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i really really hate getting map that so close to the world edge that make sailing less satisfying .. 
making world small doesnt really change anything :-x . i just want water surround the island not like a little gap ... is there any mod can make generate better ? i dont want each biome as separated island. i just dont want ocean that only have two tiles to world edge :wilson_cry:

42 minutes ago, xDarkSoul18x said:

I have never had this happen when getting a doughnut world (Loops always branch never), if that's your cup of tea. Other than that IDK. Mines is like that too sometimes!

does that mean there body of water u cant sail unless from middle ?

 

i guess ill try them out hope they change how biome attach to each other, on default sometimes branches got so long that i stretch across the map to the edge :wilsondisappointed:

  • Like 1

There's the Worldgen Tweaker mod by skittles sour
https://steamcommunity.com/sharedfiles/filedetails/?id=3382934201

I like using it for caves, to create caves with less divisions to make them more enjoyable to explore (indirectly nerfs teleporting characters, but tp characters are all more than just their tps anyways).
Examples:

cave3.png.57e9d5d4c714b7845333c4ef03872fdd.pngcave2.png.a0c12db86e760267e0b96e9dca070af1.pngcave1.png.bfe5c8f88a86d9dc21a9c8d8df18ac70.png
I love having a chance for biomes to be surrounded by other biomes. Making them more compact I THINK reduces loading time but might just be placebo.
Ruins are unchanged as you can see. (There is one example with an entrance connected to the ruins, but that can happen in regular world gen also)

Anyways, this is about the surface ocean, so here is the tests I've made:
All tests are made with Rivers Removed, Background Nodes Default and All Setpieces Ignore Impassable On.


Loops Default
Branches More
Cove Rooms 35%

Spoiler

bmorec35.png.a8cc5ee191f5792b5d413052ad2caa56.png
Failure

Loops Default
Branches Default
Cove Room Always - I think this is what OP is looking for?

Spoiler

cr1003.png.66c329e36a1a4ecd30be192f322401cc.pngcr1002.png.3fb035fa00dacffe66601cdd5f1a6c4a.pngcr1001.png.e8e346da2763f3300eb79c54a9d22c1c.png

Loops Default
Branches Default
Cove Rooms Never

Spoiler

crnever.png.9cc4f3e85ca37ae86223d4f4d22f778f.png
Failure

Loops Never
Branches Default
Cove Rooms Always

Spoiler

loopsnevercr1003.png.e5f4654f7a0fd90a287ef7e090f31d70.pngloopsnevercr1002.png.acdd6d7991719f1cd3de00df8204fb88.pngloopsnevercr1001.png.1ef6a7cd0d5cd33ac6ce24e6fb0f08a8.png

Loops Never
Branches Never
Cove Rooms Always

Spoiler

nothingcr1002.png.e934c8a05541d3f908121e9ac11ab45b.pngnothingcr1001.png.e0c3f52ad49e03f1f3b72565c2b1babd.pngnothingcr1003.png.9fabd74f6b68087640e2714335c9b825.png

And for people that hate ocean:
No loops, more branches, no coves

compact.png.253c2aa86cc17c017eb5562ee2229e6f.png
If you like having places to put some Knobbly Trees, put coves in 35% for some holes.

Edited by Pruinae
  • Like 2
9 hours ago, mima_ said:

but i dont understand why 3 map generate differenly with same setting :shock:

It's just luck, I think the ones with loop never, branches never, cove always are a good example: One is a circle, another is a line and another is oval. The biomes start connecting and if they start curving, they might just keep curving, I assume there's something that impedes them from forming a line most of the time if the size "limit" is reached so they curve even if looping is disabled. It might be related to the lunar island also, it seems it always need 2 biomes to "connect" to, in the line example it connected to oasis and dfly, so the rest of the world was left free to make a line. 

I only have guesses, maybe say something blatantly incorrect while having complete confidence so someone comes to correct us? That usually works ( ͠° ͟ ͜ʖ ͡ ͠°)

Edited by Pruinae
  • GL Happy 1

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