Well-met Posted January 4 Share Posted January 4 yes. nothing more boring than each world being identical to the next you make. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1847958 Share on other sites More sharing options...
Dingle Posted January 4 Share Posted January 4 More high end backpack options would be nice. 5 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1847959 Share on other sites More sharing options...
Jakepeng99 Posted January 4 Share Posted January 4 16 hours ago, Nikki Darks said: My issue with Piggyback is that being slow in DST is the most miserable experience. Same reason why I hate marble suit. Ā Marble suit is for tanking. You arenāt wearing it daily. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1847973 Share on other sites More sharing options...
Nikki Darks Posted January 4 Share Posted January 4 8 minutes ago, Jakepeng99 said: Marble suit is for tanking. You arenāt wearing it daily. Ik, Ik, I just don't like being slow at all. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1847975 Share on other sites More sharing options...
Bumber64 Posted January 5 Share Posted January 5 (edited) 23 hours ago, DegenerateFurry said: Any character with a lazy explorer or cane still gets a 15% speed boost with the piggyback equipped, too.Ā Though it's still 10% that you don't have. Only Wolfgang, weregoose, vigor mortis, and beefalo/Woby allow you to keep all your speed boosts. We might assume everybody's using the cane at all times by default (if not mounted). Edited January 5 by Bumber64 2 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848012 Share on other sites More sharing options...
Spicybullfrog Posted January 5 Share Posted January 5 Yes. the entire purpose of the krampus sack is to be rare, so if you remove that you lose the point of it existing in the first place. a better idea would be to make a new upgrade for the backpack somewhere between it and the krampus sack that doesn't slow you down like the piggy back, maybe an elastispaced backpack? something like hamlet's vortex cloak? post-rift content is just too painful for a lot of characters to not either use a piggy-back or bundle their equipment; on my wanda world i have multiple bundles AND a piggyback just to hold all the stuff i need to lug around on a regular basis. On 1/3/2026 at 3:51 PM, DegenerateFurry said: Not really? If you give us an expensive, late-game way to get it guaranteed, getting it early still feels special when it rarely happens. There's plenty of mods for Terraria that follow that concept. For instance, in one of the more popular ones, you can either grind for the Rod of Discord for hours, get it quickly by pure luck, or craft it with the four banners you get from killing 200 of the enemy that drops it at an 0.2% chance (so, it makes the drop essentially guaranteed if you go that route). In DST, just giving us the option to craft it post-game (like by using an Elastispacer on a piggyback) would be the equivalent since that'd necessitate either sacrificing your first Enlightened Crown or killing CC a second time. More options = better, simple as.Ā speaking from experience, terraria mods that remove the rarity of the rod of discord do destroy the magic of it, because it's just too strong to pass up and the content often ends up balanced around the assumption you're gonna use the rod of discord. Calamity was like that, i think. I think fargos also had to nerf the rod of discord because they assumed you'd always use it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848024 Share on other sites More sharing options...
DegenerateFurry Posted January 5 Share Posted January 5 3 hours ago, Spicybullfrog said: Yes. the entire purpose of the krampus sack is to be rare, so if you remove that you lose the point of it existing in the first place. a better idea would be to make a new upgrade for the backpack somewhere between it and the krampus sack that doesn't slow you down like the piggy back, maybe an elastispaced backpack? something like hamlet's vortex cloak? post-rift content is just too painful for a lot of characters to not either use a piggy-back or bundle their equipment; on my wanda world i have multiple bundles AND a piggyback just to hold all the stuff i need to lug around on a regular basis. speaking from experience, terraria mods that remove the rarity of the rod of discord do destroy the magic of it, because it's just too strong to pass up and the content often ends up balanced around the assumption you're gonna use the rod of discord. Calamity was like that, i think. I think fargos also had to nerf the rod of discord because they assumed you'd always use it. Maybe that was your experience of it, but it's still grindy enough that I rarely bother getting it in modded playthroughs.Ā Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848031 Share on other sites More sharing options...
goblinball Posted January 6 Author Share Posted January 6 On 1/5/2026 at 10:34 AM, Spicybullfrog said: speaking from experience, terraria mods that remove the rarity of the rod of discord do destroy the magic of it, because it's just too strong to pass up and the content often ends up balanced around the assumption you're gonna use the rod of discord. Calamity was like that, i think. I think fargos also had to nerf the rod of discord because they assumed you'd always use it. I donāt think krampus sack and rod of discord are comparable. Krampus sackās added inventory slots are quality of life more than anything, meanwhile rod of discord is an exclusive and very powerful movement tool that massively changes how you handle certain fights. 2 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848090 Share on other sites More sharing options...
Andrewski Posted January 6 Share Posted January 6 1 hour ago, goblinball said: I donāt think krampus sack and rod of discord are comparable. You aren't wrong but no analogy is perfect and for the purpose of this discussion I think they can be compared. I agree with Spicybullfrog, although my experiences are more along the lines of triggering rare encounters in Fallout. By the time Terraria was a thing I had learned my lesson a few times. "Cheating the RNG takes away the magic" is a principle that can be generalized pretty widely. Something in people's psychology really likes the feeling of luck. Your mileage may vary - I'm sure there are people who are exceptions but I'm highly-confident it's true for most, because casino owners are very rich. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848094 Share on other sites More sharing options...
AliceShiki Posted January 7 Share Posted January 7 2 hours ago, Andrewski said: "Cheating the RNG takes away the magic" is a principle that can be generalized pretty widely. I'd say it depends on how annoying the RNG is, how much you cheat it, and how much you actually care for the reward behind the RNG. To give a direct example, when I was playing Last Dream: World Unknown, I remember one of the game's super bosses was hidden behind sheer RNG... It was a random encounter in a specific area of the game... That was the most frustrating part of the game to me. After 3h searching for the boss, I gave up on that and cleared the game without fighting one of the Super Bosses, even though I wanted to beat them all... I would have loved a mod that made Pandemonium a guaranteed spawn at a specific tile in that area, because what I cared about was not the RNG, but simply the fight itself. On the other hand, Krampus Sack is not as much of an amazing reward, so the excitement of getting it through RNG can be pretty cool, and I can see why people would like the RNG because of that... At the same time, if someone really wants it, the RNG would just be frustrating, so they would make a Krampus farm to bypass the issue... And the feeling of getting it through the farm would not be of excitement, but probably of relief that the grind is over. So... I'd say it varies on a case by case scenario... But my personal rule of thumb for this, would be that the more you care about the reward itself, the less the RNG will excite you. 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848101 Share on other sites More sharing options...
Andrewski Posted January 7 Share Posted January 7 1 hour ago, AliceShiki said: So... I'd say it varies on a case by case scenario... But my personal rule of thumb for this, would be that the more you care about the reward itself, the less the RNG will excite you. Sure. Developers can definitely make poor choices, but when the game overall is good is usually means they aren't making too many. A certain amount of having to grind isn't bad. Sure, the result is frustration followed by relief or maybe a certain satisfaction, but that's why you get dopamine when you do get lucky. But then sometimes good developers go too far with it, like runes in Diablo II. In that case though the correct answer was not to use mods but to quit playing as soon as rare runes became a consideration.Ā I also agree on desirability vs. RNG. The walking cane is a good example of RNG done right. It's very desirable. Getting one in the first few days of a world from a set piece is amazing! Getting one from the first Mac or two is really nice! Getting one after grinding through them all winter is the sense of relief you mention, but it makes the others times better in contrast. Usually it's somewhere in between and you go on with your game. Klei struck a nice balance there. If it were very rare, it would be frustrating and have weird effects on the overall gameplay.Ā I think the Krampus sack is likewise in a good place. I think people on this forum downplay its usefulness somewhat but it's not game-altering and can afford to be middlin' rare. It's still common enough toĀ hopeĀ for one from an early Krampus / Klaus and it's rare enough to be exciting when you do while only occasionally getting very frustrating. That said, I don't agree with every choice Klei has made on rarity. Still and all I prefer to let them drive that bus, and I think most others will have a better experience doing the same, just because of the way our brains dispense dopamine.Ā Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848107 Share on other sites More sharing options...
AliceShiki Posted January 7 Share Posted January 7 1 hour ago, Andrewski said: I also agree on desirability vs. RNG. The walking cane is a good example of RNG done right. It's very desirable. Getting one in the first few days of a world from a set piece is amazing! Getting one from the first Mac or two is really nice! Getting one after grinding through them all winter is the sense of relief you mention, but it makes the others times better in contrast. I agree that it's a pretty good example of RNG done right! 1 hour ago, Andrewski said: I think the Krampus sack is likewise in a good place. I think people on this forum downplay its usefulness somewhat I guess it probably comes from a difference in playstyle? I usually don't feel the need for a backpack outside of the first few days of the first autumn (except when exploring ruins that is, in ruins backpack is still pretty important) myself, so I don't feel the need for Krampus Sack. I usually walk around with a log suit instead of a backpack because then I don't need to remember to equip armor to fight a random spider nest, nor do I need to remember where I dropped off my backpack when the fight is done. I have some friends who play with the backpack for as long as they can though, so those friends would definitely appreciate the Krampus Sack way more than I do~ So... I think it just depends on how much value you put on backpacks. The more you use them, the more valuable Krampus Sack ends up being~ Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848114 Share on other sites More sharing options...
Well-met Posted January 7 Share Posted January 7 (edited) Why not just activate moonstorms and farm glommer every night? This isn't even an issue like it was so many years ago Ā Edited January 7 by Well-met Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848116 Share on other sites More sharing options...
Edible Coal Posted January 7 Share Posted January 7 On 1/3/2026 at 2:56 PM, AliceShiki said: Can't say I like RNG-heavy elements like this one. It just leads me to either use Console or a mod in case I want the item. In case of Krampus Sack, I rarely even use a backpack, so I don't bother with using Console/mod for it, but I absolutely would if I ever wanted the item, because I have better things to do with my time than to deal with 1% drop chance from Krampus or 10% from Klaus. Same reason why I use a mod to get 100% drop chance for Volt Goat horns, really. I want to get the items I want from killing the right mobs that drop it. Not to deal with RNG fiesta. I imagine that there are people who like the RNG though, but they're certainly not me. ... For the record, I can like RNG in drops, but not in a game like DST... Like, RNG on drops against mobs with limited quantities (well, Krampus is infinite though, but I'm thinking of Voat Goats or Beefalos that you can extinct if you're not careful) in the world is bad enough as is, but in a multiplayer game too? I'm not dealing with that. tbh i dont mind that much for volt goat drops, since you will build a auto farm for it anyways, and you can just grab some horns from time to time, you get fewer horns if you are unlucky but it you will still get more horns in the long run 1 hour ago, Well-met said: Why not just activate moonstorms and farm glommer every night? This isn't even an issue like it was so many years ago Ā gloomer only spawns 4 krampus , i doubt anyone have the patient and time to always come kill gloomer each night just to roll a 1% dice Ā i think the current krampus sack drop system is fine, is always a fun sight to see a super rare item drops on early early games, but if someone is deadset on wanting one , they need to make a canary slaughter house that only wickerbottom / maxwell can operate to get one. It doesnt sit right to me that specific in game item requires a character switch to get one. adding in a late game option to craft one just means that player can get one with any character they are playing if they are dedicated enough without needing to go kill gloomer every night for that 1% chance 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848117 Share on other sites More sharing options...
Andrewski Posted January 7 Share Posted January 7 3 hours ago, Edible Coal said: It doesnt sit right to me that specific in game item requires a character switch to get one. I don't think this is a reasonable statement. I've personally picked them up with several characters, most recently with Wigfrid from Klaus and before that, with Wilson from monthly Glommer murder. And I'm not very good at this game. I struggle with every boss that isn't in DSA.Ā 5 hours ago, AliceShiki said: I guess it probably comes from a difference in playstyle?Ā 100% true. I graduated from routine backpacks in DSA at some point but DST has so much more crap everywhere that I haven't considered it. I think they are optimal for certain tasks, such as setting up a second base or collecting boss loot, which is why I say the sack is underrated in the forum. I'm willing to be wrong, but It's very rare that multiple trips are better than one. I would go so far as to say I think most players use packs regularly at least until they're pretty skilled. I can't begin to guess the rate of use among highly-skilled players. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848128 Share on other sites More sharing options...
Dingle Posted January 7 Share Posted January 7 10 hours ago, Well-met said: Why not just activate moonstorms and farm glommer every night? This isn't even an issue like it was so many years ago Ā Vastly inferior to what wickerbottom can do. 5 hours ago, Andrewski said: I don't think this is a reasonable statement. I've personally picked them up with several characters, most recently with Wigfrid from Klaus and before that, with Wilson from monthly Glommer murder. Technically true statement! Just incredibly slower and less likely than Wickerbottom's bird farm. Here's another technically true statement: "I don't think its a reasonable statement that you need a boat or airplane to travel across the ocean. You can get anywhere you need to go by walking through tunnels." Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848140 Share on other sites More sharing options...
Andrewski Posted January 7 Share Posted January 7 24 minutes ago, Dingle said: You can get anywhere you need to go by walking through tunnels." All I'm getting from that reply is that you're unusually impatient and enjoy sarcasm. I stand by "not a reasonable statement." Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848141 Share on other sites More sharing options...
Dingle Posted January 7 Share Posted January 7 42 minutes ago, Andrewski said: All I'm getting from that reply is that you're unusually impatient and enjoy sarcasm. I stand by "not a reasonable statement." You can make tunnels pretty much anywhere yourself, you just need to buy a pickaxe. I have to admit, even saying you NEED a pickaxe to dig an underwater tunnel across the ocean is an unreasonable statement. You could just grab some spoons from your silverware drawer. It just takes longer. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848145 Share on other sites More sharing options...
AliceShiki Posted January 7 Share Posted January 7 11 hours ago, Edible Coal said: tbh i dont mind that much for volt goat drops, since you will build a auto farm for it anyways, and you can just grab some horns from time to time, you get fewer horns if you are unlucky but it you will still get more horns in the long run Well, I have never made any type of farm in DST, so that's why it's a bother to me... I agree with you that it's not nearly as bad if you do make a farm though. 7 hours ago, Andrewski said: collecting boss loot, which is why I say the sack is underrated in the forum Ah, fair point. Bosses like Dragonfly are a big loot pinata that totally fills your inventory. A backpack is very important for those... Or at least, enough friends to have each person carry a bit of the loot. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848148 Share on other sites More sharing options...
Wawchik Posted January 7 Share Posted January 7 Krampus sack is cool and I don't mind it being such a rare drop, I just wish there was at least one more backpack option other than piggy back with it's 10% slow, which is also alright since it's a pretty early game item but at the same time it's the second best backpack in terms of storage space which I can never have enough of due to my play style of carrying a ton of unnecessary stuff and picking up everything at least semi useful.Ā 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848158 Share on other sites More sharing options...
Dingle Posted January 7 Share Posted January 7 24 minutes ago, Wawchik said: Krampus sack is cool and I don't mind it being such a rare drop, I just wish there was at least one more backpack option other than piggy back with it's 10% slow, which is also alright since it's a pretty early game item but at the same time it's the second best backpack in terms of storage space which I can never have enough of due to my play style of carrying a ton of unnecessary stuff and picking up everything at least semi useful.Ā More backpacks somewhere in the middle of the piggyback and krampus sack would be great. Especially as boss drops. There's several bosses that I just kill for the sake of doing so, and largely ignore their loot. Even just a piggyback minus the downside would be pretty compelling. Or even a backpack with 10 slots + some extra feature. There's a whole backpack category that could exist between Piggyback: Extra big Backpack you can get soon after you make an alchemy machine, but makes you slower. And Krampus sack: Backpack with 2 extra slots than piggyback and no downside, but you only have a tiny chance of seeing it unless you're Wickerbottom. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848159 Share on other sites More sharing options...
goblinball Posted January 8 Author Share Posted January 8 On 1/7/2026 at 12:15 AM, Well-met said: Why not just activate moonstorms and farm glommer every night? This isn't even an issue like it was so many years ago Iād never hurt glommer, not even for a krampus sackĀ Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848254 Share on other sites More sharing options...
Nikki Darks Posted January 9 Share Posted January 9 3 hours ago, goblinball said: Iād never hurt glommer, not even for a krampus sackĀ Glommer is food, not friend. š 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848257 Share on other sites More sharing options...
Frosty_Mentos Posted January 9 Share Posted January 9 At this point I'm used to gamble for krampus sacks to making factory farms with Wicker in mind that it's not a problem. I don't like RNG and would have wanted something to work towards even if it's super expensive, keeping the grind on but bringing in engagement. Tam'o'shanters are next big annoyance, because they're this powerful and sometimes so rare, making most other clothing rather pointless unless it's rain protection. Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848265 Share on other sites More sharing options...
HiImChris333 Posted January 9 Share Posted January 9 I think it would be fair if it had a mechanic where if you dont get it, eventually it will be guaranteed. To explain myself better imagine you kill klaus 10 times, yet you still didnt get it, then the game keeps track and the 11th time you kill klaus the sack hasĀ 100% droprate. This way it wouldnt mess with the progression of the game but it also wouldnt delete the small chance of getting it early game, which i think is pretty neat. You could tweak the numbers to better suit progression, i said 11th time as an example but i think it would make a nice solution. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/169393-does-anyone-like-krampus-sack-rng/page/2/#findComment-1848311 Share on other sites More sharing options...
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