NSAiswatchingus Posted August 25, 2025 Share Posted August 25, 2025 (edited) Well said OP. I think the last couple of years of updates have been just okay and not nearly as amazing as we all hoped. But... T.I.N.G.L.E. nodes are the best thing to happen to DST in the last year. Klei, give us more tingles. This alone is proof you guys still have excellent ideas left to implement. Edited August 25, 2025 by NSAiswatchingus Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832822 Share on other sites More sharing options...
Mike23Ua Posted August 25, 2025 Share Posted August 25, 2025 6 hours ago, Uedo said: Ah ok, I guess they need their range increased then - I tried to do this a minute ago and didn't seem to have the same luck! Not once across 3 sentrypedes *shrug* It’s intentional: Like getting too close to the Lightning Owl Nests in the Hamlet DLC or the Gnat Dens. I just found it Disappointing that they have this unique “Rolling” Attack and I did not have to IDK… Coax them into chasing after me and smashing into those Pillars to Loosen & eventually knock that looming chandelier down onto the Archives Puzzle. (After kiting four centipedes into four different pillars) Also side note: just because I do not care to engage in 20,000+ Hp raid boss fights: Does not mean that I do not engage with other areas of the game, I’ve solved the archives puzzle, which is done by: Spoiler A very annoying process of obtaining a Multi-Colored Egg, and stepping on the correct floor tiles in Order. I just wanted some more Depth in the actual game outside of its Raid boss fights: Like how in the hamlet DLC getting too close to a Owls Nest didn’t just set off an electrical charge of lightning, it also Reawakens sleeping robot body parts Etc.. DSTs entire design is just plain “Weird” like: for example they have these End Game Lunar Mutated Boss Variants 2.0, (Lunar Deerclops & Lunar Bearger) but these two mobs will NEVER SPAWN unless you first: Kill the default version and wait for them to mutate. You can avoid the 2.0 Variants all together by opting to either: A: Ignore the 1.0 version and opt not to kill them at all, or B: Quickly burn the corpse with a torch before it has time to Mutate. This is how you avoid “End Game”” content?? I’m so confused. Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832826 Share on other sites More sharing options...
Uedo Posted August 25, 2025 Share Posted August 25, 2025 7 minutes ago, Mike23Ua said: This is how you avoid “End Game”” content?? I’m so confused. Don't be confused dear Mike. You're feigning confusion cause you think it's a cute way of speaking whilst bolstering your point, when it's not. I hope that clears things up :3 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832828 Share on other sites More sharing options...
Jakepeng99 Posted August 25, 2025 Share Posted August 25, 2025 14 hours ago, Hungry French said: Look at DS cave's lol. Although they looked cooler before the Mega Update. I like it because not everything is stuck in the mud biome, things like skittles are spread out. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832832 Share on other sites More sharing options...
YouKnowWho142 Posted August 25, 2025 Author Share Posted August 25, 2025 (edited) 3 hours ago, -Variant said: Also uh, still don't like Scion at all. Not one bit. Love Warbot though, my beloved. Just wish... the drones were... good. Ahaha.... I like WARBOT a bit more if I don’t think of it as a final boss (even though it is :((( ). I just find Scion to be really underwhelming and not even just from a gameplay perspective. I wish we could’ve seen more mutated monsters instead of just gestalt machines thats more of a personal thing though, definitely doesn’t have much to do with my general thoughts on the state of the game even if it is a thing that personally disappointed me Edited August 25, 2025 by YouKnowWho142 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832841 Share on other sites More sharing options...
Well-met Posted August 25, 2025 Share Posted August 25, 2025 (edited) Let us craft friendly warblers and give them a longer attack cooldown compared to the npc one And make terramites good enough to solo toadstool's mushrooms Edited August 25, 2025 by Well-met 4 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832848 Share on other sites More sharing options...
Echsrick Posted August 26, 2025 Share Posted August 26, 2025 i never liked the rift stuff, especialy the moon side...that one is just cringe...and they removed wagstaff too early it feels like, like that the supposed final update of moon side? dont even realy feel like that much of a final and wagstaff only got removed because could not think of a final 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832862 Share on other sites More sharing options...
Hungry French Posted August 26, 2025 Share Posted August 26, 2025 19 hours ago, Jakepeng99 said: I completely agree, this is a big post but every word was worth reading. Probably the best complaining post so far. Hostile Takeover Part 2 was the best update we got in ages ironically that left meaningful impact. They need more survival challenges like the ruins and ect, they are way more fun than bosses. Ruins is not about survival... 11 hours ago, Jakepeng99 said: Мне это нравится, потому что не всё застряло в грязевом биоме, кое-что, например кегли, разбросано. And there are still no new biomes. And even nice improvements to the existing biomes from DST. 2 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832883 Share on other sites More sharing options...
Jakepeng99 Posted August 26, 2025 Share Posted August 26, 2025 4 hours ago, Hungry French said: Ruins is not about survival.. Yes it is Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832908 Share on other sites More sharing options...
Hungry French Posted August 26, 2025 Share Posted August 26, 2025 8 minutes ago, Jakepeng99 said: Yes it is But. It can become like that if you come to the ruins without preparation. Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832910 Share on other sites More sharing options...
Jakepeng99 Posted August 26, 2025 Share Posted August 26, 2025 1 minute ago, Hungry French said: But. It can become like that if you come to the ruins without preparation. The only time it’s not is if you bring bundles with everything you need forever. Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832912 Share on other sites More sharing options...
Hungry French Posted August 26, 2025 Share Posted August 26, 2025 3 minutes ago, Jakepeng99 said: The only time it’s not is if you bring bundles with everything you need forever. If the player takes food or heal with them' then it's not about survival anymore... It's just a dungeon cleanup... 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832915 Share on other sites More sharing options...
Lovens Posted August 26, 2025 Share Posted August 26, 2025 (edited) On 8/24/2025 at 8:18 PM, YouKnowWho142 said: I know I'm largely late to discussion on this update, but I wanted to wait to see if my opinion on it would be any different, and it really hasn't changed at all since i first heard about it, if anything it's only gotten worse. I'm sorry if it comes off as me doomposting or contributing to a certain negativity around DST, but I've seen this update become the breaking point for many talented and dedicated DST veterans, and it is sad to say that it has become my breaking point too. Please forgive me in advance for my long post, this comes from a place of passion and not malice and is months in the making. I've always largely defended DST's current direction. The survival aspect of the game I always found to be inherently easy due to my 1000+ hours of experience, and although survival is one of my favorite genres one of the biggest issues with it has always been that they rely a lot on the mystery surrounding them and learning how to survive. Once you learn how to survive and do it consistently, a lot of survival mechanics can become a chore, and when I introduced the game to friends they'd often become bored after roughly 10 days when it starts to become clear we have so much food and safety that we can no longer die. That is, until I introduce them to bosses. DST became significantly more replayable and also improved its longevity by instead focusing a lot on the combat aspect, giving you an incentive to come back on new runs once you have already mastered the survival aspect to further the mystery through progression. I liked that skill trees gave more expression to characters by letting you have some control over how you play them, and I especially liked the idea of the rifts as a way to refresh worlds and bosses. Host of Horrors was extremely exciting to me, seeing old bosses and mobs come back with new forms along with new world effects is exactly what I wanted out of these updates and was what I was hoping I'd be able to see more of. After a while though, it became clear that was no longer the focus. Scrappy Scavengers was the first bad omen, choosing to focus neither on lunar or shadow despite still being tied to rift content that was painfully incomplete on both sides, focusing on a boss and some weak items that came with it. It was around this time also that Klei had announced that they'd be taking it slower to have updates focused on higher quality, and that's great! Having less frequent updates gave Klei more breathing room and reduced any time crunch, while also ensuring the players received higher quality content (these will both be important later). It should've been a win for everyone. Staying Afloat was next, which although extremely divisive I didn't have any major issues with. My true issues start with Depths of Duplicity, the first update I truly didn't like. The update promised a fix to the caves and an expansion to the shadow rift content, but then proceeded to fail to flesh out either of them as a result of adding yet another boss and a miniboss. This update I found particularly harmful, as it failed to give the major refresh the caves desperately needed as well as the expansion the shadow rift needed which caused both to feel half baked, which is not a great feeling to have for an update that was supposed to be in the oven for 2 months longer than the previous one. And then there was the infamous skill tree update for Wendy, Walter, and Wortox. I won't go into much detail due to how much it's been discussed, but an update planned for december was pushed until almost March. For reference, from the release of DoD to the release of this update, it took roughly 6 months, meaning this effectively took 2 update cycles. Almost all of the work done in those first three months was completely thrown out and overhauled, and this update has been noticeably haunting DST even today seeing as the roadmap for the year needed to be delayed to September, the end of the third Quarter. Which brings me to Hostile Takeover. To me, this update features everything wrong with rift content that has become present especially recently. Both rifts have always felt half baked since their creation, and the excuse for this is that they planned to get more content over time. I did like Host of Horrors since it focused on adding a unique twist on content that already existed through how the world was altered, making it feel like the world has really seen a sense of progression. Hostile Takeover completely went against everything I liked in previous rift updates, and although I hate to say it, the issue lied mostly with Wagstaff and the game's story overlapping with the gameplay. Instead of taking that unique premise of world progression present with the rifts, the update instead focuses on progressing Wagstaff's story by performing more tasks for him. For how late in the game this is, these tasks are extremely unenjoyable and makes the endgame even more of a slog. I was always patient with Pearl's quests since I knew it built up to something and wasn't too late into progression, but it can easily take the average player upwards of 20+ hours just to get to a point where they have to grind tons of cut stone and scraps and other resources (assuming the average player would even have a chance to get to this point of the game without checking the wiki, which to me is a cardinal sin of survival games). All of this buildup, only for a reused version of the celestial champion to fight? Thank goodness they didn't go with needing enlightened shards for the gestalt catchers which would've meant killing cc upwards of 3 times, but that still leaves a bitter taste in my mouth of the amount of grind that Klei is expecting from players at this point in the game. Aside from that and focusing on the WARBOT, I know it's hit or miss but I really dislike both the WARBOT and the scion. I really, really wanted the lunar content to focus on the lunar aspect of the game, but as it stands the so called "final boss" of the lunar rifts is a robot you built on an arena you created, whose final form is ultimately just a gestalt with a bundle of wires floating around, and while I mean no offense to the designers it just never came off to me as climactic or interesting in the same way Celestial Champion or Fuelweaver ever did. It almost felt like Hostile Takeover was more focused on progressing the story than enhancing the gameplay, which has been a recurring theme in many of these updates. This isn't to mention the drops and world effects. Scion's main drop is the celestial jewels, an "upgrade" to the celestial crown that strangely adds a downside through the newly spawning inimical gestalts. In practice, most people either don't insert all the jewels to prevent the nauseating lunacy effect and gestalts or so that they can maintain the color changing abilities of the crown. The only world changes are to accommodate Wagstaff's disappearance following the scion's defeat, meaning there is no meaningful world progression either. Now, it is just a rift update that doesn't actually put any focus on the rifts but rather a centerpiece boss with underwhelming drops and a major grind. The only other additions were quality of life or the trader which was a relatively small feature. The final nail in the coffin to me was that a Hostile Takeover Phase 2 was ever necessary. It makes both parts feel very rushed, and it really begs the question of what the playerbase is actually getting out of 3 month wait periods between updates if there is no notable quality or quantity increase while updates are still needing to be rushed out. While I still feel this was the healthiest option overall as I'm sure it is far less stressful on Klei to put out an update every month, that wait easily adds to the impact of each update of which every update since they've spaced them out have consistently been the most controversial, most discussed, and in honestly almost least impactful updates for the average player. At this time, I can no longer defend rift content, or even DST's current direction as a whole. It is easy to tell they're frantically trying to wrap it up so they can patch the holes later down the line, but the consequence to that is that now every new addition feels super undercooked. Every new boss is locked behind so much grind and tedium for so little reward that I have no real incentive to ever want to interact with anything post rift, since I know the only thing the rifts offer are bosses I do not want to fight tied to a grind I don't want to do, especially not more than once which defeats the point of what I enjoyed so much the combat aspect in its replayability. It's a shame that the rifts couldn't focus more on how unleashing those powers would change the world, something that the shadow rifts had started to expand on but the lunar rifts could never follow. This uncompromising survival experience now has more bosses than Terraria, and while I was always fine with bosses it has become way too much and having them consistently be used as the primary focus of every update has only brought fatigue. The extended wait on every update only brings higher expectations that in my opinion has never been lived up to. I really do hope the game is able to slow down after the final From Beyond update and focus on taking a new approach for the game. I have always been more casual with games, i typically avoid game communities since I tend to want to have my own views on a game and how it feels for myself, but even as someone who initially disagreed with a lot of community sentiments I can no longer say that I've enjoyed the game's current focus. To be clear, I really don't mean any ill will towards Klei, I think Klei is very talented and hardworking and they've always tried to do what's best for players, otherwise they never would have done things such as all the changes to the skill tree updates. I do think the game is in a very rough and negative state, but even as someone who advocated for the combat of this game I believe it has been taken too far and should be turned instead to the game's core survival mechanics and exploration. I know I am far from the only person to share some of these views, but I wanted to make clear how I view what the game has become. I know this was long winded, but these are thoughts I've been holding for months that I felt was important to share. Here's to hoping for DST's next golden age. Thanks for speaking up. It is never too late, and I would encourage more people to share their disappointment about the latest updates. It's been a few weeks since they forever ruined Pearl's island in all of our old worlds and I don't have any will or motivation to ever engage with the new content. I lost any passion to continue my 10k+ days megabase world, knowing that the moment I load it I will see Wagstaff with his ugly junk camping on my pretty Pearl's island. I keep playing in another world with my friend but more because of the social aspect rather than passion for the game. I can still enjoy our adventures there but any spark of passion or creativity that might appear in my soul gets immediately extinguished when a Wagstaff hologram runs past me, or when I visit Pearl and see this idiot on her island, or when a moonstorm spawns near our base threatening to set lureplants on fire. I'm so petty and disappointed about all this that I caught myself thinking about creating a Wagstaff shrine on Pearls island, making the area around his workbench covered in piles of beefalo poop, manure buckets, broken equipment, destroyed or burnt structures and other ugly crap I can think of. This would be the manifestation of the latest DST updates to me. The previous updates made it as unpleasant as possible to spend time in the caves as any non-teleporting character. Every time I descend there I can't really enjoy playing the game - I fear that GDW will spawn in the least convenient moment and ruin whatever I was up to. I can't properly fight any bosses knowing that GDW can show up during the fight. I can't peacefully clear the ruins away from my base because I know I won't escape them in time and something will be destroyed or forever eaten by the ugly worm. Not to mention the latest annoying post rift addition of masqued creatures and ickers which make simply traversing the caves super obnoxious. On 8/25/2025 at 12:08 PM, SilverSpoon said: The Klei fest 2024 was on June 21, 2024, but the major update for that "Staying Afloat," was on June 28, 2024, so if there was no contract renewal or anything from this year, there was no need to time the major update for Klei fest. Anyway, I haven't been able to confirm why they rushed update to the day of Klei Fest this year. This. Edited August 26, 2025 by Lovens 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832948 Share on other sites More sharing options...
SilverSpoon Posted August 26, 2025 Share Posted August 26, 2025 (edited) 1 hour ago, Lovens said: It's been a few weeks since they forever ruined Pearl's island in all of our old worlds and I don't have any will or motivation to ever engage with the new content. I lost any passion to continue my 10k+ days megabase world, knowing that the moment I load it I will see Wagstaff with his ugly junk camping on my pretty Pearl's island. I keep playing in another world with my friend but more because of the social aspect rather than passion for the game. I can still enjoy our adventures there but any spark of passion or creativity that might appear in my soul gets immediately extinguished when a Wagstaff hologram runs past me, or when I visit Pearl and see this idiot on her island, or when a moonstorm spawns near our base threatening to set lureplants on fire. About Wagstaff, 1.Be sure to backup your world. 2. Select the mouse pointer the Notional Fabricator (or what you want to delete) and console command "ConsoleWorldEntityUnderMouse():Remove()". Possibly it would work, but it may not stop Crabby Hermit from mentioning a non-existent Notional Fabricator, and I can't guarantee that the world won't be corrupted with other unfixable critical bugs. --- About electrical fire, I sure it will be fixed in the next update. Edited August 26, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832961 Share on other sites More sharing options...
Lovens Posted August 26, 2025 Share Posted August 26, 2025 11 minutes ago, SilverSpoon said: About Wagstaff, 1.Be sure to backup your world. 2. Select the mouse pointer the Notional Fabricator (or what you want to delete) and console command "ConsoleWorldEntityUnderMouse():Remove()". Possibly it would work, but it may not stop Crabby Hermit from mentioning a non-existent Notional Fabricator, and I can't guarantee that the world won't be corrupted with other unfixable critical bugs. --- About electrical fire, I sure it will be fixed in the next update. Thanks, but I don't want to corrupt my world in case they will decide to change the location of the work bench in one of the future updates. I have backups of my world but still can't force myself to play in it, knowing that all the progress in it might be in vain if I later find out that they decided to listen to the community and change Warbot/Scion's fight location. For now, there wasn't a single word from the developer that this is the final installment of it and it's not going away from Pearl's island. So there's still a very tiny hope that it might get changed or Pearl's island destruction becomes optional when they realize how unhappy people are with it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832965 Share on other sites More sharing options...
Hungry French Posted August 27, 2025 Share Posted August 27, 2025 On 8/25/2025 at 2:12 PM, Jakepeng99 said: I completely agree, this is a big post but every word was worth reading. Probably the best complaining post so far. Hostile Takeover Part 2 was the best update we got in ages ironically that left meaningful impact. They need more survival challenges like the ruins and ect, they are way more fun than bosses. What are the reasons that bosses aren't funny? Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832990 Share on other sites More sharing options...
Mike23Ua Posted August 27, 2025 Share Posted August 27, 2025 59 minutes ago, Hungry French said: What are the reasons that bosses aren't funny? Why aren’t they Fun? Because they are scripted repetitive fights that use the same gimmick over and over and over again, they have a ton of health and can take literally forever to fight Alone because they’re intended to be fought with a group, The Incentive/Reward you get to engage with them is also often disappoint or in my case: pointless to the goal I want from the game. I play RogueLite/Roguelike games: It’s important that I bring that up because Rogue type games often have you fighting the same bosses over and over again too: but to prevent repetitiveness several other factors go into play: The Weapons/Abilities/Map Modifiers/Items etc your able to find, The abilities the boss may or may not use during the fight, and often times: Whatever other random Shennigans are going on during the fight (such as portals opening up dropping giant sewer rats or mutant frog men) This is not the case when it comes to DST: Fight Dragonfly once and it’s the same fight for the end of eternity. The reason most survival/sandbox players want less bosses and more survival/sandbox is because of “what might happen as you explore your sandbox” What this means: is say for example I could randomly decide I want to walk to the Catcoon Biome to raid & kill Catcoons, What I Encounter on my way to: And on my way back from this biome is called the Survival/Sandbox experience. Unless a Boss spawns and comes after you, a lot of times they’re confined to their own little battle arenas, with obscure methods of summoning them. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1832995 Share on other sites More sharing options...
oregu Posted August 27, 2025 Share Posted August 27, 2025 (edited) Bosses used to not be the highlight of DS (lets be honest), and the fact they got pushed more and more in the DST updates kind of saddened me. They went from being somewhat optional to being vital for ease of survival. In that way, I guess DS has kind of lost its identity? I still thought the older DST bosses were kind of cool, where they kind of made fighting them optional. (Toadstool obv, Klaus, well, it has no unique loot!, Dragonfly, the furnace is only a quality of life. Its very easy to live without) I guess you could say Bee Queen was where it started going downhill with ridiculously essential boss drops, and it has only gotten more direly needed for the past updates. I liked how you had no real reason to defeat a boss cause it had bad drops, but they were still fun to fight anyway. It was a lot more low-pressure that way. People who actually enjoy the bosses could say they like fighting it, (and they would actually mean it cause they didnt like it for the drops). If a boss is added, I want it to be replayable not because I want more of what it drops but cause the fight is interesting enough. I sadly can't really say that about any of the new bosses, if I even get to that point of the game. I still like the designs of the new bosses of course, but they don't feel like they fit the charm DS has, I guess. They're not really "odd-looking" (in a good way) anymore if that makes sense? Anyway that's my two cents about DST bosses. Edited August 27, 2025 by oregu 2 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833003 Share on other sites More sharing options...
Milordo Posted August 27, 2025 Share Posted August 27, 2025 On 8/24/2025 at 10:17 PM, Curly Bill said: MAJOR plus imo; The floater addition, the boat pushing items away so they can be placed. Small things with HUGE implications and I want more of these inclusions in updates. You can thank me and @Pet Rock :3 On 8/25/2025 at 9:38 AM, Waywarbler said: I actually liked Depths of Duplicity? Me too! In its little sandwitch sized update, I still adore the joy and magic that came with it. It was for me a very brief of fresh air, even if it's only big worm boi, bridges, new badass shadow creature and bad bunny boi. This not to say I- we absolutely want more from Caves and Ruins. On 8/25/2025 at 6:09 PM, -Variant said: A lot of my gripes were well summarized here. I'm glad the Depths of Duplicity update was mention, that one seriously hurt. For it being a cave update, it didn't really tackle any of the caves problems. It's super depressing seeing the amount of older folks leaving due to this update. A few great modders decided to call it quits on this one specifically, which is a beyond painful motivation hit. I'm still here since 2013 and still resisting. For better or for worse, I'm still in the idea, that the best time to play Don't Starve, in general, is 2019 - now. By curiosity, since I was out of the circle due to work stuff, who have we lost? For what I know Glermz, Beard and this modder (whom is?) 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833043 Share on other sites More sharing options...
Mysterious box Posted August 27, 2025 Share Posted August 27, 2025 Personally I feel like the shadow rift was handle fairly well aside from how boulders originally released but that's been fixed and while the caves still don't have enough content that's not really something that should try to be fixed in the rifts specifically as for the lunar side it definitely feels like a promise that was never fulfilled with not much really happening gameplay wise as with the removal of hail's damage it is 100% combat with no other gimmicks and the combat gimmicks aren't that interesting on their own the rifts are far too combat focused overall though with very little in the way of survival despite that being the name of the game... That being said I do feel like the shadow rift is full of missed opportunities for example ruin chests should have spawned throughout the caves in random locations with a chance of being possessed periodically giving more interest in exploring the caves post rift. Also the mist that shadelings spawn from could have been amazing as a survival mechainic if it randomly spread to larger sections of the caves anywhere in there. Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833053 Share on other sites More sharing options...
crushcircuit Posted August 28, 2025 Share Posted August 28, 2025 (edited) On 8/25/2025 at 3:47 AM, Uedo said: Kleifest? The event where they just organise announcements and put discounts on their games? Doubt steam cared to be honest. correct me if im wrong - but i do remember this year's klei fest being promoted everywhere on steam's main store page (because of the dev sale). maybe they had more stuff set up this year? not sure. i still don't like that they pushed the update for this (isnt cawnival the kleifest event? i think they couldve just pushed out some quick cawnival things and that wouldve been ok) but i see the reason why. im just glad they followed up on it this time Edited August 28, 2025 by crushcircuit 3 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833105 Share on other sites More sharing options...
Lovens Posted August 28, 2025 Share Posted August 28, 2025 1 hour ago, crushcircuit said: correct me if im wrong - but i do remember this year's klei fest being promoted everywhere on steam's main store page (because of the dev sale). maybe they had more stuff set up this year? not sure. i still don't like that they pushed the update for this (isnt cawnival the kleifest event? i think they couldve just pushed out some quick cawnival things and that wouldve been ok) but i see the reason why. im just glad they followed up on it this time I would rather just have cawnival update with nothing but skins than the uncompromising demolishing of Pearl's island that we ended up getting after only two weeks of beta. This was the worst executed update ever in DST history, in my opinion. Nothing can excuse it to me, especially artificially set deadlines nobody asked for. Only a company who doesn't care at all about their product and potential customers anymore could do that. 1 Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833112 Share on other sites More sharing options...
SilverSpoon Posted August 28, 2025 Share Posted August 28, 2025 (edited) 8 hours ago, Lovens said: Only a company who doesn't care at all about their product and potential customers anymore could do that. I understand your sadness, but I'm sorry, but I think that might be going a bit too far. I think Klei is… well, yeah, they haven’t been doing very well lately… but still, they are making an effort. That being said, it’s sad that if Klei prioritized advertising over game quality, and it’s truly sad that they put “Hostile New System No Plant Mobs Allowed : Phase 2” ahead of fixing the flaws in Phase 1. If the rushed update means Luna Quest ends with “And Wagstaff is gone. The End,” then I’ll be disappointed. Another concern is that Klei re-released skins of limited Klei merch at a lower price, ignoring the wishes of customers who had purchased them at a higher price. (Original skin conservatives agree that Klei could have added some effect to the originals for rarity, which would have satisfied everyone.) I’m very concerned about Klei becoming increasingly profit-driven. In situations like these, There should be a place for players to say “NO.” That’s why I deeply hate developer worship. If the community violently inquisitio against dissenters simply for not aligning with the developers’ intentions, Don’t Starve Together may eventually explode and fall apart like the Space Shuttle Challenger. And in my opinion, both are already beginning. Edited August 28, 2025 by SilverSpoon Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833136 Share on other sites More sharing options...
Uedo Posted August 28, 2025 Share Posted August 28, 2025 (edited) 16 hours ago, crushcircuit said: correct me if im wrong - but i do remember this year's klei fest being promoted everywhere on steam's main store page (because of the dev sale). maybe they had more stuff set up this year? not sure. i still don't like that they pushed the update for this (isnt cawnival the kleifest event? i think they couldve just pushed out some quick cawnival things and that wouldve been ok) but i see the reason why. im just glad they followed up on it this time Updates and discounts would be posted on the store page for the game, yes. Other than that would you be able to evidence that for me? I'm in a bind, as I can't evidence the LACK of promotion they did - cause .... well, it doesn't exist. Edited August 28, 2025 by Uedo Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833168 Share on other sites More sharing options...
crushcircuit Posted August 28, 2025 Share Posted August 28, 2025 (edited) 48 minutes ago, Uedo said: Updates and discounts would be posted on the store page for the game, yes. Other than that would you be able to evidence that for me? I'm in a bind, as I can't evidence the LACK of promotion they did - cause .... well, it doesn't exist. I mean steam's landing page for the store, aka https://store.steampowered.com/ - not the dst store page. i'll give a follow-up reply if i find anything, since people usually dont screenshot steam's store page either (myself included, as much as i wish i did sometimes LMAO) EDIT: found it, i believe this was on the main page: https://store.steampowered.com/sale/kleifest2025 it's possible that requires a bit of setup with valve, to have it be such a huge presence. but i'm not gonna pretend that i understand precisely how this stuff works, just a guess Edited August 28, 2025 by crushcircuit found it Link to comment https://forums.kleientertainment.com/forums/topic/167696-hostile-takeover-was-everything-i-feared-in-a-modern-dst-update-a-small-rant/page/2/#findComment-1833184 Share on other sites More sharing options...
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