Jakepeng99 Posted September 6, 2025 Share Posted September 6, 2025 After seeing the Dreadstone centipede in the volcano biome, I realised how much we need territorial bosses in DST. I love the idea of a big threat that wonders around a biome (IK the centipede isnt a boss or anything but ignore that). These threats would need preparation to defeat so they can’t just be undermined by basic combat gear and healing from a ruins trip. In another post they showed a mod that made the great depths worm a boss. If Klei adds any new bosses, I really hope they are territorial and protect a wide area/biome. We both get a new boss, and a new survival gimmick in one. Best thing they can do is add a place for great depths worm to originate from. 10 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/ Share on other sites More sharing options...
sosiskaKi Posted September 6, 2025 Share Posted September 6, 2025 Ancient Guardian. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834715 Share on other sites More sharing options...
Jakepeng99 Posted September 6, 2025 Author Share Posted September 6, 2025 Just now, sosiskaKi said: Ancient Guardian. That’s an arena, it’s not territorial. 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834717 Share on other sites More sharing options...
Bellium Posted September 6, 2025 Share Posted September 6, 2025 Two centipedes made up from ancient materials in the caves as territorial bosses. Clearly we need a new island on the ocean with some stuff going on guarded by a territorial centipede made up of moonrock 3 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834722 Share on other sites More sharing options...
Mike23Ua Posted September 7, 2025 Share Posted September 7, 2025 I’m just not a huge fan of a huge and threatening enemy that returns to its guard post if I get far enough away from it. I know that’s essentially what Dragonfly & Ancient Guardian are, but I like the idea of something more like Deerclops, if I don’t fight it there’s going to be consequences. But why does it have to be a boss at all? Why can’t small mobs defend an entire biome like for example… what if Dragonfly’s little larvae things would spawn out of lava puddles and pursue the player when you enter her biome regardless of if your fighting the boss or not? 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834732 Share on other sites More sharing options...
Ginosaji Posted September 7, 2025 Share Posted September 7, 2025 Scrappy Werepig (after being freed from the pile) 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834737 Share on other sites More sharing options...
Crestwave Posted September 7, 2025 Share Posted September 7, 2025 (edited) Scrappy, AG and DF are too small-scale to really work as territorial bosses, especially now that they removed DF's wandering behavior so she literally just stands still. A true territorial boss should have valuable resources to guard and prowl/hunt around as well as interact with the territory meaningfully. It should also be difficult to kill such that players would have motivation to avoid it. For example, what if the dreadipede (I forgot what its actual name was) got alerted by the crashes of chopped boulderboughs? And what if it got additionally enraged by character noises, such that getting hit by it would make it arrive sooner? This would need additional mechanics (what happens after it arrives?) so that it wouldn't just be a loop of chop tree, wait 30 seconds for it to leave and repeat, but I think it has a lot of fun potential. Edited September 7, 2025 by Crestwave 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834740 Share on other sites More sharing options...
Well-met Posted September 7, 2025 Share Posted September 7, 2025 bring back dragonfly's wandering behavior 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834741 Share on other sites More sharing options...
Edible Coal Posted September 7, 2025 Share Posted September 7, 2025 i do think that dst needs more boss that isnt just raid bosses 1 hour ago, Well-met said: bring back dragonfly's wandering behavior yeah sure i would like to get chase by a 22k health boss that is able to move and atk ! 2 2 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834746 Share on other sites More sharing options...
sosiskaKi Posted September 7, 2025 Share Posted September 7, 2025 5 hours ago, Well-met said: bring back dragonfly's wandering behavior Actually it is in the game. You just need to relogin your world while fly is loaded. Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834753 Share on other sites More sharing options...
IAmAFurrz Posted September 7, 2025 Share Posted September 7, 2025 14 hours ago, Mike23Ua said: Why can’t small mobs defend an entire biome like for example… my opinion is that we can have both. small mobs living in a biome with a head honcho 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834772 Share on other sites More sharing options...
Jakepeng99 Posted September 7, 2025 Author Share Posted September 7, 2025 21 hours ago, Mike23Ua said: I’m just not a huge fan of a huge and threatening enemy that returns to its guard post if I get far enough away from it. I know that’s essentially what Dragonfly & Ancient Guardian are, but I like the idea of something more like Deerclops, if I don’t fight it there’s going to be consequences. But why does it have to be a boss at all? Why can’t small mobs defend an entire biome like for example… what if Dragonfly’s little larvae things would spawn out of lava puddles and pursue the player when you enter her biome regardless of if your fighting the boss or not? All mobs in the game de aggro eventually 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834822 Share on other sites More sharing options...
Mike23Ua Posted September 7, 2025 Share Posted September 7, 2025 40 minutes ago, Jakepeng99 said: All mobs in the game de aggro eventually I don’t think I’ve ever seen shadow Splumonkey or Insanity creatures Deaggro & run away from me, For Insanity Creatures you have to regain Sanity so they go away right? I mean it’s not too hard to regain Sanity unless your on long stretches of cave tunnels with no food in sight and no bundling wraps to preserve food spoilage. Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834827 Share on other sites More sharing options...
Jakepeng99 Posted September 8, 2025 Author Share Posted September 8, 2025 11 hours ago, Mike23Ua said: I don’t think I’ve ever seen shadow Splumonkey or Insanity creatures Deaggro & run away from me Nice you named two creatures 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834872 Share on other sites More sharing options...
Well-met Posted September 9, 2025 Share Posted September 9, 2025 On 9/7/2025 at 4:59 AM, sosiskaKi said: Actually it is in the game. You just need to relogin your world while fly is loaded. No, they disabled it officially not long ago Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1834923 Share on other sites More sharing options...
Beetrice Posted September 9, 2025 Share Posted September 9, 2025 I think what would be better is just a territorial enemy, rather than a boss. Something like the Dreadipede that you can't actually fight for once, and you just have to avoid while harvesting more valuable resources. I hope that's what the new mob turns out to be. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1835006 Share on other sites More sharing options...
Semind Posted September 9, 2025 Share Posted September 9, 2025 19 hours ago, Well-met said: No, they disabled it officially not long ago That's a shame. I had a world where the deserts were neighbours and the oasis and dragonfly were about screen away from each other. I have fond memories of getting jumpscared by dfly while doing chores near my oasis base. Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1835022 Share on other sites More sharing options...
Mike23Ua Posted September 9, 2025 Share Posted September 9, 2025 2 hours ago, Beetrice said: I think what would be better is just a territorial enemy, rather than a boss. Something like the Dreadipede that you can't actually fight for once, and you just have to avoid while harvesting more valuable resources. I hope that's what the new mob turns out to be. This sounds like my single player experience with Rift Content Enabled, I do not fight Grazers.. or whatever those Marshmellow looking things are called, it seems like it just burns through weapon durability attempting to do so, instead I just kite them around a bit & mine the pure brilliance while avoiding them. I use to play the Shipwrecked DLC thinking there was an entire biome where Flurp (poison gas frog/fish?) could randomly spawn out of the ground turf your walking on. But… now I have to ask Klei why we can’t get an actual real biome like that… #Bring back the Flurp! Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1835030 Share on other sites More sharing options...
hyoton123 Posted September 9, 2025 Share Posted September 9, 2025 Yeah. I think especially if they arent hostile but just go around interacting with things in ways you have to adjust around - like bearger, which isnt biome specific but you get the idea, it eats whatever’s nearby and takes a snooze half the year. Link to comment https://forums.kleientertainment.com/forums/topic/167871-we-need-territorial-bosses/#findComment-1835032 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now