is much more important to enjoy a fight than to defeat it... Therefore, I consider the damage more important. There's also Voltgoat Jelly.

There is very little that wortox can do that the other survivors can’t. He’s easier to play and he can travel faster but by nature of being a Jack of all trades there are very few times where he’s the best character for a specific task. He’s definitely one of the stronger characters but he’s in no way overpowered.

I find it curious, to say the least, that a character is classified as overpowered in DST. If it were in COD, the weapons of the season considered OP would be the weapon of choice for almost all players. Therefore, there should be a nerf to encourage rotation. In DST, several characters are called OP, but the truth is that the community continues to play Wendy and Wigfrid. So the purpose of any eventual nerf would be to further increase the number of Wendy and Wigfrid players. 😂😂

20 minutes ago, Cruvimaster said:

In DST, several characters are called OP, but the truth is that the community continues to play Wendy and Wigfrid. So the purpose of any eventual nerf would be to further increase the number of Wendy and Wigfrid players. 😂😂

Nope, some characters just have preferred playstyles, in Wortox case it is rushing and exploring. Nerfing Wortox more likely brings Wolfgang and Wanda back as the main rushers and more Walter and Woodie for exploring.
 
Woodie gets to be second most used instead of Wigfrid from time to time btw.

34 minutes ago, brednas7 said:

Nope, some characters just have preferred playstyles, in Wortox case it is rushing and exploring. Nerfing Wortox more likely brings Wolfgang and Wanda back as the main rushers and more Walter and Woodie for exploring.
 
Woodie gets to be second most used instead of Wigfrid from time to time btw.

We know there won't be any nerfs. It's just another topic like so many others during periods when the game isn't updated. It would just be curious if the devs had the data on the most chosen characters and made that decision.

The developers' approach is to make players want to play with less-chosen characters. This is reflected in the work done on Winona, Walter, and even Wortox (he was just a Walking Cane before Wanda was introduced, and now he has the best teleportation in the game), and the same will happen with Warly.

2 hours ago, Cruvimaster said:

I find it curious, to say the least, that a character is classified as overpowered in DST. If it were in COD, the weapons of the season considered OP would be the weapon of choice for almost all players. Therefore, there should be a nerf to encourage rotation. In DST, several characters are called OP, but the truth is that the community continues to play Wendy and Wigfrid. So the purpose of any eventual nerf would be to further increase the number of Wendy and Wigfrid players. 😂😂

Even single player non-competitive games need to be tweaked every now & then. Entropy Effect X just got an update yesterday actually, it nerfed one of the 17 playable characters because she was to put it bluntly “Over Preforming” a game doesn’t have to have PvP to need nerfs & buffs. :) 

I really dislike that he depends on a killer bee biome spawning in his world to unlock his full potential. Everyone talking about OP Wortox is basically imagining a version of him in a world where that biome exists, and how fast he can move because of it. But killer bee biomes aren’t guaranteed.

Without one, his power is still there—it’s just harder to exploit without any effort. He’s still faster than most characters, but not absurdly fast. Since he also doesn’t get any damage boost, I’d say he’s just good, not OP. And even if a killer bee biome is present, not everyone likes rushing all the bosses. Plus, since you don’t really need food or healing, his gameplay loop can get boring after a while.

He’s the only character that relies on worldgen RNG to unlock his full potential, which makes him really inconsistent.

TL;DR:

With a killer bee biome, he’s very good—just not amazing.

Without one, he’s fine.

Not OP, in my opinion.

.

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17 hours ago, brednas7 said:

Nope, some characters just have preferred playstyles, in Wortox case it is rushing and exploring. Nerfing Wortox more likely brings Wolfgang and Wanda back as the main rushers and more Walter and Woodie for exploring.
 
Woodie gets to be second most used instead of Wigfrid from time to time btw.

Woodie and Walter are generally better for exploring while teleporting is definitely nice it's not the most ideal for exploring. It's primary function is for after you've explored making it so you don't need to revisit the in-between.

2 hours ago, ShadowDuelist said:

I really dislike that he depends on a killer bee biome spawning in his world to unlock his full potential. Everyone talking about OP Wortox is basically imagining a version of him in a world where that biome exists, and how fast he can move because of it. But killer bee biomes aren’t guaranteed.

Without one, his power is still there—it’s just harder to exploit without any effort. He’s still faster than most characters, but not absurdly fast. Since he also doesn’t get any damage boost, I’d say he’s just good, not OP. And even if a killer bee biome is present, not everyone likes rushing all the bosses. Plus, since you don’t really need food or healing, his gameplay loop can get boring after a while.

He’s the only character that relies on worldgen RNG to unlock his full potential, which makes him really inconsistent.

TL;DR:

With a killer bee biome, he’s very good—just not amazing.

Without one, he’s fine.

Not OP, in my opinion.

.

Techinically spiders also work for this it just takes time to setup a bunch of dens without a webber.

  • Like 2
2 minutes ago, Echsrick said:

he realy does not

To reach peak teleport effortless throughout the whole game since day 1 he does.Which is why the call him OP.

If he doesn't get that, he has to put some effort, which is more akin the other characters progression.

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