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Why would Klei abandon this perfectly good cash cow franchise and risk all the money to develop a new game?

Not saying DST is perfect but it's just not reasonable to ask for a completely new game in terms of code base when in truth the content of the new game will be just a rewrite of DS DLCs. 

Not to mention the risk of DST2 failure will make DST1 lose popularity as well as DST1 will be regarded as the 'old game'. 

:S It's just the way it is man

Edited by python_dst
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2 hours ago, python_dst said:


Why would Klei abandon this perfectly good cash cow franchise and risk all the money to develop a new game?

Not saying DST is perfect but it's just not reasonable to ask for a completely new game in terms of code base when in truth the content of the new game will be just a rewrite of DS DLCs. 

Not to mention the risk of DST2 failure will make DST1 lose popularity as well as DST1 will be regarded as the 'old game'. 

:S It's just the way it is man

i agree with a new dst, and honestly i wonder why they havent done one yet...i think its the most succesful ip they have, ive tried a few of their games and only rotwood was kinda fun.

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1 hour ago, Keigo said:

i agree with a new dst, and honestly i wonder why they havent done one yet...i think its the most succesful ip they have, ive tried a few of their games and only rotwood was kinda fun.

DST and ONI are the two cash cow businesses for Klei. Making another DST would not add the new game in this portfolio but rather erase DST and put its name in it, if by any chance the game becomes successful.

Making a 'new version' of a legacy game always puts the 'old version' at the risk of being considered 'out of date'. Getting the enthusiasm from both sides of old user base and new user base is getting trickier and trickier. Even if published, there's no guarantee that the new game would be the next hit but you still have to risk losing your original DST cash flow. 

This is why Klei is trying new things with its new games every other year but not pushing the envelop like making DST2. 

As a DST player, yes, I'd give more than anything to see DST2 with improved client/server environment and enhanced adaptation of DS DLCs. But hoping for it without knowing how game industry works is just false hope that never would come true. 

Edited by python_dst
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Considering that Klei Abandoned single player don’t starve and now do updates Exclusively for DST, the chances that someday they will Abandon DST & work on a DST 2 are actually very high.

Reasons why they would make a DST 2? They can start fresh with a new game engine capable of doing things that it would be harder to update DST to do, for example: there’s Moonlighter, & there’s About to be Moonlighter 2: The Hidden Vault.

Whats the difference? Significant improvements to graphics, animations & oh yeah it now has an X & Y Axis for a world that looks like.. here Hold on I’ll just link YouTube trailers for the two games because it’s hard to explain in words..

 


As you can see here: New Ideas, which include things like Elevated platforms of land instead of the very flat world that DST (and the original Moonlighter) shared.

Features that simply updating DST with would not be possible because peoples “ancient” PC’s would explode trying to run.

So yes at some point I predict that there actually WILL be a DST 2 But I hope Klei figures out how to transfer all my beautiful skins I’ve purchased over into the new game otherwise: It’s going to be hard for me to just start over again without them.

28 minutes ago, Mike23Ua said:

Considering that Klei Abandoned single player don’t starve and now do updates Exclusively for DST, the chances that someday they will Abandon DST & work on a DST 2 are actually very high.

Reasons why they would make a DST 2? They can start fresh with a new game engine capable of doing things that it would be harder to update DST to do, for example: there’s Moonlighter, & there’s About to be Moonlighter 2: The Hidden Vault.

Whats the difference? Significant improvements to graphics, animations & oh yeah it now has an X & Y Axis for a world that looks like.. here Hold on I’ll just link YouTube trailers for the two games because it’s hard to explain in words..

 


As you can see here: New Ideas, which include things like Elevated platforms of land instead of the very flat world that DST (and the original Moonlighter) shared.

Features that simply updating DST with would not be possible because peoples “ancient” PC’s would explode trying to run.

So yes at some point I predict that there actually WILL be a DST 2 But I hope Klei figures out how to transfer all my beautiful skins I’ve purchased over into the new game otherwise: It’s going to be hard for me to just start over again without them.



It seems like it was a big hit as DST.


image.png.02eadf031f2d5114bc03c2d7ae86b319.png
 

Hopefully DST 2 will follow the same path of success!


image.png.0c4c8fd511813bf3d9021de96d361292.png

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23 hours ago, yong link said:

Can game developers use the new engine to create DST 2 and add SW HAM to the map? I am willing to spend $50 to purchase it

consider making a skill tree for 16 character almost took them like 3 years ( and still not complete ) ,  i really doubt they bother remaking everything for a new game

13 hours ago, Cruvimaster said:



It seems like it was a big hit as DST.


image.png.02eadf031f2d5114bc03c2d7ae86b319.png
 

Hopefully DST 2 will follow the same path of success!


image.png.0c4c8fd511813bf3d9021de96d361292.png

Considering that DST is a game that has skins that are sold on a market place AND that it also has multiplayer yeah it makes sense that it would be the more played game, if not for the skin monopoly, then for the social experience with a group of friends, comparing a single player RogueLite Dungeon Crawler to that isn’t fair. You’d have a more fair comparison with Single Player Don’t Starve, but even that would be hardly fair because maybe people who played the multiplayer game with skins decided to buy the single player experience and see what that was like- Again Moonlighter does not have that advantage, not in the original, Not in the Sequel.

But the comparison I’m trying to make isn’t in how many players sit on an idle screen farming skins, it’s all the other details, such as jumping off cliffs.. sliding down poles, going up mountain inclines etc, things that were not possible with the first game.

We can not realistically expect Klei to keep an Xbox One game running when we’re maybe two years away from replacing the Series X/S.

At some point: Maybe not anytime soon but eventually: They’ll have to look toward the future.

Edited by Mike23Ua
8 minutes ago, Mike23Ua said:

 

But the comparison I’m trying to make isn’t in how many players sit on an idle screen farming skins, it’s all the other details, such as jumping off cliffs.. sliding down poles, going up mountain inclines etc, things that were not possible with the first game.

it is possible, dst is absolutely a 3d game 

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Uhn... Does anyone remember how popular Overwatch was?

Does anyone remember how not-nearly-as-popular Overwatch 2 became?

So uhn... Yeah, there, that's your answer, it's not realistically happening.

Not to say that it can't be done right, Grinding Gear Games with Path of Exile did a great job releasing Path of Exile 2 while still making things work well, but like... Well, the reality is that there isn't much of a business incentive to make a sequel to a live-service game when you can just update said live-service game.

Unless you're part of a genre that wants things to change with some regularity that is, like how Street Fighter still releases new games from time to time, but... Well, that's not really the case for survival/sandbox.

I get the desire for a brand new game with a stronger engine and the like, but it doesn't seem like a sound business decision to make it, so I don't think you should put your hopes up.

I can only imagine Tencent greenlighting a sequel to DST if the numbers from DST start plummeting, so a sequel would be an attempt to grab back the lost audience... But until that point, it's most likely not happening.

Edited by AliceShiki
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1 hour ago, AliceShiki said:

Uhn... Does anyone remember how popular Overwatch was?

Does anyone remember how not-nearly-as-popular Overwatch 2 became?

So uhn... Yeah, there, that's your answer, it's not realistically happening.

Not to say that it can't be done right, Grinding Gear Games with Path of Exile did a great job releasing Path of Exile 2 while still making things work well, but like... Well, the reality is that there isn't much of a business incentive to make a sequel to a live-service game when you can just update said live-service game.

Unless you're part of a genre that wants things to change with some regularity that is, like how Street Fighter still releases new games from time to time, but... Well, that's not really the case for survival/sandbox.

I get the desire for a brand new game with a stronger engine and the like, but it doesn't seem like a sound business decision to make it, so I don't think you should put your hopes up.

I can only imagine Tencent greenlighting a sequel to DST if the numbers from DST start plummeting, so a sequel would be an attempt to grab back the lost audience... But until that point, it's most likely not happening.

The PC gaming world functions differently from the Xbox, PlayStation & Nintendo console world. I have bought GTA V on the Xbox 360, Xbox One & Xbox Series X/S this is how it works when the player Re-Buys “Enhanced” Versions of their games.

But more importantly Furthermore: Games that still continue to get free updates will often ABANDON last Gen hardware to only do updates exclusively for the most up to date platform from that point forward.. if you need proof of that look up a game called Naraka: Bladepoint, it launched on Xbox One I use to play it with my friends who are still playing on an Xbox One, and then one day the developers post a notice that the next season will abandon support for Xbox One & from that point forward the game would be exclusively for X/S

Yeah they made the maps larger, added more detail, new characters etc… but at the cost of abandoning the friends I was playing it with in the first place? No Thanks… now my friends, nor I touch the game anymore.

But that kind of solidifies my point also: Klei can continue to update DST until it no longer runs on old hardware and they’re forced to abandon the Xbox one and extra especially the even more outdated Nintendo Switch…

OR they can just release new versions of the game for new consoles, yeah they’re still technically abandoning last Gen consoles: but the difference here is that at least people on last Gen hardware still get to enjoy their version of the game without it no longer being playable (again see Naraka Bladepoint for further reference)

Another game that not to recently made the next Gen shift was Minecraft, it’s now an X/S game (but luckily UNLIKE Naraka Bladepoint.. my last Gen Xbox One friends can still play it)

Edited by Mike23Ua
1 hour ago, hyoton123 said:

I SURE DO!!!

Requiring my phone number to play an Xbox game was an instant no, I never made it past that part.. I hate it when my own parents or siblings call me, I be damned if I’m going to let a random company have my # 😂

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9 hours ago, Bumber64 said:

Did they? I seem to remember something about a struggle to get old players to move over to the new game.

So, about that... A bit of context first.

I forgot if PoE 2 already got the full release or not, but like... The game is meant to be a F2P game once the full game finally releases.

But until that point it's on beta, and you need to make any purchase for PoE 1 or PoE 2 worth 30$ or so in order to get access to the beta... So, in a way, you could say that the Beta is a paid version until they finish ironing out the kinks and release the full free version of the game.

Well... The "paid" beta was crazy popular and was like, way way waaaaaay bigger than they had antecipated, their servers were crashing all the time until they had to increase the servers and stuff to stabilize it because they didn't expect the gigantic number of players they got... For the "paid" beta version of the game.

I'll be honest and tell you that I haven't kept up with the PoE 2 news in a while, so I dunno how well/poorly it is doing now, and how PoE 1 is doing comparatively, but the release of the beta of PoE 2 was putting numbers that would put some AAA games to shame.

6 hours ago, Tigris Nano said:

Not want to lie but sometimes skins are most interesting part of update. 

No, absolutely not! I actually sometimes hate the entire existence of “skins” because Klei creates some real darned cool looking Art…. But instead of making the game world look more interesting or adding new mobs with it, they instead opt to make it a skin.

It makes me want to cry, or rip my hair out in frustration (yes I’m over exaggerating) but as just ONE example the Broodling Pet for Dragonfly has several cool skins that could have very well been their own new mob types within the game. 

OR in world Gen when toggling through features allow me to apply the “skins” to the games mobs and bosses. Because yeah Broodling having a bat skin but not being able to turn Dragonfly into a giant bat boss when I own this skin just ticks me off.

Edited by Mike23Ua

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