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Would you want the "bad skill trees changed"  

78 members have voted

  1. 1. Do you want certain old/bad skill trees revisited or refreshed?

  2. 2. If you do want them to be looked at again, why?

    • Lack of polish
    • Balance changes (mainly nerfs)
    • Balance changes (mainly buffs)
    • Lack of gameplay impact
    • No skill tree variation (no incentive to branch out with your skill choices, will always remain the same, potentially has a "meta" loadout. (For example like wormwood's skill tree, compared to something like wortox's)
    • Boring or un-engaging affinities
    • Adding more "unlocks" akin to wigfrid; to potentially push players to try different things and strategies
    • Don't have depth
    • Other (comment please)
  3. 3. If you DONT want the past skill trees to be touched up on, why?

    • It'll become the third or even fourth wave of character "reworks"
    • I'd prefer the resources and dev times to be spend on something else
    • They're all good
    • Other (comment please)


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Wormwoods skill tree was something I loved when it came out… but now compared to other skill trees ehhh I have no interest in his bottom left skill tree I only use the mushroom ones, and the ones on the right. There is no alternative playstyle with the left skill tree that you don’t get with another character I.E Webber/Wendy/Wurt and they all do it better! So if I wanted to play a summon/minion character wormwood is not my pick… I do love his brambleshade abilities but everything else is just whatever 

  • Like 3

Strangely, I find Woodie’s skill tree to be less fleshed out than Willow’s, in the sense that he starts at a very high power level while being cheap (hence why he is good for boss rushes), but then his skills fall flat and do not scale or interact with absolutely anything in the late game. It’s almost as if you start the game at level 10, making you overpowered for the early game, but you just stay like that even when everyone else is level 20.

Also, you will rarely find variations in his skill tree. The capstone skills for goose and beaver are rarely worth taking over the moose. Some skills (like the goose waterproofing) should affect all wereforms, making them more interesting to invest in.

Willow’s tree, while not the best, can be adapted and synergized to work in line with both the new content of the game and beefalos.

About Wigfrid: for being the only character that has beefalo rider affinities, her abilities give very little room for players to play around those abilities and make their own way to play Wigfrid. For example, Battle Rond could maybe allow you to block while riding, the spear could have some interaction while you ride, like using it from the beefalo with your own damage modifiers instead of the beefalo’s headbutt, etc.
 

I find Walter’s skill tree to be the best one so far, design-wise. He has many build variations that let you focus on different things: will you use Woby for utility or for movement? Will you focus on your slingshot for damage or for crowd control? Will you carry many types of ammo for versatility, or just one or two?

Also, his skills keep leveling as you progress through the game: you are always crafting new upgrades and new ammo, and interacting with new armors, the Celestial Crown, etc. And if that wasn’t enough, he also has perks that assist in multiplayer: Woby here and there, having a powerful healing tool, putting out fires, etc. I think, design-wise, his tree should be the model for future skill trees.

  • Like 5
On 12/28/2025 at 4:34 PM, Pruinae said:

Woodie - Scaling into late game: Being able to use the inventory and equipment (magi, lazy forager) as goose. Beaver tail slam having the same destructive power as Winona's Planar Strike (like uprooting trees in one shot). Things like that, but he only gets to it after doing XYZ that could only be done in the mid/late-game.

He is already good in lategame thoufh.

 

his problem is how his beaver and goose skills are useless

it took a lot of blood sweat and tears to contribute to the walter beta to mold him into the fine young man he is today, but i wouldnt mind having some if not most/all of his tree features baked into the base game and remove the tree system entirely

  • Potato Cup 3
3 hours ago, _mylilsunshine_ said:

it took a lot of blood sweat and tears to contribute to the walter beta to mold him into the fine young man he is today, but i wouldnt mind having some if not most/all of his tree features baked into the base game and remove the tree system entirely

Very based.

You're a chad my man. I remember you and followed you during that world war beta. Farewell brave soldier, have my potato cup!

  • Potato Cup 1
22 hours ago, Waywarbler said:

I think they'd rather a lot of those skills become base kit and skill trees be done away with entirely (perhaps like Winona's machines already having sleep mode + portability by default, Walter's ammo and slingshot upgrades being craftable off the bat, etc).

Yep. This. Just make it baseline. Klei is already doing a re-refresh so just make it baseline.

7 hours ago, _mylilsunshine_ said:

it took a lot of blood sweat and tears to contribute to the walter beta to mold him into the fine young man he is today, but i wouldnt mind having some if not most/all of his tree features baked into the base game and remove the tree system entirely

Yeah, I along with others did a lot of work to try and make Wormwood's skill tree not horrible. While there is still a lot about it I dislike, I'd rather just having it all baked in, (even stuff I would prefer to see remove like the Bramble Husk being a powerhouse ability)

I wish Wendy's skill tree had a little more QOL. 

It's so well designed, but so many of the skills are so undertuned its difficult to justify. Why is one her tier 3 skills just a slightly cheaper reskin of the meat effigy? 

9 hours ago, WenericMember said:

I wish Wendy's skill tree had a little more QOL. 

It's so well designed, but so many of the skills are so undertuned its difficult to justify. Why is one her tier 3 skills just a slightly cheaper reskin of the meat effigy? 

One day, surely one day we will be able to drink her potions with the garland.... #highoncopium

On the topic of the revive skill, I think they just added that because she's thematically connected to death??? Also, it goes well with her other skills. 

Set up the revival stations, have people die for more skeletons, people get revived by your revival station, get skeletons to create more fresh graves.

41 minutes ago, Nikki Darks said:

One day, surely one day we will be able to drink her potions with the garland.... #highoncopium

On the topic of the revive skill, I think they just added that because she's thematically connected to death??? Also, it goes well with her other skills. 

Set up the revival stations, have people die for more skeletons, people get revived by your revival station, get skeletons to create more fresh graves.

I don't disagree, it's a cohesive and thematically appropriate part of her kit. 

I just wish it was mechanically unique to the Meat Effigy. It's a tier 3 skill. Like... let the player choose if they want to revive in place or back at the effigy, or give them some boost upon revive temporarily, just SOMETHING to make it stand out opposed to a revive method thats barely ever used as is. 

  • Like 1
11 hours ago, WenericMember said:

slightly cheaper reskin of the meat effigy?

And whats funny is that wortox (another character from that skill tree trio) made both altar and effigy even more obsolete. You will never need those when you have wortox with twintailed heart skills 

Edited by Tigris Nano
18 hours ago, Tigris Nano said:

And whats funny is that wortox (another character from that skill tree trio) made both altar and effigy even more obsolete. You will never need those when you have wortox with twintailed heart skills 

Exactly. Revives are so common in this game, so the choice to give her revive nothing but some cool animations is just baffling.

On 12/30/2025 at 2:15 AM, qwp18 said:

Thats just the base value! buffed up to 11 via pep pup, and 12 Via sprinting or its activation via lunar alignment... IF that + 1 speed in the lunar alighment description is just reffering to the effect of activating sprinting, otherwise its even more :angel:

I thought it was 10 mb, still, I think its not worth it, you can get a gloss saddle before winter with Green Amulet and a flower in the center of your base and tame your beefalo at day 21-24 if you start taming on day 2-3, hunger doesnt influenciates Beefalo speed nor it will buck you off if you get hit so its just better for kiting with the slingshot, in order to Woby be better she should be quickier than rider/glossamer all time and she shouldn't buck you off on hit. Or they could just forget the combat and make Woby an absolute unit making she capable of one shoting trees and rocks while dashing and also diggin turfs, saplings and the stumps with a pounce I dont know, it doesnt need to be a better beefalo because beefalos are already broken when comes to map exploration and combat, so just make her crazy good in her own way.

I think some of the skill trees definitely aren’t perfect and could be improved, although i think all of them right now are good enough. All the characters are fun to play, and even if some characters are stronger than others the skill trees do a good job at giving every character their niche they excel at. The skill trees will never be perfect, you simply can’t please anyone. I don’t see the point in reworking these characters even further instead of focusing on other things when they’re already fun enough.

20 hours ago, goblinball said:

I think some of the skill trees definitely aren’t perfect and could be improved, although i think all of them right now are good enough. All the characters are fun to play, and even if some characters are stronger than others the skill trees do a good job at giving every character their niche they excel at. The skill trees will never be perfect, you simply can’t please anyone. I don’t see the point in reworking these characters even further instead of focusing on other things when they’re already fun enough.

That's the curse when you start with things such as skill trees. It will be never enough..... *wavey hand emoj*

Edited by Milordo
  • Wavey 2

We've had better reworks than others, and yet Klei hasn't revised any of them. Wolfgang's rework was superior to Wigfrid's, for example. Regarding skill trees, we did have an update where Klei reworked some characters, and that's probably why there's this eternal need for revisions. The moment the devs revise the most requested skill trees here, a new request process will begin for other characters who haven't received the same treatment. The only character I'd make an exception for is Wilson, since he's the only character who hasn't had a rework and could be better compensated for that with an improvement to his skill tree.

---------------------------------


We don't know what will happen in the next cycle that comes after "From Beyond," but if it follows the same path adopted in the "Return of Them" and "From Beyond" cycles, we will have a new buff process for all characters.

YYYYYYYYY.png

Klei shouldn't use popularity to gauge if a character is strong or not because a lot of games are played in the first year and often newer players flock to easier characters to learn the game, this leaves less played characters or late game characters with much more power then some other characters:
 
Wurt got no cap on her merms.
Maxwell been able to use all of Wickers books.
Wortox can hold a concerning amount of souls with 4 jars with map wide teleport (not saying Wortox is broken, but from 20 souls to 200 souls is a pretty big jump).
 

On 1/3/2026 at 6:51 PM, Cruvimaster said:

We've had better reworks than others, and yet Klei hasn't revised any of them. Wolfgang's rework was superior to Wigfrid's, for example. Regarding skill trees, we did have an update where Klei reworked some characters, and that's probably why there's this eternal need for revisions. The moment the devs revise the most requested skill trees here, a new request process will begin for other characters who haven't received the same treatment. The only character I'd make an exception for is Wilson, since he's the only character who hasn't had a rework and could be better compensated for that with an improvement to his skill tree.

Wolfgang did got some important nerfs back then and mostly got more consistent 2x damage and stopped raiding the ice box as buffs.

Back with reworks the old trinity all three got hit with some nerfs and mostly luke warm buffs, with the skill trees right now giving the more popular characters with mostly luke warm buffs showing that history repeats it's self. 

This is a can worms that should finally be closed for at least a few years. Firstly, we had refreshes and after that skill trees and according to you guys after they are done there should be refresh of skill trees but after that we can have another refresh of characters, this is a never ending cycle. It is already very unfair that mains of some characters have to still be waiting to get their skill trees. 

Why can't we have developers work on content that everyone can access and enjoy as any character instead of them putting time in so that only the mains of a character get more content?

Edited by 00petar00
  • Like 1
8 hours ago, 00petar00 said:

This is a can worms that should finally be closed for at least a few years. Firstly, we had refreshes and after that skill trees and according to so you guys after they are done there should be refresh of skill trees but after that we can have another refresh of characters, this is a never ending cycle. It is already very unfair that mains of some characters have to still be waiting to get their skill trees. 

Why can't we have developers work on content that everyone can access and enjoy as any character instead of them putting time in so that only the mains of a character get more content?

Very much this. I love having to wait for a Wickerbottom skill tree while other mains get to have fun with their mains' skill trees. 

11 hours ago, 00petar00 said:

This is a can worms that should finally be closed for at least a few years. Firstly, we had refreshes and after that skill trees and according to so you guys after they are done there should be refresh of skill trees but after that we can have another refresh of characters, this is a never ending cycle. It is already very unfair that mains of some characters have to still be waiting to get their skill trees. 

Why can't we have developers work on content that everyone can access and enjoy as any character instead of them putting time in so that only the mains of a character get more content?

I don't disagree with your point, but... As far as I can tell, the most popular updates are always the skill trees.

I feel like the devs will continue doing character updates after the skill trees are done because of that... It just feels like the more logical decision for a company.

I agree with you that more content on base game would be more fun though~

13 hours ago, Nikki Darks said:

Funnily enough, this would still be better content than whatever the Rifts have been.

Part of why i've been looking forward to skill trees being done (and why i was looking forward to refreshes being done) is so that we can finally start getting all in content updates that dont have to be broken up by or sidelined by character related updates. Content arcs have had to share a significant amount of effort and focus with the characters since like 2018. I was in middle school when refreshes began and i'm several years removed from high school now
The characters being super polished and fun to play is extremely important since those are the avatars which we interact with the world and thus its content to begin with... and it's all super good stuff, though i still await the day when world content doesn't have to share the spotlight

5 hours ago, luvu2bits said:

Part of why i've been looking forward to skill trees being done (and why i was looking forward to refreshes being done) is so that we can finally start getting all in content updates that dont have to be broken up by or sidelined by character related updates. Content arcs have had to share a significant amount of effort and focus with the characters since like 2018. I was in middle school when refreshes began and i'm several years removed from high school now
The characters being super polished and fun to play is extremely important since those are the avatars which we interact with the world and thus its content to begin with... and it's all super good stuff, though i still await the day when world content doesn't have to share the spotlight

Most awful thing about this is what @00petar00 said. Because of Klei's poor management and decision making, they've made the experience miserable for a lot of players.

I have to wait for the rifts to be done so that I can have as much fun with Wickerbottom or Webber a others are having with Wendy, Wolfgang, Wurt, etc, etc.

Doesn't feel good to be left out for the sake of a very mid set of updates.

  • Health 1
On 12/28/2025 at 7:56 PM, flamboyant wolf said:

Woodie: I'd like it if Weregoose 2&3 skills were improved, also quick picker and tree guard feller could be condensed and a few more lumberjack-side skills could be added.

Wormwood: I still dislike the plant-crafting branch.

Wolfgang: don't really play him, so can't say much.

As a wormwood main i feel like his skill tree is quite good, it has the perfect blend between supporting abilities (focusing on farming and speeding up base progression) and combat (moonshroom clouds are honestly insanely op). I can kind of agree that the plant-crafting branch could be a bit more interesting, but i see that branch as an early game tool thay you will change later via celestial portal and im fine with it (its what i did in my solo wormwood world). Furthermore i think wormwood's skill tree is quite good becase its not broken (again, except the moonshroom cloud ability), it doesnt negate any weaknesses and it makes his perks more interesting without making the character too easy.

  • Like 1

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