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Lack of skins for some items...   

48 members have voted

  1. 1. Here are quite a few items in DST that have 0-2 skins...Maybe we need items for less popular items ?

    • Klei can make them both paid and free.
      30
    • I think they should be paid.
      2
    • I think they should create Twitch Drops, and free giveaways in honor of a holiday or event for unpopular items.
      7
    • No, I don't want Klei to make skins for unpopular items.
      4
    • I don't care about skins.
      5


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Personally I prefer when actual good items/items you will realistically use get skins compared to something like the Fashion Melon. Don't get me wrong, the Fashion Pumpkin skin is great, but the Fashion Melon is just such a mediocre item that it inherently is less valuable as a skin since you'll be using it less often. Even if the Fashion Melon was buffed to not suck, you'd still only have a single season to use the item. Now compare that to a Walking Cane or Backpack skin, and it quickly becomes evident that some skins aren't worth the spools/money.

A small thing Klei could do to help with unpopular clothing items with skins would be to add some sort of vanity system, similar to what Terraria has. Just a few inventory slots that allow you to put clothing items in them, without draining the durability/spoilage time (and ofc without giving you the benefits). 

  • Like 2

I don't think every item needs a skin.

As skins with a certain item become more common I would say that diminishes the novelty of said skin (like for example, crock pots and walking canes have a ton of skins), I get that they're common items that are used more often in each playthrough, but that goes for a lot of other items as well. It makes the skins feel less special in my eyes. Making it so each item has a skin can make skins feel less special, unsurprisingly.

Second point is what makes a skin most valuable in my eyes is its cohesiveness (or how well it can look with other skins). The gorge crock pot and metheus cane are more neutral thematically and thus more valuable, for example. This especially applies when we are talking about using skins as decoration. Many skins use too specific of a color palette or theme that can clash with other things in DST (or other skins) and thus harder to justify using other than "I have this skin so I'll use it." 

As long as the skins for the less used items have more potential for decorating I would say more people would prefer having them. But it's not like having a skin for every possible item in the game is going to fulfill something special for me. When skins were initially added I only had the impression that it was going to be for a couple of items that players use frequently (that were almost like improved designs they had in forethought).

Edited by oregu
1 hour ago, reddocc said:

whirly fan is waiting for it's useless skin

Windmill, Large Japanese Beauty Fan, Party Twirler (complete with funny sounds) Electric Portable Hand-Fan (for the haha’s, but I could realistically see it as Winona or Wilson skin) and uhh… yeah that’s all I got. 🤷🏻‍♂️

i wonder how klei decides what counts as "popular skin"

cause it seems the enlightend crown isnt "popular" enough to get more then a terraria skin that barely changes its look.

would love sth crown/royal like with glowing gems when on, instead of floating.

3 hours ago, Veyred said:

i wonder how klei decides what counts as "popular skin"

cause it seems the enlightend crown isnt "popular" enough to get more then a terraria skin that barely changes its look.

would love sth crown/royal like with glowing gems when on, instead of floating.

CC requires you to complete a 3,000 hour long quest to kill a super late boss. Most people aren't doing that for a ton of different reasons. You need to be good enough, you need to be on a world long enough to actually do it, you need to actually want to do it and go through all the work of doing it. If it's not practical to obtain in the first autumn it's less likely to get skins. 

  • Like 2
20 minutes ago, Venether97 said:

Ido cc in 70 ingame days and that is for some people slow idk what you mean with 3 k hours

@Cheggf

70 days is almost 10 straight real life hours. That is a ridiculous amount of time. If you aren't no-lifing the game it will take you like a real life week to get that much time in a world. 

  • Like 1
  • Thanks 1

they should make a skin for grass and twigs

1 hour ago, Cheggf said:

70 days is almost 10 straight real life hours. That is a ridiculous amount of time. If you aren't no-lifing the game it will take you like a real life week to get that much time in a world. 

burh getting to cc is only half the dst playthough, plus people ususally take breaks between that and continue where they left off when they are free to play

  • Like 2

It would be nice to see a skin for a item that is not popular or useful there are still some people who uses it for fun,Decoration like putting it on a mannequin/Wobot or they like the item genuinely, Even if it's just one skin for it but I think the freebies that we get should be for a item that isn't great 

On 11/6/2025 at 3:29 PM, oregu said:

As skins with a certain item become more common I would say that diminishes the novelty of said skin (like for example, crock pots and walking canes have a ton of skins), I get that they're common items that are used more often in each playthrough, but that goes for a lot of other items as well. It makes the skins feel less special in my eyes.

this is a really interesting take to me - i don't think that having more skins diminishes the value of them, i personally find it a ton of fun to see most people walking around with different cane skins because there's so many that they can more properly express themself with their choice. (i also like collecting them for that reason LOL)

i think it would be cool to see more skins for uncommon items, although i think there are a lot more skins for more used items that technically qualify for this poll that aren't being considered - like the enlightened crown, which was mentioned prior. i'm also hoping for some more animated skins, although i expect them to be very sparse considering the workload

  • Like 1
On 11/7/2025 at 12:01 AM, Echsrick said:

even if no one makes them, sometimes it does happen, like rain coat....who makes that thing? yet it got reskin, but yea, i take something new then another fur roll reskin

I use rain coat for moonstorm static farming. Great against annoying moongleam zaps. Also if I decide to bundle the moongleams for later use and unpack and re-catch them before CC, I also use rain coat for it. It's also used to be a decent alternative to eyebrella in servers with more one person back when we could get multiple Deerclopses. Also it's still a good item pre-cave rifts if you are fighting the boss in rain but want to use head gear. 

 

On the topic of skins for unpopular items: can someone explain why are we getting so many fur roll skins? Is there a single person who would use a fur roll, say, over tent or jellybeans, or healing salves/honey poultice/bat bat /healing food? It seems like such a niche unpopular item. I only ever used it once, when I was practicing ruins rushing as all characters and tried Wormwood, and happened to stumble upon a bunnymen village with alchemy engine pre-crafted. I crafted the roll from the wreckage of bunnymen homes and ended up just putting that roll in the hutch and never actually using it during the rush. 

Edited by Lovens
  • Like 2

I want Klei to do a balancing pass...

1 hour ago, Lovens said:

Is there a single person who would use a fur roll, say, over tent or jellybeans, or healing salves/honey poultice/bat bat /healing food?

Allow me to introduce myself. (Although I need a mod that allows the fur roll to be repairable with a sewing kit otherwise, I wouldn't use it, so idk if that counts?)

  • Big Ups 1
5 hours ago, Lovens said:

Is there a single person who would use a fur roll, say, over tent or jellybeans, or healing salves/honey poultice/bat bat /healing food?

Not using any of those (because Im wortox main lol) but I can understand why almost nobody uses fur roll. You dont face any actual consequences of sleep deprivation. Sanity can be restored by tons of ways. Just keeping tam on alone is enough. And getting insane isnt something dangerous, just free nfuel delivery. Same goes for health. Another reason is of course its crafting cost. It requires you to kill bunnymen (drop relies on rng bruh) and build houses if you want get more rolls. Because those cannot be repaired.

This item will be useful if its crafting recipe or ingredient (fur thing could drop from rabbits too but less while bunnymen could drop more) get changed, repairability gets added and if players actually suffer from sleep deprivation. Then it will be a must have tool for mid-long term explorations like ruins raids. Same about grass roll and walter tent kit.

Edited by Tigris Nano
  • Like 1
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On 11/6/2025 at 7:01 PM, Echsrick said:

even if no one makes them, sometimes it does happen, like rain coat....who makes that thing? yet it got reskin, but yea, i take something new then another fur roll reskin

My WX uses it for Crab King and some other edge cases where I want to fight a boss while it's raining.

5 hours ago, Evelo said:

I want Klei to do a balancing pass...

Allow me to introduce myself. (Although I need a mod that allows the fur roll to be repairable with a sewing kit otherwise, I wouldn't use it, so idk if that counts?)

I understand how it benefits Wormwood more than any other character, but what makes you choose it over cheaper and better tent or a batbat, or Wormwood's own healing, or any other healing item that's not food and is easily mass-produced?

To me the most annoying part of the fur roll is that it's meant to be portable yet you need to be immobile and locked out of other actions to benefit from it. It's not feasible for a boss fight or any other sort of combat either. For situations outside of combat I can't really think of a time when I would like to opt for a roll instead of a tent - even if that makes me place a tent in a random spot outside of my base. Not only a tent is cheaper and more accessible to make, it has more uses and better regeneration rates too. If you are already going to use the slow over-time healing with non-skippable animation that renders your character immobile, might as well use the best type of this kind of healing. Another thing about tent/fur roll: if you are chased by enemies (nightmares or whatever else) and they are aggroed on you, the game won't allow you to sleep (neither tent or roll) which renders this method of healing super unreliable for situations like that.

Also fur roll is super costly and inconvenient to make. There's no reliable way for Wormwood to farm bunnymen for puffs outside of straight 1v1 combat or bunnymen wars - both are slow and the puff droprate is bad - it's not even guaranteed. If you melee them, to kill them efficiently you want to tank 1-2 shots or they will run away and heal, meaning you are likely to lose more health fighting them to get those puffs than regenerate using the roll. Bramble traps cost living logs and have limited uses, makes no sense to make those and sacrifice health only to use the traps to farm for puffs to make rolls. And if you are using the puffs you get from smashing their homes, it's not sustainable and you will eventually run out.

The more I think about all this, the worse this item seems to me for Wormwood specifically. Like, some other characters like Winona or Webber or even Wigfrid might have easier time farming bunnymen yet none of them really need fur roll much. 

14 minutes ago, Lovens said:

I understand how it benefits Wormwood more than any other character, but what makes you choose it over cheaper and better tent or a batbat, or Wormwood's own healing, or any other healing item that's not food and is easily mass-produced?

Well I typically use a Tent at base, I bring a fur roll for in between encounter events such as when delving into the ruins. Batbat is useful for that too but I prefer to use those against bosses, Healing Poultice is very cheap and easy to acquire but much like the batbat, more useful in combat. I don't like farming jellybeans cause bee queen is just unfun, so I never use them in the first place. The main take away with the fur roll is it NEEDS to be repairable with a sewing kit. If it isn't then it is useless. as, you mentioned, the material to time cost is way too high. 

For characters other than wormwood, it's okay i guess. though a singular Wobster Bisque is just better. So as a Wormwood main, using a mod that makes fur rolls repairable, I use them often. Outside of that scenario, yes practically useless.

Oh also if we are comparing healing rates, the Lean-to is the best Heal per hunger ratio. I use those the most in my bases though I tend to have Tents for Winter, Lean-to for every other season, and Fur Roll for Ruins.

Edited by Evelo
  • Like 1
11 hours ago, Lovens said:

I use rain coat for moonstorm static farming. Great against annoying moongleam zaps. Also if I decide to bundle the moongleams for later use and unpack and re-catch them before CC, I also use rain coat for it. It's also used to be a decent alternative to eyebrella in servers with more one person back when we could get multiple Deerclopses. Also it's still a good item pre-cave rifts if you are fighting the boss in rain but want to use head gear. 

 

On the topic of skins for unpopular items: can someone explain why are we getting so many fur roll skins? Is there a single person who would use a fur roll, say, over tent or jellybeans, or healing salves/honey poultice/bat bat /healing food? It seems like such a niche unpopular item. I only ever used it once, when I was practicing ruins rushing as all characters and tried Wormwood, and happened to stumble upon a bunnymen village with alchemy engine pre-crafted. I crafted the roll from the wreckage of bunnymen homes and ended up just putting that roll in the hutch and never actually using it during the rush. 

i use furrolls a lot, like i could easily say i use furroll more than all other sleep items combined. i like that it is good for giving trading out sanity when i over-collected food and need to eat it fast. i also turn winters feast on in most of the solo worlds i play and furroll is a fast cheap way to get lots of loot without having to leave base. furroll is also good in lights-out worlds when you need a minute to rally/collect yourself. it is a good emergency heat source in winter/spring since it warms you up as you sleep even when you are wet(which has saved me a few times while caving). most of all though the survivours look really cute napping~

Edited by gaymime
6am typos
  • Like 2

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