mima_ Posted November 30, 2025 Share Posted November 30, 2025 i really really hate getting map that so close to the world edge that make sailing less satisfying .. making world small doesnt really change anything . i just want water surround the island not like a little gap ... is there any mod can make generate better ? i dont want each biome as separated island. i just dont want ocean that only have two tiles to world edge Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/ Share on other sites More sharing options...
xDarkSoul18x Posted December 1, 2025 Share Posted December 1, 2025 I have never had this happen when getting a doughnut world (Loops always branch never), if that's your cup of tea. Other than that IDK. Mines is like that too sometimes! Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844177 Share on other sites More sharing options...
mima_ Posted December 1, 2025 Author Share Posted December 1, 2025 42 minutes ago, xDarkSoul18x said: I have never had this happen when getting a doughnut world (Loops always branch never), if that's your cup of tea. Other than that IDK. Mines is like that too sometimes! does that mean there body of water u cant sail unless from middle ? i guess ill try them out hope they change how biome attach to each other, on default sometimes branches got so long that i stretch across the map to the edge 1 Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844178 Share on other sites More sharing options...
mima_ Posted December 2, 2025 Author Share Posted December 2, 2025 tried the setting it seems it still go to the edge klei pls fix wonky ocean map generation Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844199 Share on other sites More sharing options...
Frosty_Mentos Posted December 2, 2025 Share Posted December 2, 2025 Instead of a square map it could be more circular, or not to be too consistent in being a square at least. On the map though it looks nice... In practice - boating becomes a nightmare. 1 Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844202 Share on other sites More sharing options...
Cheggf Posted December 2, 2025 Share Posted December 2, 2025 In a perfect world there would always be at least 5 turf tiles of ocean bordering the edge of the map, and ramming into the edge of the map wraps you around the world like Shipwrecked instead of just being a wall for some reason. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844207 Share on other sites More sharing options...
Pruinae Posted December 2, 2025 Share Posted December 2, 2025 (edited) There's the Worldgen Tweaker mod by skittles sour https://steamcommunity.com/sharedfiles/filedetails/?id=3382934201 I like using it for caves, to create caves with less divisions to make them more enjoyable to explore (indirectly nerfs teleporting characters, but tp characters are all more than just their tps anyways). Examples: I love having a chance for biomes to be surrounded by other biomes. Making them more compact I THINK reduces loading time but might just be placebo. Ruins are unchanged as you can see. (There is one example with an entrance connected to the ruins, but that can happen in regular world gen also) Anyways, this is about the surface ocean, so here is the tests I've made: All tests are made with Rivers Removed, Background Nodes Default and All Setpieces Ignore Impassable On. Loops Default Branches More Cove Rooms 35% Spoiler Failure Loops Default Branches Default Cove Room Always - I think this is what OP is looking for? Spoiler Loops Default Branches Default Cove Rooms Never Spoiler Failure Loops Never Branches Default Cove Rooms Always Spoiler Loops Never Branches Never Cove Rooms Always Spoiler And for people that hate ocean: No loops, more branches, no coves If you like having places to put some Knobbly Trees, put coves in 35% for some holes. Edited December 2, 2025 by Pruinae 2 Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844226 Share on other sites More sharing options...
mima_ Posted December 3, 2025 Author Share Posted December 3, 2025 11 hours ago, Pruinae said: i think i like this one the best so far but i dont understand why 3 map generate differenly with same setting Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844267 Share on other sites More sharing options...
Pruinae Posted December 3, 2025 Share Posted December 3, 2025 (edited) 9 hours ago, mima_ said: but i dont understand why 3 map generate differenly with same setting It's just luck, I think the ones with loop never, branches never, cove always are a good example: One is a circle, another is a line and another is oval. The biomes start connecting and if they start curving, they might just keep curving, I assume there's something that impedes them from forming a line most of the time if the size "limit" is reached so they curve even if looping is disabled. It might be related to the lunar island also, it seems it always need 2 biomes to "connect" to, in the line example it connected to oasis and dfly, so the rest of the world was left free to make a line. I only have guesses, maybe say something blatantly incorrect while having complete confidence so someone comes to correct us? That usually works ( ͠° ͟ ͜ʖ ͡ ͠°) Edited December 3, 2025 by Pruinae 1 Link to comment https://forums.kleientertainment.com/forums/topic/168909-how-to-generate-better-ocean/#findComment-1844292 Share on other sites More sharing options...
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