Nickdy Posted November 17, 2012 Share Posted November 17, 2012 (edited) Earlier I was playing the game at night huddling near my campfire when I thought to myself "What if a demon were to come and kill me?" So then i thought that demons should be these flying creatures that try to land and kill you whenever, But spawn very rarely at night after a sufficient amount of days. And maybe they should drop like a demon fang which you can craft together with something else for some awesome spear. So I continued thinking and thought "What if there were natural disasters like earthquakes, floods, lightning storms, or maybe tornado's. And maybe they begin to happen more and more often later in the game so it will eventually get to the point where you cannot survive because of them.Earthquakes: Earthquakes should be a fairly rare even that shouldn't happen during the first week or two of the game, And basically it makes a bunch of unsurpassable cracks around the islands. Floods: Floods should be another slightly less rare event that shouldn't happen during the first week of the game, and basically the ocean rises over a few days slowly shrinking the size of the map and getting rid of land bridges. If you are wondering what the flood does to trees and other structures, for trees it turns them into that brown state where the don't drop wood until they recover, they destroy fire pits and campfires, and breakdown other structures like the hammer does.Lightning storms: These should be fairly common and happen regardless of the age of the world, But basically its loud and stormy for awhile, but there's lightning which can cause a small fire and a large flash of light. But with this a way to put out fires should be included and have things like berry bushes, saplings, and other flammable things can randomly spawn around the world when they are destroyed from fire. Also if they player happens to be hit with the lightning bolt there should be a animation of sorts which deals massive damage but Wilson is immune to this. Tornado s: Tornado's should be a uncommon event that tends to be small scale, but causes mobs and structures to fly up into it and spin around with a nicely made animation then eventually fling each of them to a random area of the map.Eclipse This will happen during the day after X amount of moon cycles and basically its dusk for a majority of the day until it reaches a full eclipse and you can be killed by a gru. You of course could add something interesting that happens on a eclipse like specific mobs come out like creatures that are usually docile suddenly become enraged.Meteor crash These should happen once at a random time later in the game and basically cause a fire where ever it crashes but drop a bunch of these boulders of meteorite that will cause fire damage when you get close to it, but if you choose to mine it it will drop meteorite ore or something like that. And if you are wondering it will not land near your base/near you, it will attempt to land on a non special unexplored area of the map with none of the players structures/transplanted crops.So those are the peculiar weather events, But lets talk about randomly spawning mobs.Zombies : Zombies should spawn when they see you digging up graves like how the tree guard attacks you when he sees you are chopping down trees, But this should happen much much more often and they should spawn in moderately large gangs to make them harder to fight.Goblin: Goblins should spawn like how turkeys occasionally come out of bushes when you harvest but a bit rarer. But now you ask "What do they do?" Well they will steal a single valuable item(or stack) then run as fast as they can away. But lets say you manage to corner it and kill it, Well it drops the things it stole and a golden nugget aswell.Poison spider: I was a bit undecided on how these should work, weather they should have a distinct standalone nest, occasionally be mixed with regular nests, Or have nests occasionally be poison spider nests. Anyways, poison spiders should be slightly smaller and overall faster greenish spiders that deal stackable poison D.O.T's(damage over time) and maybe accelerate exhaustion(How fast your hunger depletes) Rabbit of Caerbannog: This should have a slight chance of coming out of a bunny hole and attacking you similar to how tree guards spawn. But basically it will be very quick and deal a ton of damage but when killed drops several morsels. And maybe it drops teeth which you can make into a razor blade that deals a ton of damage but has a very short range.Now ill say some spooky things about how i think ghosts should workGhosts come out at night ghosts should come out at night, but they only stay in the graveyard and tend not to wander from the fog.Spectral bridges These should be these strange cloud like bridges that are only there on a new moon and lead to "Haunted islands". If you are on this bridge at dawn you will be dropped into the ocean and die by the kraken (A giant bundle of tentacles that attack you if your are lost at sea) Haunted islands Haunted islands are basically these independent islands with nothing but graves and creepy looking trees on it. But i would advice keeping it open for different structures, like maybe it could have demonic shrines required to research specific spells or magical items. Oh and the ghosts come out every night here, And if you have not realized already, if you go here you are trapped here until the next full moon.Oh and a little side note, i think there should be a alpha beefalo which is identified by a larger size, and much larger curly horns. And it will have significantly more health and deal significantly more damage and other beefalos tend to follow him, And it resists interruption like how the tree guard does in that it takes a few hits before it manages to hit you. But if you do manage to kill this beast you get a "Alpha beefalo horn" which can either be researched for a very great sum of money, or it could be used in magic to create a horn that temporarily summons a small heard of beefalos to defend you. Or the horn could be used for something really interesting like open up a land bridge needed to advance in the game.Im back for a bit, and i just came up with a awesome idea, Caves; These should be these little mounds with a hole in the front and when you walk into the entrance it makes a walking sound while the camera is zooming in. Once you are inside it is pitch black and if you don't have a source of light you will be killed by a gru. Caves could be something that spawns once in a entire map and have a large quarry inside, or they could spawn occasionally and have a small room inside with something interesting. Edited November 18, 2012 by Nickdy Link to comment Share on other sites More sharing options...
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