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I really love the idea of boat chains and have tried to make them work multiple times, but in practice they feel far too clunky to use.

Making even a slightly sharp turn often causes follower boats to trail off into nowhere. Adding more magnets to help them keep up just creates a different problem, with boats smashing into each other and constantly springing leaks.

At one point, we actually got an entire Klei server to join a boat train. Conceptually, it was incredibly fun. In reality, the constant babysitting, repairing, repositioning, and waiting for boats to catch up turned it into a chore very quickly.

At the moment, I’m not really sure what the Nautopilot is meant to enable beyond novelty setups like carousels.

A few changes I think could make boat chains more viable:

  • Crab bumpers being immune to collisions with other boats that also have crab bumpers, similar to how they don’t take damage when bumping into land
  • OR Some form of light “repelling” or spacing between chained boats, creating a small buffer that prevents constant collision, but can still be overcome at high speeds to punish sudden stops

Or perhaps I'm missing something on how to use them currently? If anyone has more insight about how to put them to use, I'd love to hear your thoughts!

Edited by Midow
  • Like 4

The point of it is boat trains and being able to have a mobile boat base, but yeah, the way they're done is just not practical for all the reasons you've said. They need several buffs. I think with how resource-intensive and impractical having several of them is, it'd be fine if crab bumpers were the solution to the boat collision issue, but they also need to suck less at keeping up when you turn (or even when you're just going decently fast).

  • Like 1

It was fun to use a nautopilot to make goose form woodie haul a boat for us. Once.

It was very impractical, though. If woodie got a bit too far, the link would break completely.

So yeah, we used nautopilots once for this and never bothered again. They're just really weak, like the devs were afraid that they'd be too useful.

If they were a bit better + bumpers prevented damage against other bumpers, it would be fun to have an extra boat for long term sailing.

  • Like 1

I believe they had been intended so that the player can have 1 boat cluttered in “base structures” and another boat that was strictly for fighting enemies on, I am not sure how well the game works with KB+Mouse point & click controls but for Xbox/Playstation Controller players: doing any action on a boat cluttered with structures/junks can be deadly. You’ll do things such as for example: Fuel campfires with your weapon instead of switching weapons, you’ll ignore boat leak patching because of course your character will try to perform some other action. And so the Nautopilot was born!

However: this “gadget” was replaced by cheaper alternatives such as for example: Just using grass rafts instead, or even better: the Year of the DragonBoat mini-Boats.

11 hours ago, Mike23Ua said:

I believe they had been intended so that the player can have 1 boat cluttered in “base structures” and another boat that was strictly for fighting enemies on, I am not sure how well the game works with KB+Mouse point & click controls but for Xbox/Playstation Controller players: doing any action on a boat cluttered with structures/junks can be deadly. You’ll do things such as for example: Fuel campfires with your weapon instead of switching weapons, you’ll ignore boat leak patching because of course your character will try to perform some other action. And so the Nautopilot was born!

However: this “gadget” was replaced by cheaper alternatives such as for example: Just using grass rafts instead, or even better: the Year of the DragonBoat mini-Boats.

is probably for winona mains having a full boat of catapults

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