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Warly is most likely the next character to get a skill tree so im here to give the 3 things warly need the most in my opinion of course.

First i have to explain why warly is in a werid spot right now and that is cause he is not doing anything that people give him credit for, first some people like the "challenge" to eat different dishes but in reality the big downside can just be ignored by eating things like meat stew. Other people and even the devs think warly is a moving chef that cooks what he gets from his sorroundings but in reality he needs to set up a good base and even a farm to get acces to the majority of his kit. And finally other people think he is a support that can be helpful for a team but lets be honest this is not the case almost never, his 25% faster cooking, his special dishes and spices are not good enough in this game anymore especially after this last update that make the late game harder.

Now i would like to point out that the 3 main problems of warly can be easily fixed and at the end im here to see if the comunity agree with my ideas or they think its too much, but do remember that the last skill trees were really strong so DST right now is making all characters more easy to play and stronger so please take that in mind.

 

1.- Skills to make all dishes from warly give extra 20/40% more stats to warly and 10/15% more stats to all the other characters with the drawback of the 35/70% penalty of repeting food always being active on warly after the first meal. With this warly now is gonna really need to rotate dishes and he can no longer use only meat stew so people that like a challenge and the variety of dishes can be good without making warly the worst character.

2.- Skills to make warly gather more ingredients. I know devs maybe plan to give this to warly already after the skill they gave to woby but i would like more than just extra berry or extra banana from wild life. I dont want to step into wormwood territory so maybe something tiny like warly getting higher chances for onion or garlic to grow. For fishing i would say always catching big fishes and finally higher chances to get special drops or more drops from mobs like higher chance to get volt goat horns, butter, extra meat from the prey, etc. This will solve the problem of warly being bad being a moving chef, he would be good in any territory always getting extra ingredients and even higher chances to find something fancy to eat.

3.- Finally the last and more important stuff for me is making warly really the best option to be the chef of any team. right now if you dont know warly is not that different to wilson in terms of cooking, they both can make meatballs with the same ingredients and both dishes are the same even if one of them was made by a great kitchen artist. And warly needs a big set of moving crockpots too to feed a team and these crockpot use space and can't be used by other characters but warly so yeah right now warly is not that good for a team, i think the best way to fix this is making warly use less ingredients for any dish, and i know its hard to make only warly being able to use less ingredients and this could totally break the way the crocpot works so an easy solution is making Warly moving crockpot to give 1/2/3 extra dishes, this ways warly should always be the best option to cook for a team, imagine warly only using a set of 2 red crockpots each one gives 4 dishes for the price of one, this would make warly the absolutely best character to cook for a team.

Now, please i want you to imagine how warly can be if you add these 3 ideas to him at the same time. Like warly can now get more ingredients from his surroundings so he never runs out of them, he can now gets 40% more stats from any dish but if he repeats the penalty is gonna be losing 70% of the stats the dish gives, sure he can make 4 meals for the price of one but with this big penalty is better for him to just rotate dishes and what happen to the extra meals? well he can give them to his teamates without any risk of dying of starvation himself plus all waly's meals give 15% more stats to the other characters. This all sounds good to me but i want to know if im wrong, after all i dont main the character so please let me know if this is bad and what are your ideas to fix warly.

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I like the fact that warly is being talked about more and considered although I would really like for changes made to him not to be ones that are largely stat shuffles. 

Warly's issues are not like other characters, which is a good thing and at the same time a unintended complication when it comes to improving him down the line. 

I am hoping for some perks that appropriately mesh with his base concepts of, being encouraged to diversify food intake, find creative ways to deal with issues the player confronts.

Giving the player incentive to explore for new gourmet ingredients would be fantastic, something like warly's involvement in a kill or a world event inspiring him on a culinary level helping him unlock new recipes similar to how webber and wx have their own personal quest that help them grow their armies or their preferred stats.  

https://steamcommunity.com/sharedfiles/filedetails/?id=1360414089

This is still the best interpretation for what Warly should have been. I wish it had a date port.

I think another issue Warly has is the game has added many foods since Warly's addition, yet Warly has received nothing special for himself since. Everybody can make tall scotch eggs, everyone can make fig stuffed trunk, etc. why would I play Warly the wandering "chef" that only knows 11 dishes?

I love all of these ideas, I think the double food crockpot idea is brilliant, I was thinking it'd be nice if he could cook with only 3 ingredients as opposed to the 4 everyone else has, but doubling would be super neat.

How would you feel about an item that can reverse the spoilage of food and/or the hambat? Is that too out there or a fun idea? 

On 7/31/2025 at 7:03 PM, Mx-Pain said:

Just keep it simple Klei.

Buffs last longer, more recipes.

And please nothing crazy as a new type of kitchen, that everybody can use their kitchens, Warly can teleport now ....

Get it done and move forward with another character.

Nah Warly definitely needs something crazy, otherwise he will still have no play. If they keep it simple he will become like a worse Wolfgang, no one wants 3 branches of "spices better" or "buffs last 10/20/30% more"

And im not talking about teleports and **** like that, im talking about STRONG perks, be it in the form of new dishes, spices, a new "butcher knife", whatever.

Also I don't think that improvements on his kitchen stuff would be "going crazy", my theory is that he will have a way to improve his kitchen stuff with scraps and gears, something like that, but the improvements will be simple, like idk, cooking food in batches of 4 or 5

Edited by kroban
  • Like 1
5 hours ago, Kalimari said:

I love all of these ideas, I think the double food crockpot idea is brilliant, I was thinking it'd be nice if he could cook with only 3 ingredients as opposed to the 4 everyone else has, but doubling would be super neat.

How would you feel about an item that can reverse the spoilage of food and/or the hambat? Is that too out there or a fun idea? 

1) I really like the idea of being able to revert spoilage process. Perhaps by adding a new spice, the meal can have it's spoilage rate reduced by 50% and have some X% spoilage reverted. This could also be added to ingredients.
2) I know this doesn't affect late game (polar bearger bin and bundling wraps) but it would be a nice addition to the early game. This could also be paired with a chance of doubling crock pot food whenever Warly makes it. By doing this, Warly becomes the assigned cook of the team in all situations.

Edited by Appache
10 hours ago, kroban said:

Nah Warly definitely needs something crazy, otherwise he will still have no play. If they keep it simple he will become like a worse Wolfgang, no one wants 3 branches of "spices better" or "buffs last 10/20/30% more"

And im not talking about teleports and **** like that, im talking about STRONG perks, be it in the form of new dishes, spices, a new "butcher knife", whatever.

Also I don't think that improvements on his kitchen stuff would be "going crazy", my theory is that he will have a way to improve his kitchen stuff with scraps and gears, something like that, but the improvements will be simple, like idk, cooking food in batches of 4 or 5

If you hate Warly and don't want to play him then don't play him. I don't know why you think every single character needs to be exactly the same so specifically you like them.

  • Potato Cup 2
On 7/31/2025 at 12:57 AM, NekoSoulx said:

 

 

1.- Skills to make all dishes from warly give extra 20/40% more stats to warly and 10/15% more stats to all the other characters with the drawback of the 35/70% penalty of repeting food always being active on warly after the first meal. With this warly now is gonna really need to rotate dishes and he can no longer use only meat stew so people that like a challenge and the variety of dishes can be good without making warly the worst character.

 

i would add a overeat bonus that allow warly to store extra stats he eat like overheal in other games ( but the conversion rate will 50%) , this adds a new interesting incentive to be variety  

On 7/31/2025 at 12:57 AM, NekoSoulx said:

 

2.- Skills to make warly gather more ingredients. I know devs maybe plan to give this to warly already after the skill they gave to woby but i would like more than just extra berry or extra banana from wild life. I dont want to step into wormwood territory so maybe something tiny like warly getting higher chances for onion or garlic to grow. For fishing i would say always catching big fishes and finally higher chances to get special drops or more drops from mobs like higher chance to get volt goat horns, butter, extra meat from the prey, etc. This will solve the problem of warly being bad being a moving chef, he would be good in any territory always getting extra ingredients and even higher chances to find something fancy to eat.

 

for farming, warly can maybe have a skill that allow wild vegetable patch to spawn near him when he explore, no need to farm ! ( or start his farm faster)
for meat , he can have double loot on hand murder and maybe a butcher knife that does more dmg to non boss / mini boss enemy

for fishing, he can probably have home made fish food and have better reeling power and lure chances than others ( he did fish with his maman when hes young) 

also for fish he kill, he can get something extra from fish ( seaweed, barnacles )

 

On 7/31/2025 at 12:57 AM, NekoSoulx said:

3.- Finally the last and more important stuff for me is making warly really the best option to be the chef of any team. right now if you dont know warly is not that different to wilson in terms of cooking, they both can make meatballs with the same ingredients and both dishes are the same even if one of them was made by a great kitchen artist. And warly needs a big set of moving crockpots too to feed a team and these crockpot use space and can't be used by other characters but warly so yeah right now warly is not that good for a team, i think the best way to fix this is making warly use less ingredients for any dish, and i know its hard to make only warly being able to use less ingredients and this could totally break the way the crocpot works so an easy solution is making Warly moving crockpot to give 1/2/3 extra dishes, this ways warly should always be the best option to cook for a team, imagine warly only using a set of 2 red crockpots each one gives 4 dishes for the price of one, this would make warly the absolutely best character to cook for a team.

spice sharing ( every food buff he gets is shared to everyone near him)
for the unique cooking, i can imagine warly will be able to cook without needing 4 ingredient ( any empty ingredient will be treated as a edible filler )

 

On 7/31/2025 at 12:57 AM, NekoSoulx said:

 

Now, please i want you to imagine how warly can be if you add these 3 ideas to him at the same time. Like warly can now get more ingredients from his surroundings so he never runs out of them, he can now gets 40% more stats from any dish but if he repeats the penalty is gonna be losing 70% of the stats the dish gives, sure he can make 4 meals for the price of one but with this big penalty is better for him to just rotate dishes and what happen to the extra meals? well he can give them to his teamates without any risk of dying of starvation himself plus all waly's meals give 15% more stats to the other characters. This all sounds good to me but i want to know if im wrong, after all i dont main the character so please let me know if this is bad and what are your ideas to fix warly.

 i think is pretty neat

 

22 hours ago, Cheggf said:

If you hate Warly and don't want to play him then don't play him. I don't know why you think every single character needs to be exactly the same so specifically you like them.

???? I mained Warly basically during the entire DS and been playing him as switch on DST for years, pretty much on every single run for the spices and special dishes. I want to see Warly having a good skill tree probably more than any other person here on the forums.

Where did I said that he needs to be the same as every other single character? I literally said that if his skill tree becomes some "3 branches of spices longer and cook faster" his skill tree will be comparable to Wolfgang's, which is by many considered the worst skill tree. He needs something unique that makes him more defined as a character- He needs strong perks, and no, Im not saying "remove his hunger issue", im talking about new dishes, new spices and direct upgrades to the ones he already has, cooking in batches, maybe even a butchers knife he can use to get more meat, **** like that. You even read my comment?

Like honestly, you think it would be awesome if he gets a skill tree with nothing but like 3 branches of "spices last longer", "cooks 10/20/30% faster", "suffers 10/20/30% less hunger" or what? And this isn't even from my opinion really, this is just objectively true, why would someone play Warly on a scenario where he gets a simple skill tree but basically stays the same as currently, which is pretty much a switch character 99% of the playerbase uses for like 5 minutes to spice jellybeans/powdercakes?

Edited by kroban
  • Like 1
  • Potato Cup 1
2 hours ago, kroban said:

Where did I said that he needs to be the same as every other single character?

 

21 hours ago, kroban said:

Warly definitely needs something crazy, otherwise he will still have no play.[...] im talking about STRONG perks

 

10 hours ago, Cheggf said:

 

 

Welp what can I say, seems like you lack some reading comprehension my bro.

If you think that I want Warly to have tps and semi-inmortality like Winona with her rose, or a **** ton of upgrades like Walter, you are just wrong and not really engaging with my arguments.

Imo he definitely needs strong perks, Klei should definitely give him something "crazy" and exclusive to separate him from other characters so hes no longer the switch everyone uses for 2 minutes to get spices and volt goats, but with that im not saying "yeah just give him a global tp each time he eats a meatball, remove his hunger bar entirely, and give him a food that heals him 200 per second for 2 days".

I don't know why thats so hard for you to understand, you are clearly arguing in bad faith because idk, you think "I hate Warly" or something, but whatever.

Edited by kroban
  • Like 1

I think the real answer is the following:

Warly is (almost) the single character which is not broken, and he is actually very fun and balanced. His gameplay is not for everyone, but once you have understood how he works he will pay you back a lot. He does not need any fix at all, unfortunately he will get a skill tree which will make him broken and boring to play... removing his risk/reward factor...

 

1 hour ago, Sacco said:

I think the real answer is the following:

Warly is (almost) the single character which is not broken, and he is actually very fun and balanced. His gameplay is not for everyone, but once you have understood how he works he will pay you back a lot. He does not need any fix at all, unfortunately he will get a skill tree which will make him broken and boring to play... removing his risk/reward factor...

 

i doubt they will do this, all skill tree ( besides woodie ) have never remove a character weakness ( if they have one to begin with )

Hes definly not fun or balanced, most of his stuff needs set up and maintance, while you can say the same for winona and wurt , their power scale practically infinite while warly full form is just budget wolfgang ( wet world only exist 1/4 of the year)

His identity of being variety eater is also really weak consider the best way to play him is to chug meaty stew rather then expanding his diet to include more dishes

most of his dishes are meh and are not worth making, no one bother making chili salad when u can lit a star or just hold thermals

Not to mention he is designed to be swapped...

  • Like 2
8 hours ago, Sacco said:

Warly is (almost) the single character which is not broken, and he is actually very fun and balanced. 

Warly's main recipe was exactly what broke the game the most, with an insane damage modifier when combined with other characters who already have it. Maybe Klei will create a recipe that gives Wolfgang more planar damage for use on the new bosses. I'm really curious to see his skill tree.

  • Like 1

I vote that we change Warly to be more like Winona as in her Catapults are less effective when not being used by her.

So to translate that into Warly language for the shortest possible TLDR I’ve ever written Masonry Ovens, Buffet Tables & Being able to set a group of players down at a table to “Feast” on Warly dishes that are served by a Warly player. Yes I know exactly what I’m doing: I’m nerfing the Warly Food Character Swap but I’m doing so with Culinary Style. 😎

On 9/11/2025 at 3:32 PM, kroban said:

Nah Warly definitely needs something crazy, otherwise he will still have no play. If they keep it simple he will become like a worse Wolfgang, no one wants 3 branches of "spices better" or "buffs last 10/20/30% more"

And im not talking about teleports and **** like that, im talking about STRONG perks, be it in the form of new dishes, spices, a new "butcher knife", whatever.

Also I don't think that improvements on his kitchen stuff would be "going crazy", my theory is that he will have a way to improve his kitchen stuff with scraps and gears, something like that, but the improvements will be simple, like idk, cooking food in batches of 4 or 5

I just use the mod "Heap of Foods" or something like that is called.
I think is pretty good and crazy, looks like an entire expansion with some mini quest to unlock stuff and new islands added.

Hope they bring some ideas from that mod to the current game.

My thoughts for warly is kind of just make him more worthwhile to play. 
He has alot of strong things its just his grind is bad. and of course with the skill tree they will add more to balance him with planar things.

So ultimately what they need to do is make him worth while to stay as  vs swapping.

one of mine would be making it possible to use his portable gear in his inventory.  you can already open alot of things in your inventory  why not make it possible to cook in your inventory. 
Reduce spice cost and turn volt goat horns into a spice. the spice grind is a pain in itself with the 3/2 ratio it has so reducing that would be good. And i think making it possible to grind goat horns into a spice would make it so that each horn is more valuable. 

Giving him more loot from killing is good too.  they had that in gorge with wigfrid getting 50% more meat.

So I think that would be an interesting way to do it for warly. on harvest or killing blow warly rolls an additional 25% chance at loot.   making everything warly kills or harvests with his hands have a chance to double its drops. (exclusions may need to be required.)

I realize that Warly gets all the disadvantages, but fully transfers all the advantages to the other characters. Recipes that give a bonus to any type of damage should only give between 20% and 50% to other characters. The situation is so critical that Klei is modifying new bosses to make them partially immune to Volt Goat Chaud-Froid (WARBOT / Scion) or even bosses with invisible armor (Scrappy Werepig).

I think he should just be able to convert food into a generic resource point, and turn resource points into any crockpot food he’s made in the current world. It’d be ridiculously strong…probably…Or would just turn him into even more of a swap character. Either way is good by me.

3 hours ago, hyoton123 said:

I think he should just be able to convert food into a generic resource point, and turn resource points into any crockpot food he’s made in the current world. It’d be ridiculously strong…probably…Or would just turn him into even more of a swap character. Either way is good by me.

Unlikely, Klei changed Winona so that others can use her catapults but they’ll be less effective without a Winona operating them.

Similar to how Willow players can craft Bernie dolls and give them to non-willows but they can’t grow big without a nearby insane Willow. They’ll dance and draw aggro but that’s all they can do without Willow.

Warly will end up being changed to work the same exact way, his buffs will be more effective when he’s present, and significantly worse when he’s not.

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