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Just now, Dr. Safety said:

Any Klei points associated with this? I didn't receive any, but it could be because there was the bug earlier that let you progress early. Or there is more after opening the door?

we already recieved them with the alchemy puzzle.

 

  • Thanks 1
49 minutes ago, keats95 said:

Absolutely adore your art, first thing I thought when the puzzle was solved was that I couldn’t wait to see the drawing you would do to celebrate 🥳 

akjsdhjk and here i had myself convinced people would be like "Oh goddamnit not this again"

  • Like 1
3 hours ago, Sustenance said:

Solution:

Press the button after each bar, set the ring on the side to 5 bars.

Numbers are counted going clockwise around the circle

Bar 1 - 9 (lever up) and 7 (lever down)

Bar 2 - 7 (up) and 5 (down)

Bar 3 - 4 (up) and 2 (down)

Bar 4 - 4 (up) and 2 (down)

Bar 5 - 10 (up) and 7 (up) and 4 (up)

image.webp.7580726ecd9bbec83fdfafd8b15e0726.webp

image.png.02612c1091ef75c72bec4b1978b98f3c.png

image.png.cce886eb98adebe7c33ad3c38ad7bd07.png

image.png.7b0a69eff0894584148795f5e2787277.png

With noodle bot the solution is playMusic([ ["G#^","F#"], ["F#^","E"], ["D#^","C#"], ["D#^","C#"], ["A^","F#^","D#^"] ])

 

On 12/23/2025 at 2:02 AM, GetNerfedOn said:

EMERGENCY DAILY ARG NEWS 12/23/25: THE NEXT PUZZLE PART HAS BEGUN! NEW PANELS ON NIGHT SIDE! 

Today is January 23rd, 2026.

This is GetNerfedOn, your host for today, bringing you your (semi)daily ARG news.

There has been yes news to report for the ARG today.

Thanks to the efforts of the community and the hints from Nome, the musical lock on the door has finally been solved after a month.

Congratulations to all involved!

This has been your (semi)Daily News for  January 23rd, 2026.

On 1/15/2026 at 8:30 AM, GetNerfedOn said:

Days 92-95 of writing down the script of the Inevitable short letter by letter until this ARG ends:

Once upon a time several strangers were stranded in a land lethal, loathsome and large. None got along but the one thing 

Days 96-103 of writing down the script of the Inevitable short letter by letter until this ARG ends:

Once upon a time several strangers were stranded in a land lethal, loathsome and large. None got along but the one thing agreed up

On 1/19/2026 at 2:32 AM, filipahped said:

https://docs.google.com/document/d/1kLKXDYVMJ5HE9CMY-qbXXs6JXxBqPq-Z8INWDulwvd8/

I am just going to keep reposting the Doc link every 10 pages, that way it will generally be easier to find for those who need it.

i will include this in future (s)DARGN posts probably

 

  • Like 5
29 minutes ago, Grifffffffff said:

i need step by step instructions on how to solve it or a recording 

I did the following:

0. Set the grey ring to the marked spot given as a hint. Or put it on the fifth bar.

0.5. You should count the following numbers going clockwise. Starting at the first white circle that’s counts as 1.

If a number has with lever up or down, it means make sure the lever at the right is facing up or down right before inputting it.

Every time you finish all the inputs from a step, press the red button once and continue with the next step of inputs. You do not need to press the red button before step 1.

actual inputs/steps

1. 9th circle with lever up, 7th circle with lever down

2. 7th circle with lever up, 5th circle with lever down.

3. 4th circle with lever up, 2nd circle with lever down.

4. 4th circle with lever up, 2nd circle with lever down.

5. 10th circle with lever up, 7th circle with lever up, and 4th circle with lever up.

 

I hope this is clear enough.

Edited by Creatingabe1125
Oh and a sticky note with a screw driver should appear on the locked door once you’re done. Clicking the sticky note should bring you to the new room. And around the middle in that new room is a pencil that’ll bring you back to Wagstaff’s plotting room.
  • Thanks 1
  • Health 3
5 minutes ago, Creatingabe1125 said:

I did the following:

0. Set the grey ring to the marked spot given as a hint. Or put it on the fifth bar.

0.5. You should count the following numbers going clockwise. Starting at the first white circle that’s counts as 1.

If a number has with lever up or down, it means make sure the lever at the right is facing up or down right before inputting it.

Every time you finish all the inputs from a step, press the red button once and continue with the next step of inputs. You do not need to press the red button before step 1.

actual inputs/steps

1. 9th circle with lever up, 7th circle with lever down

2. 7th circle with lever up, 5th circle with lever down.

3. 4th circle with lever up, 2nd circle with lever down.

4. 4th circle with lever up, 2nd circle with lever down.

5. 10th circle with lever up, 7th circle with lever up, and 4th circle with lever up.

 

I hope this is clear enough.

IT WORKED THANK YOU SO MUCH

3 hours ago, user1464576869 said:

so there never was a reason for the varying elevation of the numbers

The elevation could have helped with working out the intention behind it, except the 6 does not strongly indicate that it is a baseline and what it is a baseline for, which could have been helped somewhat by raising the 4. It also did not help that there was an octave switch.

According to the page source there are likely 3 undiscovered panels 17, 18, 22(?) on the night side, and the gap beside the drawer on the day side also suggests that something goes there. Could these have been useful?

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