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Hello,

I am the developer of Shipwrecked Together.

After a long journey of development, major and minor work has been completed.

While a few tasks remain, the project is prepared for release.

I respectfully request Klei’s agreement for distribution.


- Previous Posts

Shipwrecked Together (2022/05)
https://forums.kleientertainment.com/forums/topic/140312-shipwrecked-together

Could I port Shipwrecked to DST? (2020/02)
https://forums.kleientertainment.com/forums/topic/115498-could-i-port-shipwrecked-to-dst

 

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Edited by MadL
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2 minutes ago, -Variant said:

What's the difference between this and the current Island Adventures project?
This is for DST right? What about the crafting menu?

Check the previous posts linked for more info. Basically this is an attempt at a full accuracy SW port, warts and all. Including the blurrier DS textures, differences in mechanics like full moons, old crafting menu, etc. Quite a big difference from Island Adventures, which is a SW adaptation that focuses a lot on integrating itself with DST mechanics for a fuller experience.

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7 hours ago, lowercase skye said:

Check the previous posts linked for more info. Basically this is an attempt at a full accuracy SW port, warts and all. Including the blurrier DS textures, differences in mechanics like full moons, old crafting menu, etc. Quite a big difference from Island Adventures, which is a SW adaptation that focuses a lot on integrating itself with DST mechanics for a fuller experience.

I see, so a "no changes" version, similar to how "Above the Clouds" is for Hamlet.

No skilltrees, no nothing.

I had fun playing wormwood in "Above the Clouds" hamlet with my girlfriend. She doesn't ever engage in any skilltree complexity, and it was refreshing.

Sometimes less is more.

It's good for archiving in a museum, too.

A worthy effort.

Edited by loopuleasa
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Development Details

World Generation

Worldgen/Loading Screen

Movement Prediction

Low Latency

Physicswall (before API release)

Flood and Tides

Boating

Animations, Physics, Camera, Sound

Algorithm, Bug Fixes

Volcano Physics

Smooth Waves and Ripples

Woodlegs Beard (?)

Optimization

Most mechanisms were implemented first.

All mechanisms implemented.

Edited by MadL
1 hour ago, -Variant said:

What's inaccurate about IA?

World Generation alone makes it not fun to play for me. Don't get me wrong by "accurate" my definition is %100 the same. I'm wondering if this mode makes attacking kiting armor stacking like in DS too, since it claims even changing screen blur like DS too.

On 1/17/2026 at 5:52 PM, Frosty_Mentos said:

This is cool but... what's the difference between this and other similar mods like this?

 

On 1/17/2026 at 6:11 PM, douan33 said:

Is this way more accurate than Island Adventures?


Basically, my mod is very close to the single-player experience.

However, since it runs in a multiplayer and networked environment, there are some differences.

That said, I’ve worked to significantly reduce the gap between single-player and multiplayer.

I was the first to resolve many of the issues that had previously blocked proper porting, and I believe the solutions are accurate and correct.

Overall, I think it offers a lightweight, fast, and improved experience.

Edited by MadL
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I'm starting the public release of the Shipwrecked mod.

Because testing has been limited, bugs may exist, and compatibility with other mods is not guaranteed.

Thank you for your understanding.

Shipwrecked Together (workshop)
https://steamcommunity.com/sharedfiles/filedetails/?id=1965741394

 

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